Publicaciones
Estos trabajos han sido cofinanciados por la Comunidad de Madrid a través del proyecto eMadrid-CM mediante la ayuda S2018/TCS-4307, cofinanciada con Fondos Estructurales Europeos (FSE y FEDER).2022
(2022) Impacto del proceso de enseñanza y aprendizaje remoto de emergencia en la competencia digital y en el estado de ánimo en la formación del profesorado, Education in the Knowledge Society (EKS)
2021
(2021) Solutions to ventilate learning spaces: a review of current CO2 sensors for IoT systems, 2021 IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC), p. 1544-1551, IEEE, doi:10.1109/COMPSAC51774.2021.00230
(2021) Heuristic-Based Usability Evaluation Support, Proceedings of the XXI International Conference on Human Computer Interaction, p. 1-9, New York, NY, USA: ACM, doi:10.1145/3471391.3471395
(2021) Designing Educational Supports for People with Intellectual Disabilities, AIUCD 2021-DH per la società: e-guaglianza, partecipazione, diritti e valori nell’era digitale., p. 109
(2021) Inferring user personality from Twitter, Journal of Economic & Business Intelligence 3, p. 51-58
(2021) Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review, Entertainment Computing 36, p. 100387, Elsevier
(2021) A novel optimization robust design of artificial neural networks to solve the inverse kinematics of a manipulator of 6 DOF, 2021 22nd IEEE International Conference on Industrial Technology (ICIT) 1, p. 838-843
(2021) Improving learner engagement in MOOCs using a learning intervention system: A research study in engineering education, Computer Applications in Engineering Education 29(4), p. 733-749, url, doi:10.1002/cae.22316
(2021) Enhancing Card Sorting Dendrograms through the Holistic Analysis of Distance Methods and Linkage Criteria, Journal of Usability Studies 16(2), p. 73-90
(2021) Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, doi:10.1007/s10209-021-00819-x
(2021) Mind the gap: smoothing the transition to higher education fostering time management skills, Universal Access in the Information Society, doi:10.1007/s10209-021-00833-z
(2021) Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review, IEEE Transactions on Learning Technologies 14(2), p. 129-145, url, doi:10.1109/TLT.2021.3067946
(2021) Talking to plants: an IoT system supporting human-plant interactions and learning, Learning Analytics for Smart Learning Environments Workshop, Bolzano, Italy: CEUR Workshop Proceedings
(2021) A cost-effective IoT learning environment for the training and assessment of surgical technical skills with visual learning analytics, Journal of biomedical informatics, p. 103952, Elsevier, url, doi:https://doi.org/10.1016/j.jbi.2021.103952
(2021) An Algorithm and a Tool for the Automatic Grading of MOOC Learners from Their Contributions in the Discussion Forum, Applied Sciences 11(1), p. 95, Multidisciplinary Digital Publishing Institute
(2021) A four-country cross-case analysis of academic staff expectations about learning analytics in higher education, The Internet and Higher Education 49, p. 100788, Elsevier, url, doi:10.1016/j.iheduc.2020.100788
(2021) Can Feedback based on Predictive Data Improve Learners' Passing Rates in MOOCs? A Preliminary Analysis, Proceedings of the Eighth ACM Conference on Learning@ Scale, p. 339-342, url, doi:https://doi.org/10.1145/3430895.3460991
(2021) Adaptive learning module for a conversational agent to support MOOC learners, Australasian Journal of Educational Technology 37(2), p. 24-44, url, doi:https://doi.org/10.14742/ajet.6646
(2021) Analysing self-regulated learning strategies of MOOC learners through self-reported data, Australasian Journal of Educational Technology, p. 56-70, url, doi:https://doi.org/10.14742/ajet.6150
(2021) Adaptive learning module for a conversational agent to support MOOC learners, Australasian Journal of Educational Technology 37(2), p. 24-44, url, doi:https://doi.org/10.14742/ajet.6646
(2021) An Algorithm and a Tool for the Automatic Grading of MOOC Learners from Their Contributions in the Discussion Forum, Applied Sciences 11(1), p. 95, Multidisciplinary Digital Publishing Institute
(2021) Evaluation of an Algorithm for Automatic Grading of Forum Messages in MOOC Discussion Forums, Sustainability 13(16), p. 9364, Multidisciplinary Digital Publishing Institute
(2021) A four-country cross-case analysis of academic staff expectations about learning analytics in higher education, The Internet and Higher Education 49, p. 100788, Elsevier, url, doi:10.1016/j.iheduc.2020.100788
(2021) Conversational agent for supporting learners on a MOOC on programming with Java, Computer Science and Information Systems(00), p. 20, url, doi:https://doi.org/10.2298/CSIS200731020C
(2021) Objective and automated assessment of surgical technical skills with IoT systems: A systematic literature review, Artificial Intelligence in Medicine, p. 102007, Elsevier, url, doi:https://doi.org/10.1016/j.artmed.2020.102007
(2021) Analysing self-regulated learning strategies of MOOC learners through self-reported data, Australasian Journal of Educational Technology, p. 56-70, url, doi:https://doi.org/10.14742/ajet.6150
(2021) Objective and automated assessment of surgical technical skills with IoT systems: A systematic literature review, Artificial Intelligence in Medicine, p. 102007, Elsevier, url, doi:https://doi.org/10.1016/j.artmed.2020.102007
(2021) Conversational agent for supporting learners on a MOOC on programming with Java, Computer Science and Information Systems(00), p. 20, url, doi:https://doi.org/10.2298/CSIS200731020C
(2021) Smart Groups: A Tool for Group Orchestration in Synchronous Hybrid Learning Environments, European Conference on Technology Enhanced Learning, p. 384-388, Springer, Cham, url, doi:https://doi.org/10.1007/978-3-030-86436-1_40
(2021) Can Feedback based on Predictive Data Improve Learners' Passing Rates in MOOCs? A Preliminary Analysis, Proceedings of the Eighth ACM Conference on Learning@ Scale, p. 339-342, url, doi:https://doi.org/10.1145/3430895.3460991
(2021) Automated driver management for Selenium WebDriver, Empirical Software Engineering 26(5), p. 1-51, Springer
(2021) Marco PROF-XXI: marco de competencias para Centros de Enseñanza y Aprendizaje para el Siglo XXI, Prof-XXI, url
(2021) Towards a Cloud-Based University Accelerated By the Pandemic, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1642-1649, IEEE, url, doi:10.1109/EDUCON46332.2021.9453967
(2021) Teaching Operating Systems in the Time of COVID-19, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1688-1695, IEEE, doi:10.1109/EDUCON46332.2021.9453946
(2021) Superintelligence Cannot be Contained: Lessons from Computability Theory, Journal of Artificial Intelligence Research 70, p. 65-76, doi:10.1613/jair.1.12202
(2021) Measuring and improving the quality of development processes based on usability and accessibility, Universal Access in the Information Society 20(2), p. 203-221, doi:10.1007/s10209-020-00726-7
(2021) Enhancing decision-making in user-centered web development: a methodology for card-sorting analysis, World Wide Web 24(6), p. 2099-2137, doi:10.1007/s11280-021-00950-y
(2021) Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review, IEEE Transactions on Learning Technologies, IEEE, url, doi:10.1109/TLT.2021.3067946
(2021) A cost-effective IoT learning environment for the training and assessment of surgical technical skills with visual learning analytics, Journal of biomedical informatics, p. 103952, Elsevier, url, doi:https://doi.org/10.1016/j.jbi.2021.103952
(2021) Un análisis de programas ScratchJr desarrollados en el Grado en Educación Infantil, Serie de Informes Técnicos DLSI1-URJC, número 2021-04, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2021) Students’ Emotions Using an Algorithm Experimentation Tool in the New Normal, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1180-1188, IEEE, url, doi:10.1109/EDUCON46332.2021.9453904
(2021) Hacia un modelo genérico de visualización de traductores dirigidos por la sintaxis, Actas de las XXVII Jornadas sobre la Enseñanza Universitaria de la Informática, p. 179 - 186, pdf
(2021) Interactive AR App for Real-Time Analysis of Resistive Circuits, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 16(2), p. 187-193, url, doi:10.1109/RITA.2021.3089917
(2021) Evaluación del rendimiento académico sobre ScratchJr en el Grado en Educación Infantil, Serie de Informes Técnicos DLSI1-URJC, número 2021-05, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2021) A unified framework to experiment with algorithm optimality and efficiency, Computer Applications in Engineering Education 29(6), p. 1793-1810, url, doi:10.1002/cae.22423
(2021) A Review of the Practical Applications of Pedagogic Conversational Agents to Be Used in School and University Classrooms, Digital 1(1), p. 18-33, url, doi:10.3390/digital1010002
(2021) Can Mindfulness Help Primary Education Students to Learn How to Program With an Emotional Learning Companion?, IEEE Access 9, p. 6642-6660, url, doi:10.1109/ACCESS.2021.3049187
(2021) Analytical evaluation of a syntax directed translators visualization tool, Analytical evaluation of a syntax directed translators visualization toolProceedings of the 23rd International Symposium on Computers in Education (SIIE 2021), url
(2021) La importancia de enseñar secuenciación en edades tempranas: una puerta al desarrollo de competencias STEM, IE Comunicaciones: Revista Iberoamericana de Informática Educativa 33, p. 31-42
(2021) A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students, Information 12(9), p. 378, url, doi:10.3390/info12090378
(2021) Citizen Science and Open Learning: A Twitter perspective, 2021 International Conference on Advanced Learning Technologies (ICALT), p. 6-8, IEEE, url, doi:10.1109/ICALT52272.2021.00009
(2021) Un marco instruccional para educación especial y su aplicación tecnológica en aprendizaje de balé, Congreso Internacional sobre aprendizaje, innovación y cooperación
(2021) Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students, Education Sciences 11(9), p. 527, url, doi:10.3390/educsci11090527
(2021) Using Augmented Reality in programming learning: A systematic mapping study, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1635-1641, IEEE, url, doi:10.1109/EDUCON46332.2021.9454149
(2021) Propuesta de didáctica de la Programación en Educación Primaria basada en la gamificación usando videojuegos educativos, Education in the Knowledge Society (EKS) 22, p. e26130, url, doi:10.14201/eks.26130
(2021) Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment, International Journal of Computer Science Education in Schools 4(4), p. 3-23, url, doi:10.21585/ijcses.v4i4.98
(2021) BCTt: Beginners computational thinking test, Raspberry Pi Foundation Research Seminars, Apr 2021, p. 46-56
(2021) Uso de telegram como herramienta de comunicación en enseñanza superior, Innovaciones metodológicas con TIC en educación, p. 1903-1924, Dykinson
() Gestión del diálogo de un Agente Conversacional Pedagógico para aprender a programar, Revista Ibérica de Sistemas e Tecnologias de Informação 19, p. 239-251
2021
(2021) Towards the Design of Notional Machines for Simple Block-Based Languages, 2021 International Symposium on Computers in Education (SIIE), p. 1-6, IEEE, url, doi:10.1109/SIIE53363.2021.9583645
(2021) Una indagación del comportamiento del lenguaje ScratchJr, Serie de Informes Técnicos DLSI1-URJC, número 2021-03, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos, 2021
(2021) Influence of Technological Resources on the Development of Mathematical Competence in High School, IEEE IT Professional 23(2), p. 19-25, IEEE Computer Society, doi:10.1109/MITP.2021.3062685
(2021) Flipped mastery and gamification to teach Computer networks in a Cybersecurity Engineering Degree during COVID-19, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1624-1629, IEEE, url, doi:10.1109/EDUCON46332.2021.9453885
(2021) An Analysis of the Formal Properties of Bloom's Taxonomy and Its Implications for Computing Education, 21st Koli Calling International Conference on Computing Education Research, p. 1-7, New York, NY, USA: ACM, url, doi:10.1145/3488042.3488069
(2021) Technology Acceptance of an Interactive Augmented Reality App on Resistive Circuits for Engineering Students, Electronics 10(11), p. 1286, url, doi:10.3390/electronics10111286
(2021) The acceptance of augmented reality in engineering education: the role of technology optimism and technology innovativeness, Interactive Learning Environments, p. 1-13, url, doi:10.1080/10494820.2021.1928710
(2021) Applying Game Learning Analytics to a Voluntary Video Game: Intrinsic Motivation, Persistence, and Rewards in Learning to Program at an Early Age, IEEE Access 9, p. 123588-123602, url, doi:10.1109/ACCESS.2021.3110475
(2021) Ayuda al aprendizaje de la comprobación de tipos mediante una API de desarrollo, Actas de las XXVII Jornadas sobre la Enseñanza Universitaria de la Informática, p. 287 - 290, pdf
(2021) Flipped Classroom and Aronson´s Puzzle: a Combined Evaluation in the Master´s Degree in Preuniversitary Teaching, Education in the Knowledge Society (EKS) 22, p. e23617, url, doi:10.14201/eks.23617
(2021) Remote Experimentation through Arduino-Based Remote Laboratories, IEEE-RITA (A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje) Y(X), p. xx-yy, doi:10.1109/RITA.2021.3089916
(2021) Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2021.3111108
(2021) Using an Online Serious Game to Teach Basic Programming Concepts and Facilitate Gameful Experiences for High School Students, IEEE Access 9, p. 12567-12578, url, doi:10.1109/ACCESS.2021.3049690
(2021) Stimulating children’s engagement with an educational serious videogame using Lean UX co-design, Entertainment Computing 38, p. 100405, url, doi:10.1016/j.entcom.2021.100405
(2021) Análisis del “pensamiento computacional”: una perspectiva educativa, RED. Revista de Educación a Distancia 21(68)
(2021) Aplicación de andamiaje en un modelo de aprendizaje sostenible y su influencia en el estado emocional durante la COVID-19, Congreso Internacional sobre aprendizaje, innovación y cooperación
(2021) The Future of Educational Technologies for Engineering Education, IEEE Transactions on Learning Technologies y(x), p. xx-yy, IEEE (Institute of Electrical and Electronic Engineers) Education Society (IEEE ES) and Computer Society (IEEE CS), doi:10.1109/tlt.2021.3120771
(2021) Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training, Information 12(8), p. 300, url, doi:10.3390/info12080300
(2021) Mobile Learning to Support Computational Thinking in Initial Teacher Education, International Journal of Mobile and Blended Learning 13(1), p. 49-62, url, doi:10.4018/IJMBL.2021010104
(2021) Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review, IEEE Transactions on Learning Technologies, IEEE, url, doi:10.1109/TLT.2021.3067946
(2021) Marco PROF-XXI: marco de competencias para Centros de Enseñanza y Aprendizaje para el Siglo XXI, Prof-XXI, url
(2021) Smart Groups: A Tool for Group Orchestration in Synchronous Hybrid Learning Environments, European Conference on Technology Enhanced Learning, p. 384-388, Springer, Cham, url, doi:https://doi.org/10.1007/978-3-030-86436-1_40
(2021) Automated driver management for Selenium WebDriver, Empirical Software Engineering 26(5), p. 1-51, Springer
(2021) Towards a Cloud-Based University Accelerated By the Pandemic, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1642-1649, IEEE, url, doi:10.1109/EDUCON46332.2021.9453967
(2021) Evaluation of an Algorithm for Automatic Grading of Forum Messages in MOOC Discussion Forums, Sustainability 13(16), p. 9364, Multidisciplinary Digital Publishing Institute
(2021) Extending Narrative Serious Games Using Ad-Hoc Mini-games, p. 63-74, doi:10.1007/978-3-030-90785-3_6
(2021) Democratizing Game Learning Analytics for Serious Games, p. 164-173, doi:10.1007/978-3-030-92182-8_16
(2021) Creating Serious STEM Games by combining a Game Platform and Mathematical Software, 2021 International Conference on Advanced Learning Technologies (ICALT), p. 69-71, IEEE, doi:10.1109/ICALT52272.2021.00028
(2021) Data science meets standardized game learning analytics, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1546-1552, IEEE, doi:10.1109/EDUCON46332.2021.9454134
(2021) Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado, Telematics and Informatics 60, p. 101568, doi:10.1016/j.tele.2021.101568
2020
(2020) Best Practices in Dropout Prediction, arly Warning Systems and Targeted Interventions for Student Success in Online Courses, D. Glick, A. Cohen, C. Chang (ed.), p. 301-323, doi:10.4018/978-1-7998-5074-8.ch015
(2020) From Monolithic Systems to Microservices: A Comparative Study of Performance, Applied Sciences 10(17), p. 5797, doi:10.3390/app10175797
(2020) Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity, 2020 IEEE/ACM 42nd International Conference on Software Engineering: Software Engineering in Society (ICSE-SEIS), p. 81-84
(2020) Applying a Usability Technique in the LibreOffice Writer Project, CLEI Electronic Journal 23(2), doi:10.19153/cleiej.23.2.4
(2020) Assessing the validity of a learning analytics expectation instrument: a multinational study, Journal of Computer Assisted Learning 36(2), p. 209-240, Wiley Online Library
(2020) Analysis of the factors influencing learners’ performance prediction with learning analytics, IEEE Access 8, p. 5264-5282, IEEE
(2020) Re-defining, analyzing and predicting persistence using student events in online learning, Applied Sciences 10(5), p. 1722, Multidisciplinary Digital Publishing Institute
(2020) Self-regulated learning in MOOCs: lessons learned from a literature review, Educational Review 72(3), p. 319-345, Taylor & Francis
(2020) Application of learning analytics to study the accuracy of self-reported working patterns in self-regulated learning questionnaires, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1201-1205
(2020) Analysis of the factors influencing learners’ performance prediction with learning analytics, IEEE Access 8, p. 5264-5282, IEEE
(2020) La tecnología educativa en la era de las interfaces naturales y el aprendizaje profundo
(2020) Making Educational Technology Invisible, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1922-1927
(2020) An early warning dropout model in higher education degree programs: A case study in Ecuador., LAUR@ EC-TEL, p. 58-67
(2020) Re-defining, analyzing and predicting persistence using student events in online learning, Applied Sciences 10(5), p. 1722, Multidisciplinary Digital Publishing Institute
(2020) Design of a Smart ABN Device for Early Math Education
(2020) Re-defining, analyzing and predicting persistence using student events in online learning, Applied Sciences 10(5), p. 1722, Multidisciplinary Digital Publishing Institute
(2020) La tecnología educativa en la era de las interfaces naturales y el aprendizaje profundo
(2020) An early warning dropout model in higher education degree programs: A case study in Ecuador., LAUR@ EC-TEL, p. 58-67
(2020) Application of learning analytics to study the accuracy of self-reported working patterns in self-regulated learning questionnaires, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1201-1205
(2020) An Initial Analysis of Prediction Techniques as a Support for the Flipped Classroom, Proc. Learning Analytics Summer Institute Spain
(2020) Analyzing learners’ engagement and behavior in MOOCs on programming with the Codeboard IDE, Educational Technology Research and Development 68(5), p. 2505-2528, Springer
(2020) Should We Consider Efficiency and Constancy for Adaptation in Intelligent Tutoring Systems?, International Conference on Intelligent Tutoring Systems, p. 237-247
(2020) An Overview of the LALA project, Workshop on Adoption, Adaptation and Pilots of Learning Analytics in Under-Represented Regions 2020, p. 1-5
(2020) An Overview of the LALA project, Workshop on Adoption, Adaptation and Pilots of Learning Analytics in Under-Represented Regions 2020, p. 1-5
(2020) Analysis of the factors influencing learners’ performance prediction with learning analytics, IEEE Access 8, p. 5264-5282, IEEE
(2020) Analysis of the factors influencing learners’ performance prediction with learning analytics, IEEE Access 8, p. 5264-5282, IEEE
(2020) Educational Technology in the Age of Natural Interfaces and Deep Learning, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15(1), p. 26-33, IEEE
(2020) Assessing the validity of a learning analytics expectation instrument: a multinational study, Journal of Computer Assisted Learning 36(2), p. 209-240, Wiley Online Library
(2020) Should We Consider Efficiency and Constancy for Adaptation in Intelligent Tutoring Systems?, International Conference on Intelligent Tutoring Systems, p. 237-247
(2020) Temporal analysis for dropout prediction using self-regulated learning strategies in self-paced MOOCs, Computers & Education 145, p. 103728, Elsevier
(2020) Impact of usability mechanisms: An experiment on efficiency, effectiveness and user satisfaction, Information and Software Technology 117, p. 106195, doi:10.1016/j.infsof.2019.106195
(2020) Making Educational Technology Invisible, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1922-1927
(2020) Learning analytics in European higher education—Trends and barriers, Computers & Education 155, p. 103933, Elsevier
(2020) Self-regulated learning in MOOCs: lessons learned from a literature review, Educational Review 72(3), p. 319-345, Taylor & Francis
(2020) Recursión y resolución de problemas a través de Mouse2Cheese, IE Comunicaciones: Revista Iberoamericana de Informática Educativa 32, p. 25-33
(2020) Analysis of the emotions experienced by learning greedy algorithms with augmented reality, CEUR Workshop Proceedings, 2.733, Proceedings of the 22nd International Symposium on Computers in Education (SIIE 2020), A. Balderas, A.J. Mendes y Juan Manuel Dodero (eds.), 2020 (ISSN 1613-0073), pdf
(2020) Estudio del uso de herramientas TIC en educación especial, Serie de Informes Técnicos DLSI1-URJC, número 2020-04, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Impact of different interaction protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletops, Computers & Education 152, p. 103875, url, doi:10.1016/j.compedu.2020.103875
(2020) Improving Computational Thinking in Secondary Students with Unplugged Tasks / Mejora del Pensamiento Computacional en Estudiantes de Secundaria con Tareas Unplugged., Education in the knowledge society 21, p. 24
(2020) Una tercera evaluación de usabilidad de OptimEx, Serie de Informes Técnicos DLSI1-URJC, número 2019-01, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) PARENTS AND CHILDREN LEARNING CHINESE TOGETHER USING MOBILE DEVICES: IS IT POSSIBLE? A BLENDED LEARNING APPROACH BASED ON BANDURA SOCIAL LEARNING THEORY, p. 8462-8471, url, doi:10.21125/iceri.2020.1883
(2020) Analyzing the influence of a visualization system on students’ emotions: An empirical case study, Computers & Education 149, p. 103817, url, doi:10.1016/j.compedu.2020.103817
(2020) AlgorEx: Manual de usuario, Serie de Informes Técnicos DLSI1-URJC, número 2020-05, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Increasing Students’ Responsibility and Learning Outcomes Using Partial Flipped Classroom in a Language Processors Course, IEEE Access 8, p. 211211-211223, url, doi:10.1109/ACCESS.2020.3039628
(2020) Turns vs consensus: Learning mathematics in multi-touch surfaces, International Journal of Human-Computer Studies 140, p. 102431, url, doi:10.1016/j.ijhcs.2020.102431
(2020) Designing Pedagogic Conversational Agents through Data Analysis, TecnoLógicas 23(47), p. 237-250
(2020) Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?, Computers in Human Behavior 105, p. 105849, url, doi:10.1016/j.chb.2018.12.027
(2020) Motivational effects of open badges in MOOCs. A learner perception study in OpenVM Learning Hub and MiriadaX., e-mentor 4(86), p. 22-35
(2020) Interacciones entre tres tradiciones intelectuales en la docencia de la algoritmia, Actas de las JENUI 5, p. 229-236
(2020) Un estudio de la creatividad algorítmica de los alumnos, Serie de Informes Técnicos DLSI1-URJC, número 2020-02, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos, 2020
(2020) ARMat: When Math is a Game, International Symposium on Computers in Education
(2020) What Perception Do Students Have About the Gamification Elements?, IEEE Access 8, p. 134386-134392, url, doi:10.1109/ACCESS.2020.3011222
(2020) Can a Learning Companion Be Used to Continue Teaching Programming to Children Even During the COVID-19 Pandemic?, IEEE Access 8, p. 157840-157861, url, doi:10.1109/ACCESS.2020.3020007
(2020) OptimEx versión 1.4: Manual de usuario, Serie de Informes Técnicos DLSI1-URJC, número 2020-03, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Clasificación multiclase y visualización de quejas de organismos oficiales en twitter, TecnoLógicas 23(47), p. 107-118
(2020) Personality Traits and Intention to Continue Using Massive Open Online Courses (ICM) in Spain: The Mediating Role of Motivations, International Journal of Human–Computer Interaction 36(20), p. 1953-1967, url, doi:10.1080/10447318.2020.1805873
(2020) Who Will Continue Using MOOCs in the Future? Personality Traits Perspective, IEEE Access 8, p. 52841-52851, url, doi:10.1109/ACCESS.2020.2979180
(2020) The unMOOCing process: Extending the impact of MOOC educational resources as OERs, Sustainability (Switzerland) 12(18), p. 7346, Multidisciplinary Digital Publishing Institute, url, doi:10.3390/SU12187346
(2020) Un estudio de las emociones de los alumnos en una asignatura de algoritmos bajo la COVID-19, Serie de Informes Técnicos DLSI1-URJC, número 2020-06, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Relationship between motivations, personality traits and intention to continue using MOOCs, Education and Information Technologies 25(5), p. 4417-4435, url, doi:10.1007/s10639-020-10161-z
(2020) The Effects of a Visual Execution Environment and Makey Makey on Primary School Children Learning Introductory Programming Concepts, IEEE Access 8, p. 217800-217815, url, doi:10.1109/ACCESS.2020.3041686
(2020) Interacción de la experimentación con teoría y desarrollo en una asignatura de algoritmos, Serie de Informes Técnicos DLSI1-URJC, número 2020-01, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Intention to use an interactive AR app for engineering education, 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), p. 70-73, IEEE, url, doi:10.1109/ISMAR-Adjunct51615.2020.00033
(2020) Pre-service Teacher Perceptions in Integrating Maker-Centered Learning in their Mathematics and Education Initial Teacher Education Programme, Universitas Tarraconensis. Revista de Ciències de l'Educació 1(3), p. 50, url, doi:10.17345/ute.2020.3.2778
(2020) Using Large-Scale Optimality Testing as a Tool for Analysis Tasks in Algorithm Courses, 2020 IEEE Frontiers in Education Conference (FIE), p. 1-8, IEEE, url, doi:10.1109/FIE44824.2020.9273920
(2020) Educational Technology in the Age of Natural Interfaces and Deep Learning, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15(1), p. 26-33, IEEE
(2020) Design of a Smart ABN Device for Early Math Education
(2020) An Initial Analysis of Prediction Techniques as a Support for the Flipped Classroom, Proc. Learning Analytics Summer Institute Spain
(2020) Learning analytics in European higher education—Trends and barriers, Computers & Education 155, p. 103933, Elsevier
(2020) Re-defining, analyzing and predicting persistence using student events in online learning, Applied Sciences 10(5), p. 1722, Multidisciplinary Digital Publishing Institute
(2020) Temporal analysis for dropout prediction using self-regulated learning strategies in self-paced MOOCs, Computers & Education 145, p. 103728, Elsevier
(2020) Analyzing learners’ engagement and behavior in MOOCs on programming with the Codeboard IDE, Educational Technology Research and Development 68(5), p. 2505-2528, Springer
(2020) Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., CHI 2020, ACM Press
(2020) Autonomous Sensor Network for Rural Agriculture Environments, Low Cost, and Energy Self-Charge, Sustainability 12(15), p. 1-17
(2020) Visual Block Programming Languages and their Use in Educational Robotics, IEEE Global Engineering Education Conference (EDUCON 2020) – "Engineering Education for the Future in a Multicultural and Smart World", p. 457 - 464, Oporto, Portugal: IEEE-ES
(2020) Renewable Energy Remote Online Laboratories in Jordan Universities: Tools for Training Students in Jordan, Renewable Energy 149(Abril de 2020), p. 749-759
(2020) Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA, 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT), p. 106-108, IEEE, url, doi:10.1109/ICALT49669.2020.00039
(2020) A Scalable Architecture for One-Stop Evaluation of Serious Games, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12517 LNCS, p. 69-78, doi:10.1007/978-3-030-63464-3_7
(2020) Predicting students' knowledge after playing a serious game based on learning analytics data: A case study, Journal of Computer Assisted Learning 36(3), p. 350-358, doi:10.1111/jcal.12405
(2020) Applications of Simva to Simplify Serious Games Validation and Deployment, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15(3), p. 161-170, doi:10.1109/RITA.2020.3008117
(2020) Validation of a Cyberbullying Serious Game Using Game Analytics, IEEE Transactions on Learning Technologies 13(1), p. 186-197, url, doi:10.1109/TLT.2018.2879354
(2020) Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI, 2020 X International Conference on Virtual Campus (JICV), p. 1-4, IEEE, doi:10.1109/JICV51605.2020.9375730
(2020) Comparison Between Video-class and LEGO Serious Slay Learning Strategies for the Students of Engineering Discipline, International Journal of Engineering Education 36(A 1), p. 256-266
(2020) Enhancing the Learning of Computing/IT Students with Open Educational Resources, COMPSAC 2020, IEEE, url
(2020) Fostering Environmental Awareness with Smart IoT Planters in Campuses, Sensors 20(8), p. 2227, url, doi:10.3390/s20082227
(2020) EntreCom4ALL MODEL to sustain the entrepreneurship competence needs, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1937-1940, Porto: IEEE
(2020) Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review, Computers & Education 157, p. 103958, doi:10.1016/j.compedu.2020.103958
2019
(2019) Adapting usability techniques for application in open source Software: A multiple case study, Information and Software Technology 107, p. 48-64, doi:10.1016/j.infsof.2018.10.011
(2019) Supporting user-perceived usability benchmarking through a developed quantitative metric, International Journal of Human-Computer Studies 122, p. 184-195, Elsevier
(2019) Taxonomy of MOOC-Based Hybrid Educational Models in Higher Education, 2019 IEEE Learning With MOOCS (LWMOOCS), p. 128-132, IEEE, url, doi:10.1109/LWMOOCS47620.2019.8939641
(2019) Taxonomy of MOOC-Based Hybrid Educational Models in Higher Education, 2019 IEEE Learning With MOOCS (LWMOOCS), p. 128-132, IEEE, url, doi:10.1109/LWMOOCS47620.2019.8939641
(2019) Analysis and measurement of internal usability metrics through code annotations, Software Quality Journal 27(4), p. 1505-1530, Springer
(2019) A pilot empirical study of applying a usability technique in an open source software project, Information and Software Technology 106, p. 122-125, doi:10.1016/j.infsof.2018.09.007
(2019) Evaluation Techniques for Chatbot Usability: A Systematic Mapping Study, International Journal of Software Engineering and Knowledge Engineering 29(11n12), p. 1673-1702, doi:10.1142/S0218194019400163
(2019) Toward collisions produced in requirements rankings: A qualitative approach and experimental study, Journal of Systems and Software 158, p. 110417, doi:10.1016/j.jss.2019.110417
(2019) Adopting configuration management principles for managing experiment materials in families of experiments, Information and Software Technology 113, p. 39-67, doi:10.1016/j.infsof.2019.05.003
(2019) Expert-based Assessment of an Augmentative and Alternative Communication Tool, Proceedings of the XX International Conference on Human Computer Interaction, p. 1-8, New York, NY, USA: ACM, doi:10.1145/3335595.3335631
(2019) Impact of using interactive devices in Spanish early childhood education public schools, Journal of Computer Assisted Learning 35(1), p. 1-12, url, doi:10.1111/jcal.12305
(2019) Is the use of Makey Makey Helpful to Teach Programming Concepts to Primary Education Students?, International Journal of Online Pedagogy and Course Design 9(2), p. 63-77, url, doi:10.4018/IJOPCD.2019040105
(2019) Evaluating Instructors' Classification of Programming Exercises Using the Revised Bloom's Taxonomy, Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, p. 541-547, New York, NY, USA: ACM, url, doi:10.1145/3304221.3319748
(2019) Constructivismo y software educativo en el aprendizaje de los algoritmos, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4),, p. 7-9
(2019) LITE (Laboratory of Information Technologies in Education), IE Comunicaciones - Revista Iberoamericana 30, p. 1-12, url
(2019) Technology to Empower Relationships, Interactions and Emotions in the Classroom, 2019 IEEE Global Engineering Education Conference (EDUCON), p. 1493-1498, IEEE, url, doi:10.1109/EDUCON.2019.8725076
(2019) The relationship between personality traits and intention to continuance to use MOOCs (ICM), Proceedings of the 2019 British Academy of Management Conference (BAM 2019), British Academy of Management, 2019 (ISBN 978-0-9956413-2-7), pdf
(2019) Students' Misconceptions of Optimization Algorithms, Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, p. 464-470, New York, NY, USA: ACM, url, doi:10.1145/3304221.3319749
(2019) Interfaz de usuario enfocado en el co-diseño con niños, Revista Ibérica de Sistemas e Tecnologias de Informação E22, p. 147-160
(2019) Extending Instructional Support in an Algorithm Benchmarking System, 2019 International Symposium on Computers in Education (SIIE), p. 1-6, IEEE, url, doi:10.1109/SIIE48397.2019.8970134
(2019) Impact of using interactive devices in Spanish early childhood education public schools, Journal of Computer Assisted Learning 35(1), doi:10.1111/jcal.12305
(2019) LeARning o cómo introducir conceptos básicos de programación en edades tempranas., Comunicación y Pedagogía: nuevas tecnologías y recursos didácticos 317, p. 10-17
(2019) BlueThinking, a programming tool for the development of executive functions at childhood, ACM International Conference Proceeding Series, doi:10.1145/3335595.3335640
(2019) The Teaching of Programming is not the Future but the Present, 2019 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.
(2019) Personality traits and the intention to continue to use the Smart Learning Technologies, Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, p. 663-670, New York, NY, USA: ACM, url, doi:10.1145/3362789.3362886
(2019) Enhancing Fun Through Gamification to Improve Engagement in MOOC, Informatics 6(3), p. 28, url, doi:10.3390/informatics6030028
(2019) “Today I Tell” A Comics and Story Creation App for People with Autism Spectrum Condition, International Journal of Human-Computer Interaction 35(8), doi:10.1080/10447318.2018.1550178
(2019) Anotación automática para visualización de traductores dirigidos por la sintaxis, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), p. 245 - 246
(2019) ). Experiencia de implantación del Marco en Competencia Digital Docente en los Grados de Educación Infantil y Educación Primaria de la Universidad Rey Juan Carlos, Competencia digital docente: un.a perspectiva de futuro en la Educación Superior / César Cáceres Taladriz (ed. lit.), Natalia Esteban (ed. lit.), María del Carmen Gálvez de la Cuesta (ed. lit.), Begoña Rivas Rebaque (ed. lit.), p. 257-276
(2019) Evaluación de las Emociones de los Estudiantes en el Aprendizaje Visual de la Programación, Aprendizaje, Innovación y Cooperación como impulsores del cambio metodológico, p. 232-237, Zaragoza: Servicio de Publicaciones Universidad, url, doi:10.26754/CINAIC.2019.0051
(2019) Teaching programming in early childhood education with stories, International Conference of Education, Research and Innovation (ICERI), p. 9.206-9.212
(2019) Gender Comparative Research on Learning Strategies Applying the Cognitive-Motor Model Methodology and VISIR Remote Lab, Computer Applications in Engineering Education 27(4), p. 869-884, doi:10.1002/cae.22121
(2019) Increasing Engagement in a Network Security Management Course through Gamification., IEEE Global Engineering Education Conference (EDUCON 2019) – "Engineering Education Through Student Engagement", IEEE (ed.), p. 109-113
(2019) Open Repositories as entrepreneurship skills sharpener for young engineers and trainers., FIE 2019, ASEE/IEEE Frontiers in Education Conference – Bridging Education to the Future, ASEE/IEEE (ed.), p. 1-4, Cincinnati, OH (USA): IEEE
(2019) Scratch as Driver to Foster Interests for STEM and Educational Robotics., IEEE-RITA (A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje), 14(4), p. 117-127 (11).
(2019) Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., IDC 2019, ACM Press
(2019) Scratch como Hilo Conductor para Fomentar los Intereses de STEM y Robótica Educativas., VAEP-RITA (Versión Abierta Español-Portugués de IEEE-RITA - A Latin-American Learning Technologies Journal 7(4), p. 117-129
(2019) Combinando flipped classroom y puzzle de Aronson en el máster del profesorado, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4), p. 113-118
(2019) PILAR: A Federation of VISIR Systems for Analog Electronics - Demonstrator., exp.at’19 5th Experiment@ International Conference – Online Experimentation, p. 260-261
(2019) Setting Up Government 3.0 Solutions Based on Open Source Software: The Case of X-Road, EGOV 2019
(2019) Portable Blended MOOC Laboratory., IEEE Learning with MOOCs VI, MSoE y IEEE Wisconsin Section : IEEE Education Society (ed.), p. 15-20, Milwaukee, WI: IEEE Education Society
(2019) RoDy: peluche robótico para enseñar a compartir en Educación Infantil, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4), p. 101-106
(2019) Portable Blended MOOC Laboratory, Proceedings of 2019 IEEE Learning With MOOCS, LWMOOCS 2019, p. 15-20, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/LWMOOCS47620.2019.8939655
(2019) Simplifying the Creation of Adventure Serious Games with Educational-Oriented Features, Journal of Educational Technology & Society 22(3), p. 32-46, International Forum of Educational Technology & Society, url, doi:10.2307/26896708
(2019) Simplifying the validation and application of games with Simva, 4th International Symposium on Emerging Technologies for Education In conjunction with ICWL 2019 (SETE 2019)
(2019) Applications of data science to game learning analytics data: A systematic literature review, Computers & Education 141, p. 103612, url, doi:10.1016/j.compedu.2019.103612
(2019) Simva: Simplifying the Scientific Validation of Serious Games, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), p. 113-115, IEEE, url, doi:10.1109/ICALT.2019.00033
(2019) Using Simva to evaluate serious games and collect game learning analytics data, Learning Analytics Summer Institute Spain (LASI-Spain)
(2019) The PRISMA: A Visual Feedback Display for Learning Scenarios, Multidisciplinary Digital Publishing Institute Proceedings 31(1), p. 81, Toledo: MDPI AG, url, doi:10.3390/proceedings2019031081
(2019) An Approach for Developing a Conceptual Quality Model by Changing the Learner Behavior with OER, 2019 IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC), p. 318-323, IEEE, url, doi:10.1109/COMPSAC.2019.10226
(2019) A proposal of quality assessment of OER based on emergent technology, IEEE Global Engineering Education Conference, EDUCON April-2019, p. 1114-1119, IEEE Computer Society, doi:10.1109/EDUCON.2019.8725067
(2019) Motivation of computer science students at universities organized around small groups, IEEE Global Engineering Education Conference, EDUCON April-2019, p. 1128-1135, IEEE Computer Society, doi:10.1109/EDUCON.2019.8725059
(2019) Open Repositories as entrepreneurship skills sharpener for young engineers and trainers, IEEE Learning With MOOCS (LWMOOCS), IEEE
(2019) OER: Six Perspectives on Global Misconceptions and Challenges, IEEE TALE 2019, IEEE
(2019) Information retrieval model for open educational resources, IEEE Global Engineering Education Conference, EDUCON April-2019, p. 1255-1261, IEEE Computer Society, doi:10.1109/EDUCON.2019.8725125
(2019) Do MOOCs sustain the UNESCO's Quality Education Goal?, IEEE Global Engineering Education Conference (EDUCON), p. 1499-1503, Milwaukee: IEEE
(2019) European Virtual Exchange (EVE): Student Mobility without Moving, CEUR-WS.org 2437(EC-TEL Practitioner Proceedings 2019: 14th European Conference on Technology Enhanced Learning), p. 1-11
(2019) Generalizing Predictive Models of Admission Test Success Based on Online Interactions, Sustainability 11(18), p. 4940, url, doi:10.3390/su11184940
(2019) Principles for the Design of an Educational Voice Assistant for Learning Java, IFIP Advances in Information and Communication Technology 564(SUZA 2019: Sustainable ICT, Education and Learning), p. 99-106, url, doi:10.1007/978-3-030-28764-1_12
(2019) Chrome Plug-in to Support SRL in MOOCs, Lecture Notes in Computer Science 11475(EMOOCs 2019: Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge), p. 3-12, url, doi:10.1007/978-3-030-19875-6_1
(2019) Impact of Visuospatial Abilities on Perceived Enjoyment of Students toward an AR-Simulation System in a Physics Course, 2019 IEEE Global Engineering Education Conference (EDUCON), p. 995-998, IEEE, url, doi:10.1109/EDUCON.2019.8725185
(2019) uAdventure: Simplifying Narrative Serious Games Development, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), p. 119-123, IEEE, url, doi:10.1109/ICALT.2019.00030
(2019) Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users, IEEE Access 7, p. 123820-123829, url, doi:10.1109/ACCESS.2019.2938365
2018
(2018) Systematic guidance on usability methods in user-centered software development, Information and Software Technology 97, p. 163-175, Elsevier
(2018) Aprendiendo programación a través de su enseñanza. Experiencia de aprendizaje-servicio en la universidad, IE Comunicaciones 28, p. 28-40, pdf
(2018) Applications for mobile devices focused on support for autism spectrum disorder population and / or people in their immediate environment in their daily lives: a systematic and practical review from a Spanish-speaking perspective, arXiv
(2018) Proposal of a management interface for gamified environments in Moodle, 2018 International Symposium on Computers in Education (SIIE), p. 1-4, IEEE, url, doi:10.1109/SIIE.2018.8586766
(2018) The MOOC offer in Open Education: a Revision of the First IEEE Education Society’ MOOC, IEEE Learning with MOOCs V, LWMOOCS V 2018 (Anual), MOOCs for All – A Social and International Approach, p. 151-154, Madrid (España): IEEE Education Society
(2018) Scratch Day to Introduce Robotics, IEEE Global Engineering Education Conference (EDUCON 2018), p. 214-222, Santa Cruz de Tenerife (España): IEEE-ES, url, doi:10.1109/EDUCON.2018.8363230
(2018) DEDOS: An authoring toolkit to create educational multimedia activities for multiple devices, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2017.2788867
(2018) Using Text Mining and Linked Open Data to assist the Mashup of Educational Resources, IEEE Global Engineering Education Conference (EDUCON 2018) – "Emerging Trends and Challenges of Engineering Education, IEEE-ES (ed.), p. 1612-1617, Tenerife, Spain: IEEE, url, doi:10.1109/EDUCON.2018.8363427
(2018) On Tools that Support the Development of Computational Thinking Skills: Some Thoughts and Future Vision Computação na Escola View project Computational Thinking Unplugged for Kids: Teaching computer science without the protagonist View project The user ha, p. 129, url
(2018) First Practical Steps on the Educational Activities using VISIR and Remote Laboratories at UNSE in Partnership with UNED inside the VISIR+ Project, IEEE EDUNINE 2018 II IEEE World Engineering Education Conference 2018, IEEE Education Society y COPEC (ed.), p. 191-194, url, doi:10.1109/EDUNINE.2018.8450995
(2018) Experiencia Didáctica en la Escuela Secundaria con el Laboratorio Remoto VISIR, TAEE 2018. XIII Congreso sobre Tecnologías, Aprendizaje y Enseñanza de la Electrónica, p. 299-308, url
(2018) On computational thinking as a universal skill: A review of the latest research on this ability, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1684-1689, IEEE, url, doi:10.1109/EDUCON.2018.8363437
(2018) Remote Laboratories Integration into Electronics Engineer Curricula, IEEE EDUNINE 2018 II IEEE World Engineering Education Conference 2018, IEEE Education Society y COPEC (ed.), p. 82-87, url
(2018) Structured MOOC designed to optimize Electricity learning at Secondary school, IEEE Global Engineering Education Conference (EDUCON 2018), p. 1612-1617, Santa Cruz de Tenerife (España): IEEE-ES, url, doi:10.1109/EDUCON.2018.8363232
(2018) Game learning analytics is not informagic!, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1729-1737, IEEE, url, doi:10.1109/EDUCON.2018.8363443
(2018) A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes, Multimedia Tools and Applications 77(2), p. 2849-2871, url, doi:10.1007/s11042-017-4467-6
(2018) Engineering education in Spain: Seven years with the Bologna Process: First results, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363449
(2018) LOD-CS2013: Multileaming through a semantic representation of IEEE computer science curricula, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363473
(2018) Making Understandable Game Learning Analytics for Teachers, p. 112-121, url, doi:10.1007/978-3-319-96565-9_11
(2018) Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging, GOODTECHS 2018 - 4th EAI International Conference on Smart Objects and Technologies for Social Good
(2018) Validation of a Cyberbullying Serious Game Using Game Analytics - IEEE Journals & Magazine, IEEE Transactions on Learning Technologies (in press), url, doi:10.1109/TLT.2018.2879354
(2018) Conectado: A Serious Game to Raise Awareness of Bullying and Cyberbullying in High Schools, Educational Communications and Technology(3), p. 59-64
(2018) Who are Interested in Open Education? An Analysis of the Participants in the First MOOC of the IEEE Education Society, 2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC), p. 310-314, IEEE, url, doi:10.1109/COMPSAC.2018.10248
(2018) Discovery of potential collaboration networks from open knowledge sources, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363382
(2018) The MOOC Offer in Open Education: A Revision of the First IEEE Education Society' MOOC, Proceedings of 2018 Learning With MOOCS, LWMOOCS 2018, p. 151-154, url, doi:10.1109/LWMOOCS.2018.8534675
(2018) Adapting LEGO® SERIOUS PLAY® methodology in higher education, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363468
(2018) Work in progress: Contributing to becoming aware of the value of open education: An initiative of the IEEE Education Society, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363453
(2018) A Benchmarking Study of K-Means and Kohonen Self-Organizing Maps Applied to Features of Mooc Participants, The European Journal of Open, Distance and E-learning 21(1), url
(2018) A Study of Learning-by-Doing in MOOCs through the Integration of Third-Party External Tools: Comparison of Synchronous and Asynchronous Running Modes, pdf
(2018) SUPPORTING HYBRID LEARNING THROUGH MOOC CONTENTS: COMPARISON BETWEEN DIFFERENT BACHELOR'S DEGREE PROGRAMS AND EDITIONS OF THE SAME COURSE, pdf
(2018) Tablero Learning Analytics para trabajar la metodología Flipped Classroom mediante la reutilización de MOOCs, MOOC-Maker, pdf
(2018) Scenarios for the application of learning analytics and the flipped classroom, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1619-1628, IEEE, url, doi:10.1109/EDUCON.2018.8363429
(2018) Assessment of skills and adaptive learning for parametric exercises combining knowledge spaces and item response theory, Applied Soft Computing 68, p. 110-124, Elsevier, url, doi:10.1016/J.ASOC.2018.03.045
(2018) Learning analytics trends and challenges in engineering education: SNOLA special session, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 2066-2070, IEEE, url, doi:10.1109/EDUCON.2018.8363493
(2018) Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities, British Journal of Educational Technology 49(4), p. 659-672, url, doi:10.1111/bjet.12632
2017
(2017) Una revisión sistemática del uso de la taxonomía de Bloom en la enseñanza de la informática, Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional, Cristina Ponte, Juan Manuel Dodero y Maria João Silva (eds.), CIED – Centro Interdisciplinar de Estudos Educacionais, 2017 (ISBN 978-989-9573, p. 294-299
() A Methodology to Design and Evaluate Agents, p. 63-87, url, doi:10.4018/978-1-5225-5466-0.ch004
2017
(2017) Aprendizaje basado en videojuegos con eAdventure, Actas del V Congreso Internacional de Videojuegos y Educación (CIVE'17)
(2017) Un análisis de la situación sobre el estado de la enseñanza de la Programación en Primaria y su didáctica, SIIE 2017- International Sympocium on Computers in Education
(2017) Home-Made Robotic Education, a New Way in Explore, IEEE Global Engineering Education Conference (EDUCON 2017), University of Piraeus IEEE-ES (ed.), p. 132-136
(2017) A Federation of VISIR Remote Laboratories through the PILAR Project, exp.at’17 4th Experiemt@ International Conference – Online Experimentation, Universidade de Algarve (ed.), p. 28-32
(2017) A (Relatively) Unsatisfactory Experience of Use of Scratch in CS1, Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM 2017, p. 1-7, New York, New York, USA: ACM Press, url, doi:10.1145/3144826.3145356
(2017) El efecto de una herramienta de visualización de programas en la eficiencia y en la autoeficacia de los alumnos, Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional, Cristina Ponte, Juan Manuel Dodero y Maria João Silva (eds.), CIED – Centro Interdisciplinar de Estud os Educacionais, 2017 (ISBN 978-989-957, p. 282-287
(2017) Experimentation of MOOC Approach to Practical electronics Course, International Conference MOOC-Maker 2017 (Anual), Rocael Hernández Rizzardine y Hector R. Amado-Salvatiera (ed.), p. 63-72, pdf
(2017) Una Experiencia (Relativamente) Insatisfactoria de Uso de Scratch en CS1, TICAI 2017: TICs para el Aprendizaje de la Ingeniería, Alfonso Lago Ferreiro y André Vaz Fidalgo (ed.), p. 109-115
(2017) iProg, Proceedings of the XVIII International Conference on Human Computer Interaction - Interacción '17, p. 1-6, New York, New York, USA: ACM Press, url, doi:10.1145/3123818.3123874
(2017) International Collaboration inside Technology Enhanced Learning from UNED, 15th Latin American and Caribbean Conference for Engineering and Technology – “Global Partnership for Development and Engineering Education”, LACCEI 2017, LACCEI (Latin American and Caribbean Consortium of Engineering Institutions) (ed.)
(2017) Scratch As Educational Tool To Introduce Robotics, ICL2017 - Teaching and Learning in a Digital Word. 20th International Conference on Interactive Collaborative Learning. 46th IGIP International Conference on Engineering Pedagogy.
(2017) Comparing usability, user experience and learning motivation characteristics of two educational computer games, ICEIS 2017 - Proceedings of the 19th International Conference on Enterprise Information Systems 3
(2017) Developing gamified interactive content for medical training in cytopathology, GamiLearn 2017, 1st International Workshop on Gamification and Games for Learning, url
(2017) Using a videogame to facilitate nursing and medical students' first visit to the operating theatre. A randomized controlled trial, Nurse Education Today 55, p. 45-53, url, doi:10.1016/j.nedt.2017.04.026
(2017) Integrating learning analytics into a game authoring tool, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10473 LNCS, doi:10.1007/978-3-319-66733-1_6
(2017) Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study, IEEE Transactions on Learning Technologies 10(2), p. 236-246, url, doi:10.1109/TLT.2016.2572702
(2017) Applying standards to systematize learning analytics in serious games, Computer Standards & Interfaces 50, p. 116-123, url, doi:10.1016/j.csi.2016.09.014
(2017) Evaluating student-facing learning dashboards of affective states, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10474 LNCS, doi:10.1007/978-3-319-66610-5_17
(2017) Detecting and Clustering Students by their Gamification Behavior with Badges: A Case Study in Engineering Education, International Journal of Engineering Education 33(2), p. 816-830
(2017) New Trends in Massive Open Online Courses (MOOCs) J.UCS Special Issue, Journal of Universal Computer Science 24(8), p. 28-36, pdf
(2017) Evaluating emotion visualizations using AffectVis, an affect-aware dashboard for students, Journal of Research in Innovative Teaching & Learning, pdf
(2017) SNOLA, creando una Red sobre Analíticas de Aprendizaje en España - [SNOLA: creating a network about Learning Analytics in Spain], La innovación docente como misión del profesorado : Congreso Internacional Sobre Aprendizaje, Innovación y Competitividad, p. 1-5, Zaragoza: Servicio de Publicaciones Universidad, url, doi:10.26754/CINAIC.2017.000001_147
(2017) A data collection experience with canvas LMS as a learning platform, CEUR Workshop Proceedings 1925
(2017) Digital education in the classroom, 2017 IEEE Global Engineering Education Conference (EDUCON), p. 31-32, IEEE, url, doi:10.1109/EDUCON.2017.7942818
(2017) Systematizing game learning analytics for serious games, IEEE Global Engineering Education Conference, EDUCON, doi:10.1109/EDUCON.2017.7942988
(2017) Conectado: Concienciando contra el cyberbullying mediante un videojuego educativo, Revista Didáctica, Innovación y Multimedia(36), url
2016
(2016) ¿Cuáles son los límites de las tecnologías educativas?, XVIII Simposio Internacional de Informática Educativa, SIIE 2016, Francisco José García Peñalvo y Antonio José Mendes (ed.), p. 23-25, Salamanca, España: Universidad de Salamanca
(2016) Proyecto eMadrid: Autoría, Reutilización y Laboratorios Remotos, V Congreso Español de Informática (CEDI 2016)., Ediciones Universidad de Salamanca (ed.), p. 487-489
(2016) Remote Laboratories for Electronics and New Steps in Learning Process Integration, REV 2016 – 13th International Conference on Remote Engineering & Virtual Instrumentation, p. 103-105, url
(2016) On the inaccuracy of numerical ratings: dealing with biased opinions in social networks, Information Systems Frontiers
(2016) Criterios para evaluar metodologías de ensamblaje de objetos de aprendizaje, XXII Congreso Argentino de Ciencias de la Computación (CACIC 2016)
(2016) Competency-based Learning Management Systems Practices using Remote Laboratories to Improve the Use of the Subjects and Get Required Competences, REV 2016 – 13th International Conference on Remote Engineering & Virtual Instrumentation, p. 109-111, url
(2016) The MicroElectronics Cloud Alliance: A way to delivere OERs in a Cloud-based European Infrastructure, EADTU 2016. The Online, Open and Flexible Higher Education Conference, p. 463-475, pdf
(2016) «Virtual» experimentation on algorithm optimality, 13th International Conference on Remote Engineering and Virtual Instrumentation, REV 2016, p. 267-274, IEEE, doi:10.1109/REV.2016.7444481
(2016) Tools and approaches for simplifying serious games development in educational settings, 2016 IEEE Global Engineering Education Conference (EDUCON), p. 1188-1197, IEEE, url, doi:10.1109/EDUCON.2016.7474707
(2016) A metamodel-based definition of a conversion mechanism between SOAP and RESTful web services, Computer Standards & Interfaces 48, p. 49-70, url, doi:10.1016/j.csi.2016.03.004
(2016) Metadata for Serious Games in Learning Object Repositories, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 11(2), p. 95-100, url, doi:10.1109/RITA.2016.2554019
(2016) GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities, 6th EAI International Conference on Serious Games, Interaction and Simulation, url
(2016) Validation of quality assurance model in virtual education for indigenous communities, CICIC 2016 - Sexta Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, Memorias
(2016) Who are the top contributors in a MOOC? Relating participants' performance and contributions, Journal of Computer Assisted Learning 32(3), p. 232-243, url, doi:10.1111/jcal.12127
(2016) Using Multiple Accounts for Harvesting Solutions in MOOCs, Conference on Learning@Scale, p. pp.63-70, url, doi:10.1145/2876034.2876037
(2016) Game Learning Analytics: Learning Analytics for Serious Games, Learning, Design, and Technology, p. 1-29, Cham: Springer International Publishing, url, doi:10.1007/978-3-319-17727-4_21-1
(2016) Design and Development of a Serious Game for Medical Training in Cytopathology, Proceedings of the 6th International Conference on Digital Health Conference - DH '16, p. 171-172, New York, New York, USA: ACM Press, url, doi:10.1145/2896338.2897731
(2016) Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2016.2572702
2015
(2015) Novel Design and Development of Advanced Remote Electronics Experiments, Computer Applications in Engineering Education 23(3), p. 327-336, url, doi:10.1002/cae.21602
(2015) Analysis of Integration of Remote Laboratories for Renewable Energy Courses at Jordan Universities., FIE 2015, ASEE/IEEE Frontiers in Education Conference – Launching a New Vision in Engineewring Education, ASEE/IEEE (ed.), p. 2243-2247, url, doi:10.1109/FIE.2015.7344388
(2015) Dr. Scratch: automatic analysis of scratch projects to assess and foster computational thinking, RED. Revista de Educación a Distancia 15(46), p. 1-23, pdf
(2015) Mechatronics and robotics as motivational tools in remote laboratories, 2015 IEEE Global Engineering Education Conference (EDUCON)(March), p. 118-123, url
(2015) Motivación de estudiantes en la asignatura de Interacción Persona-Ordenador con prácticas realistas, Actas del III Congreso Internacional sobre Aprendizaje, Innovación y Competitividad (CINAIC 2015)
(2015) Analyze your Scratch projects with Dr. Scratch and assess your computational thinking skills, Scratch Conference, p. 12-15
(2015) Defining the Critical Factors in the Architectural Design of Remote Laboratories, IEEE Journal of Latin-American Learning Technologies 10(4), p. 269-279, url, doi:10.1109/RITA.2015.2486388
(2015) Can educational video games increase high school students' interest in theatre?, Computers & Education 87, p. 182-191, url, doi:http://dx.doi.org/10.1016/j.compedu.2015.06.006
(2015) Introducing Mokap: a novel approach to creating serious games, 5th International Conference on Digital Health 1(1), p. 17-24, doi:DOI: http://dx.doi.org/10.1145/2750511.2750529
(2015) Highlights in the Literature Available in Serious Games for Intellectual Disabilities, Lecture Notes in Computer Science 9412, p. 95-108, url, doi:10.1007/978-3-319-25515-6
(2015) Evaluation of semi-automatically generated accessible interfaces for educational games, Computers & Education 83, p. 103-117, url, doi:10.1016/j.compedu.2015.01.002
(2015) Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE), IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10(1), p. 1-2, url, doi:10.1109/RITA.2015.2391351
(2015) Improving the predictability of distributed stream processors, Future Generation Computer Systems 52, p. 22-36, url, doi:doi:10.1016/j.future.2015.03.023
(2015) Integrating Assessment into Augmented Reality-Based Learning Environments, 2015 IEEE 15th International Conference on Advanced Learning Technologies, p. 218-222, Hualien: IEEE, url, doi:10.1109/ICALT.2015.42
(2015) Detection and evaluation of emotions in Massive Open Online Courses, Journal of Universal Computer Science 21(5), p. 638-655, url
(2015) A Software Engineering Model for the Development of Adaptation Rules and its Application in a Hinting Adaptive E-learning System, Computer Science and Information Systems 12(1), p. 203-231, url, doi:10.2298/CSIS140103084M
(2015) A library for developing real-time and embedded applications in C, Journal of Systems Architecture 61(5-6), p. 239-255, url, doi:doi:10.1016/j.sysarc.2015.03.003
(2015) Requirements for educational games in MOOCs, Global Engineering Education Conference (EDUCON), 2015 IEEE, p. 993-997, doi:10.1109/EDUCON.2015.7096094
(2015) A Literature Review of Serious Games for Intellectual Disabilities, Lecture Notes in Computer Science 9307, p. 560-563, url, doi:10.1007/978-3-319-24258-3
(2015) Videojuegos y Teatro en las escuelas., Revista Portuguesa de Pedagogía 41(1)
2014
(2014) Prácticas basadas en casos reales en la asignatura de Interacción Persona-Ordenador del Grado de Ingeniería Informática de la Universidad Rey Juan Carlos, Actas de las V Jornadas en Innovación y TIC Educativas (JITICE 2014), p. 65-69
(2014) Non-Isolated Linear / Switching Regulated DC / DC Converter for Remote Experimentation, XI Congreso de Tecnologías, Aprendizaje y Enseñanza de la Electrónica (TAEE), url
(2014) Internationalization & Globalization of Engineering, the Twelfth LACCEI Latin American and Caribbean Conference for Engineering and Technology (LACCEI’2014)
(2014) Deconstructing remote laboratories to create Laboratories as a Service (LaaS), IEEE Global Engineering Education Conference, EDUCON(April), p. 623-629, url
(2014) Assessing semantic annotation activities with formal concept analysis, Expert Systems with Applications 41(11), p. 5495-5508, url, doi:10.1016/j.eswa.2014.02.036
(2014) Remote Laboratories for Renewable Energy Courses at Jordan Universities, the 44th Annual Frontiers in Education (FIE) Conference, p. 1143-1146, url
(2014) Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education, IEEE Transactions on Learning Technologies 7(1), Blanca Borro-Escribano, Manuel Freire, ?ngel del Blanco, Eugenio J Marchiori, Iv?n Martinez-Ortiz, Pablo Moreno-Ger, Baltasar Fern?ndez-Manj?n (ed.), doi:10.1109/TLT.2013.35
(2014) ANALYSIS OF SUCCESSFUL MODES FOR THE IMPLEMENTATION AND USE OF OPEN COURSE WARE (OCW) & OPEN EDUCATIONAL RESOURCES (OER) IN HIGHER EDUCATION. THE VIRTUAL MOBILITY CASE., RIED - Revista Iberoamericana de Educación a Distancia 17(1), p. 131 - 148, pdf
(2014) Experiences of Running MOOCs and SPOCs at UC3M, Proceedings of the IEEE Global Engineering Education Conference, EDUCON 2014 (accepted)
(2014) Accessible Games and Education: Accessibility Experiences with eAdventure, Fun for All: Translation and Accessibility Practices in Video Games, Carmen Mangiron, Pilar Orero, Minako O’Hagan (ed.), p. 67-90, Bern (Switzerland): Peter Lang AG, International Academic Publishers
(2014) Towards a low cost adaptation of educational games for people with disabilities, Computer Science and Information Systems 11(1), p. 369-391, url, doi:10.2298/CSIS121209013T
2013
(2013) Open Source Software: Quality Verification 404, Berlin, Heidelberg: Springer Berlin Heidelberg, url
(2013) Remote electronics lab within a MOOC: Design and preliminary results, Proceedings - 2013 2nd Experiment@ International Conference, exp.at 2013, p. 89-93, url, doi:10.1109/ExpAt.2013.6703036
(2013) Extracting reputation with knock-out tournament-based pairwise elicitation in complex social networks, 2nd International Conference on Agreements Technologies, doi:10.1007/978-3-642-39860-5_13
(2013) Expanding the boundaries of the classroom: Implementation of remote laboratories for industrial electronics disciplines, IEEE Industrial Electronics Magazine 7(1), p. 41-49, url, doi:10.1109/MIE.2012.2206872
(2013) Teaching Technology with CLIL methodology : A case study, IEEE Global Engineering Education Conference (EDUCON), p. 581-590, url
(2013) E-Learning Standards and Learning Analytics. Can Data Collection Be Improved by Using Standard Data Models?, IEEE Engineering Education Conference (EDUCON) Berlin, Germany, March 13-15, p. 1255-1261
(2013) Engineering education in Spain: One year with the Bologna process, International Conference EDUCON 2013, p. 566 - 572, Berlin, Alemania: IEEE, url, doi:10.1109/EduCon.2013.6530162
(2013) OCW-S: enablers for building sustainable Open Education Evolving OCW and MOOC, International Conference EDUCON 2013, p. 1262 - 1271, Berlin, Alemania: IEEE, url, doi:10.1109/EduCon.2013.6530269
(2013) Opportunities and challenges that offer the Open Education for European students, Event on Education: Next station, sustainable education, Madrid, España: BEST(Board of European Students of Technology – Univesidad Politécnica de Madrid)
(2013) Spanish and Latin American OpenCourseWare Repositories in Higher Education, Open Education Week, Madrid, España: OCW Consortium, url
(2013) Vignette, una interfaz sencilla para la edición de conversaciones en juegos educativos, XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2013), 17-20 septiembre 2013, p. 187-192
(2013) Using e-learning standards in educational video games, Computer Standards & Interfaces 36(1), p. 178-187, url, doi:10.1016/j.csi.2013.06.002
(2013) eCharacter, una Herramienta Libre para la Creación de Personajes para Juegos Educativos, XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2013), 17-20 septiembre 2013, Madrid, p. 193-198
(2013) Research lines in Open Educational Resources (OER), First Seminar GO-GN, Cape Town, República Sudafricana: Global OER Graduate Network
(2013) LOCWD: A vocabulary for OpenCourseWare based on Linked Open Data Technologies, OCWC Global 2013, Bali, Indonesia: OCWC
(2013) Impact of open educational resources in higher education institutions in spain and latin americas through social network analysis, 2012 ASEE Annual Conference & Exposition, p. 7, url
(2013) A real picture of the current use of Open Educational Resources in Higher Education Institutions in Spain and Latin Americas through the application of emergent technologies, OCWC Global 2013, Bali, Indonesia: OCWC,
(2013) Present mobility scenarios using OCW, Open Education Week, Madrid, España: OCW Consortium, url
(2013) Using linked open data to improve the search of open educational resources for engineering students, Frontiers in Education Conference, 2013 IEEE, p. 558 - 560, Oklahoma City, Estados Unidos de América: Elsevier B.V., url
(2013) Serendipity a Faceted Search for OpenCourseWare Content, OCWC Global 2013, Bali, Indonesia: OCWC,
(2013) An architecture for extending the learning analytics support in the Khan Academy framework, TEEM Conference. Learning Analytics Track
(2013) A bi-dimensional QoS model for SOA and real-time middleware, computer systems science & engineering 4, p. 1-11
(2013) Supporting crowdsourcing in MOOC informal face-to-face meetings, Proceedings of the Workshop on Solutions that Enhance Informal Learning Recognition, WEILER 2013, co-located with Eight European Conference on Technology Enhanced Learning, EC-TEL 2013, p. 6-12, pdf
(2013) Inferring higher level learning information from low level data for the Khan Academy platform, Proceedings of the Third International Conference on Learning Analytics and Knowledge - LAK '13, p. 112, ACM Press, url
(2013) etiquetAR: Tagging Learning Experiences, EC-TEL 2013: 8th European Conference on Technology Enhanced Learning: Scaling Up Learning for Sustained Impact, p. 573-576, Springer
(2013) Ussage of DDS data-centric middleware for remote monitoring and control laboratories, Transactions on industrial informatics 9(1), p. 567-574
(2013) A generic architecture for an affective learning recommender system, Journal of Universal Computer Science
(2013) Learning Analytics at UC3M, IEEE Engineering Education, EDUCON
(2013) A Generic Architecture for Emotion-based Recommender Systems in Cloud Learning Environments, Journal of Universal Computer Science 19(14), p. 2075-2092
(2013) Collaborative learning in multi-user virtual environments, Journal of Network and Computer Applications, url
(2013) PhyMEL . A Framework to Integrate Physical , Mental and Emotional Learning in Meaningfull Experiences and Multidimensional Reports, 3rd European Immersive Education Summit, Michael Gardner, Mary Webb, Vic Callaghan, Carlos Delgado Kloos (ed.), p. 203-208, Universidad Carlos III de Madrid
(2013) A Simple Data Mulling Protocol, Transactions on industrial informatics
(2013) Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR, EC-TEL 2013: 8th European Conference on Technology Enhanced Learning: Scaling Up Learning for Sustained Impact, p. 625-626, Springer
2012
(2012) Web-based platform for the Information and communications technology (ICT) research in engineering education, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON), p. 1-6, IEEE, url, doi:10.1109/EDUCON.2012.6201038
(2012) Nuevo Modelo De Evaluación Asistida Por Ordenador En Educación a Distancia, RIED. Revista Iberoamericana de Educación a Distancia 15(2), p. 143-170, url, doi:10.5944/ried.2.15.603
(2012) Practical experiences on building structured remote and virtual laboratories from the student’s point of view, 42nd ASEE/IEEE Frontiers in Education Conference, IEEE (ed.), p. 962-967 (5)
(2012) Advanced Agent Technology, 10th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2011 7068, Francien Dechesne, Hiromitsu Hattori, Adriaan Mors, Jose Miguel Such, Danny Weyns, Frank Dignum (ed.), Berlin, Heidelberg: Springer Berlin Heidelberg, url, doi:10.1007/978-3-642-27216-5
(2012) COMMON MULTIDISCIPLINARY PROTOTYPES OF RE- MOTE LABORATORIES IN THE EDUCATIONAL CURRICULA OF ELECTRICAL AND COMPUTER ENGINEERING, ASEE Annual Conference, p. 2012-3227
(2012) Designing Serious Games for Adult Students with Cognitive Disabilities, Neural Information Processing, Lecture Notes in Computer Science Volume 7666 7666, Tingwen Huang, Zhigang Zeng, Chuandong Li, ChiSing Leung (ed.), p. 603-610, Springer Berlin Heidelberg, url, doi:10.1007/978-3-642-34478-7_73
(2012) Linked Data to enhance users experience with Open Education Resources, OCWC Global 2011: Celebrating 10 years of OpenCourseWare, p. 209-210, Cambridge, Massachussets, Estados Unidos de América: MIT and OpenCourseWareConsortium, url
(2012) Analysis of succesful modes for the implementation and use of OpenCourseWare (OCW) and Open Educational Resources (OER) in Higher Education, EFQUEL Innovation Conference, Granada, España: European Foundation for Quality in eLearning (EFQUEL), url
(2012) Will m-learning bring disruption into education? Advances from the eMadrid excellence network, International Conference EDUCON 2012, p. 1-2, Marraquech, Marruecos: IEEE, url
(2012) A framework for simplifying educator tasks related to the integration of games in the learning flow, Education Technology & Society 15(4), p. 305-318
(2012) e-UCM (Grupo de Investigación en e-learning), IE Comunicaciones, Revista Iberoamericana de Informática Educativa 15, p. 37-46
(2012) Preliminary Evaluation of Three Eyes-Free Interfaces for Point-and-Click Computer Games, 14th international ACM SIGACCESS conference on Computers and accessibility (ASSETS)(Interface 3), p. 265-266, doi:10.1145/2384916.2384985
(2012) Towards Universal Game Development in Education: Automatic and Semiautomatic Methodologies, 11th International Conference on Web-based Learning (ICWL 2012), p. 160-169, Sinaia, Romania: Springer
(2012) Tracing a little for big Improvements: Application of Learning Analytics and Videogames for Student Assessment, Proceedings of VS-GAMES conference 2012, 29-31 October 2012, Genoa, Italy., p. 203-209
(2012) Deploying and Debugging Educational Games Using e-Learning Standards, IEEE EDUCON 2012 Conference, p. 1113-1119, Marrakesh, Morocco: IEEE Computer Society
(2012) Video-game instruction in basic life support maneuvers, Emergencias 24, p. 433-437, url
(2012) MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students’ Motivation, Journal of Universal Computer Science 18(18), p. 2576-2598, pdf
(2012) Common multidisciplinary prototypes of remote laboratories in the educational curricula of electrical & computer engineering, 2012 ASEE Annual Conference & Exposition, San Antonio, Estados Unidos de América: American Society for Engineering Education ASEE
(2012) Semantic Technologies: Linked Data and OER, 2012 World Open Educational Resources Congress, Paris, Francia: UNESCO, pdf
(2012) OER development and promotion. Outcomes of an international research project on the OpenCourseWare model, Journal of Universal … 18(1), p. 123-141, pdf
(2012) Presentation of Scenarios, and examples of guidelines to different OCW uses to reach virtual mobility between HEI in the EU in the Workshop: Guidelines for the use of OpenCourseWare for Virtual Mobility, ONLINE EDUCA 18th International Conference on Technology Supported Learning & Training, Berlin, Alemania: ICWE
(2012) Linked OpenCourseWare Data: a demonstration of the potential use of OCW, Cambridge 2012: Innovation and Impact - Openly Collaborating to Enhance Education, p. 209-210, Cambridge, Reino Unido: Support Centre for Open Resources in Education (The Open University) and OpenCourseWareConsortium, pdf
(2012) Work in Progress: Preliminary Survey Results on the first Year of the Bologna Process in Engineering Education in Spain, Frontiers in Education Conference FIE 2012, p. 778 - 779, Seattle, Estados Unidos de América: American Society for Engineering Education (ASEE) and Institute of Electrical and Electronics Engineers (IEEE)
(2012) Innovative learning experiences in a technical university using Open Educational Resources, 2012 ASEE Annual Conference & Exposition, San Antonio, Estados Unidos de América: American Society for Engineering Education ASEE, url
(2012) Combining Linked Data and Mobiles Devices to improve access to OCW, IEEE EDUCON Education Engineering 2012–Collaborative Learning & New Pedagogic Approaches in Engineering Education, IEEE (ed.), p. 1-7, IEEE, url
(2012) Impacto de Recursos Educativos en Abierto (OER) y OCW en países de lengua española y portuguesa: Nuevas perspectivas, oportunidades abiertas, OCW Symposium on Open Education, Florianapolis, Brasil: Universidade do Sul de Santa Catarina y OpenCourseWare Consortium
(2012) Framework for the development and reuse of educational resources in the area of Information Systems Management for different degrees at a technical university, International Conference EDUCON 2012, p. 1-9, Marraquech, Marruecos: IEEE, url
(2012) The current situation of OpenCourseWare in Spain, Workshop and Training on Open Content licensing in Europe, Barcelona, España: OpenCourseWare EU
(2012) Distintos usos de OCW en la Educación Superior, Open Education Week. Jornada sobre “Concienciación en el uso de Recursos Educativos en Abierto (OER) en la UPM”, Madrid, España: UPM y OCW Consortium, url
(2012) Qué aporta Linked Data en repositorios OpenCourseWare (OCW), p. 1-79, url
(2012) A widget to recommend learning resources based on the learner affective state, Workshop on Motivational and Affective Aspects of Technology Enhanced Learning, p. 1-2
(2012) GLASS, Proceedings of the 2nd International Conference on Learning Analytics and Knowledge - LAK '12, p. 162, New York, New York, USA: ACM Press, url
(2012) Architecture for Collaborative Learning Activities in Hybrid Learning Environments, Journal of Universal Computer Science 18(15), p. 2187-2202
(2012) Towards Efficient Provision of Feedback Supported by Learning Analytics, 2012 IEEE 12th International Conference on Advanced Learning Technologies(c), p. 599-603, Ieee, url
(2012) An Adaptive and Innovative Question-driven Competition-based Intelligent Tutoring System for Learning, Expert Systems With Applications 39(8), p. 6932-6948
(2012) System orchestration support for a collaborative blended learning flow, Intelligent Adaptation and Personalization Techniques in ComputerSupported Collaborative Learning 408, Thanasis Daradoumis, Stavros N Demetriadis, Fatos Xhafa (ed.), p. 29-46, Springer-Verlag, url
(2012) A cloud-based architecture for an affective recommender system of learning resources, International Workshop on Cloud Educational Environments, p. 1-2
(2012) Susso: Seamless and Ubiquitous Single Sign-on for cloud service continuity across devices, IEEE Transactions on Consumer Electronics 58(4), p. 1425 - 1434
(2012) Monitoring student progress using virtual appliances: A case study, Computers & Education 58(4), p. 1058-1067, Elsevier Ltd, url, doi:10.1016/j.compedu.2011.12.003
(2012) Integrating Domain Experts in Educational Game Authoring: A Case Study, 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, p. 72-76, Takamatsu, Japan: IEEE, url, doi:10.1109/DIGITEL.2012.20
2011
(2011) Applications and Security in the Practical Competitiveness Implementation within Learning Environments, ARBOR Ciencia, Pensamiento y Cultura 187(Extra_3 (2011)), p. 135-151, url, doi:10.3989/arbor.2011.Extra-3n3136
(2011) Remote Labs as Learning Services in the Educational Arena, IEEE Global Engineering Education Conference (EDUCON), p. 1189-1194
(2011) Sobre la dedicación temporal del profesor social, Actas de las VI Jornadas de Innovación Pedagógica ADA Madrid
(2011) Remote laboratories for electrical & electronic subjects in new engineering grades, 2011 Promotion and Innovation with New Technologies in Engineering Education, FINTDI 2011, Conference Proceedings, doi:10.1109/FINTDI.2011.5936416
(2011) Modelling the Aggregation of Multimedia Data to Connect the Inputs and Outcomes of a Variety of Tools, 2011 IEEE 11th International Conference on Advanced Learning Technologies, p. 381-383, IEEE, url, doi:10.1109/ICALT.2011.120
(2011) Biometric Verification System in Moodle & their Analysis in Lab Exams, EUROCON - International Conference on Computer as a Tool, p. 5 págs en CD-ROM
(2011) Are Engineering Students Decreasing? A Spanish Case Study, IEEE Global Engineering Education Conference (EDUCON), p. 242-251
(2011) Aprendizaje y Laboratorios, Actas del Seminario de Investigación en Tecnologías de la Información Aplicadas a la Educación (SITIAE 2011), In M. R. Sanchez & J. A. V. Iturbide (ed.)
(2011) Design of Practical Activities in Electronics Using Visir Remote Laboratories, VII International Conference on Engineering and Computer Education - ICECE '2011, p. 4 págs. en CD-ROM, Guimarães, (Portugal): COPEC
(2011) Producción de Contenidos y Autoría Basada en Estándares de e-learning, IEEE-RITA 6(3), p. 133-139, pdf
(2011) Getting Started with Mendeley, Mendeley Desktop, p. 1-16, London: Mendeley Ltd., url
(2011) A proposal for automatic evaluation in a compiler construction course, ITiCSE '11: 16th annual joint conference on Innovation and technology in computer science education -, p. 308-312, New York, New York, USA: ACM Press, url, doi:10.1145/1999747.1999833
(2011) VISIR Deployment in Undergraduate Engineering Practices, 41st ASEE/IEEE Frontiers in Education Conference, p. 7 págs. en CD-ROM, Rapid City, (USA): ASEE/IEEE, url
(2011) Harnessing Clouds for E-Learning: New Directions Followed by UNED, IEEE Global Engineering Education Conference (EDUCON), p. 412-416
(2011) Work in Progress - Design of Interactive Learning Objects for Improvement of Digital Electronics Teaching and Learning in High School and Distance Learning Universities, 41st ASEE/IEEE Frontiers in Education Conference, p. 2 págs. en CD-ROM, Rapid City, (USA): ASEE/IEEE, url
(2011) New Trends from Libre Software that May Change Education, 2011 EDUCON
(2011) ¿Decrecen los estudiantes de Ingeniería? España como caso de estudio, FINTDI - II Conferencia Internacional en fomento e Innovación con Nuevas Tecnologías en la docencia de la Ingeniería, p. 10 págs en CD-ROM
(2011) Remote Experimentation in the Electronic Engineering Field: VISIR@UNED, VII International Conference on Engineering and Computer Education - ICECE '2011
(2011) Sistema de verificación por huella dactilar en exámenes en Moodle, FINTDI - II Conferencia Internacional en fomento e Innovación con Nuevas Tecnologías en la docencia de la Ingeniería, p. 9 págs en CD-ROM
(2011) Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games, Intelligent Learning Systems and Advancements in Computer-Aided Instruction: Emerging Studies, Quin Jin (ed.), p. 114-163
(2011) Extensible multi-platform educational game framework, Proceedings of The 10th International Conference on Web-based Learning (ICWL 2011)
(2011) Are Engineering students decreasing? Spain study case, Promotion and Innovation with New Technologies in Engineering Education (FINTDI), 2011, p. 1 - 10, Teruel, España: IEEE Capítulo Español Sociedad Educación, EDUQTECH, doi:10.1109/FINTDI.2011.5945975
(2011) The eMadrid Network and the Open Education, Open Education Week, Madrid, España: http://www.emadridnet.org/es/openeducationweek
(2011) Finding OERs with Social-Semantic Search, IEEE EDUCON Education Engineering 2011, Michael E. Auer, A. Y. Al-Zoubi, Edmundo Tovar (ed.), p. 1-6, Amman, Jordan: IEEE, doi:ISBN 978-1-61284-641-5
(2011) Web Semántica & TV Social: Nuevos retos para los entornos de aprendizaje, Seminario eMadrid sobre “"Web Semántica: Experiencias, estado actual y tendencias", Madrid, España: Red eMadrid y UPM, url
(2011) Reusable and interoperative specifications for OERs based on standards, IEEE Global Engineering Education Conference EDUCON 2011, p. 763 - 770, Amman, Jordania: IEEE, url
(2011) Implementation of social and semantic tools into open educational resources production, IEEE Global Engineering Education Conference EDUCON 2011, p. 712 - 720, Amman, Jordania: IEEE, url
(2011) Use of LMS Functionalities in Engineering Education, Frontiers in Education Conference FIE 2011, p. S1G-1 - S1G-6, Rapid City, Estados Unidos de América: American Society for Engineering Education (ASEE) and Institute of Electrical and Electronics Engineers (IEEE), url
(2011) The experience of implementing a communication skills assessment in the first year course for undergraduate computing engineering students: A tool for further development of an international curriculum, IEEE Global Engineering Education Conference EDUCON 2011, p. 1081 - 1087, Amman, Jordania: IEEE, url
(2011) Quality model proposal for educational material production in OCW sites, IEEE Global Engineering Education Conference EDUCON 2011, p. 1074 - 1080, Amman, Jordania: IEEE, url
(2011) The use of conference articles as learning objects: Implementation in TAEE and EDUCON conferences, EUROCON 2011 - International Conference on Computer as a Tool - Joint with Conftele 2011, p. 1-4, Lisbon, Portugal: Elsevier B.V, url
(2011) Are engineering students decreasing? A Spanish case study, IEEE Global Engineering Education Conference EDUCON 2011, p. 242 - 251, Amman, Jordania: IEEE, url
(2011) Open learning: Advances in the eMadrid excellence network, IEEE Global Engineering Education Conference EDUCON 2011, p. 166 - 170, Amman, Jordania: IEEE, url
(2011) Deciding on Different Hinting Techniques in Assessments for Intelligent Tutoring Systems, International Journal of Innovative Computing, Information and Control 7(1), p. 841-858, pdf
(2011) Orchestration and feedback in lab sessions: improvements in quick feedback provision, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 424-429, url, doi:10.1007/978-3-642-23985-4
(2011) Framework for Contextualized Learning Ecosystems, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 260-270, Springer, url, doi:10.1007/978-3-642-23985-4_21
(2011) Generic Service Integration in Adaptive Learning Experiences using IMS Learning Design, Computers & Education 57(1), p. 1160 - 1170, url, doi:10.1016/j.compedu.2010.12.007
(2011) Computational Science and Its Applications - ICCSA 2011, International Conference on Computational Science and its Applications 6785, Beniamino Murgante, Osvaldo Gervasi, Andrés Iglesias, David Taniar, Bernady O. Apduhan (ed.), p. 488-501, Berlin, Heidelberg: Springer Berlin Heidelberg, url, doi:10.1007/978-3-642-21898-9
(2011) Architecture for Collaborative Learning Activities in Hybrid Learning Environments, Learning Activities Across Physical and Virtual Spaces (Across Spaces). Proceedings of the AcrossSpaces11 Workshop in conjunction with the EC-TEL 2011, Davinia Hernández-Leo, Carlos Delgado-Kloos, Juan I. Asensio-Pérez (ed.), p. 33-36
(2011) Orchestration Framework for Learning Activities in Augmented Reality Environments, Learning Activities Across Physical and Virtual Spaces (AcrossSpaces). Proceedings of the AcrossSpaces11 Workshop in conjunction with the EC-TEL 2011, Davinia Hernández-Leo, Carlos Delgado Kloos, Juan I. Asensio-Pérez (ed.), p. 17-20
(2011) Computer Assisted Assessment within 3D Virtual Worlds, 1st. European Immersive Education Submmit, E-iED2011, Carlos Delgado Kloos, José Jesús García Rueda, María Blanca Ibáñez (ed.), p. 55-65
(2011) Connecting Virtual Worlds with the Real World for Learning a Foreign Language, IEEE Internet Computing 15(6), p. 44-47, url, doi:10.1109/MIC.2011.78
(2011) Towards combining individual and collaborative work spaces under a unified e-portfolio, International Conference on Computational Science and its Applications, B Murgante (ed.), p. 488-501, Lecture Notes in Computer Science, Vol. 6785, Springer Verlag.
(2011) Introducing Accessibility Features in an Educational Game Authoring Tool: The
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(2010) An Effective Way to Plan a Course for EHEA Subjects: Translating Didactical Guides for a Planning Model, IEEE FIE 2010 Conference, url
(2010) Work in Progress - Support for Mobile Collaborative Learning Applications, IEEE FIE 2010 Conference, url
(2010) Enabling Innovations in Mobile-Learning: A Context-aware and Service-based Middleware, International Journal on Advances in Software 3 nr 1&2, p. 175-185, pdf
(2010) CARDS: A Metamodel Approach to Aggregate Outcomes of Learning Tools, ICALT 2010: IEEE International Conference on Advanced Learning Technologies, p. 156-157, url, doi:10.1109/ICALT.2010.50
(2010) M2Learn: Framework abierto para el desarrollo de aplicaciones para el aprendizaje móvil y ubicuo, Revista Iberoamericana de Tecnologias del Aprendizaje 5(4), p. 138-145, url
(2010) An e-learning Role Playing Game: Trials using LMS (Moodle) and Micro-Blogging (Twitter), Jornadas de Innovación y TIC Educativas - JITICE 2010
(2010) The UNED’s Interoperable Virtual Campus Service Management Architecture, IEEE FIE 2010 Conference, url
(2010) robles_barahona_prieto, Actas de las V Jornadas de Innovación Pedagógica ADA Madrid
(2010) M2Learn: Towards a homogeneous vision of advanced mobile learning development, IEEE EDUCON 2010 Conference, p. 569-574, url
(2010) Autenticación por huella dactilar en sistemas de gestión de aprendizaje y su análisis empírico en estudiantes de ingeniería, p. 360
(2010) Web Tests in LMS using Fingerprint Identification, IEEE ICALT Conference, url
(2010) Introduciendo Criterios de Accesibilidad en una Herramienta de Juegos Educativos:
(2010) Application of a low-cost web-based simulation to improve students' practical skills in medical education, International Journal of Medical Informatics 79(6), p. 459-67, pubmed, doi:10.1016/j.ijmedinf.2010.01.017
(2010) Meta-análisis del proyecto TAEE aplicacando análisis de redes sociales, IX Congreso de Tecnologías Aplicadas a la Enseñanza de la Electrónica 2010, p. 241-249, Madrid, España: UPM-Servicio de Publicaciones-EUI-UPM
(2010) Technical congress proceedings as a reusable digital objects educational source, IEEE Education Engineering Conference, EDUCON 2010, p. 423 - 428, Madrid, España: UPM-Servicio de Publicaciones- EUI-UPM, url, doi:10.1109/EDUCON.2010.5492547
(2010) Usage of social and semantic web technologies to design a searching architecture for software requirement artefacts, IET Software 4(6), p. 407-417, url, doi:10.1049/iet-sen.2010.0046
(2010) Use of e-learning functionalities: Results of a survey along Spain, IEEE EDUCON 2010 Conference, p. 1441-1450, Madrid, España: IEEE, url, doi:10.1109/EDUCON.2010.5492359
(2010) Uso de EduCommons para la producción de contenidos en la Oficina OCW de la UPM, Seminario eMadrid sobre “Contenidos Educativos Abiertos”, Madrid, España: Red eMadrid y UPM, url
(2010) An Approach for Description of Open Educational Resources based on Semantic Technologies, IEEE EDUCON Education Engineering 2011Engineering Education, Manuel Castro, Edmundo Tovar, Michael Auer, Manuel P. Blázquez (ed.), p. 1111-1119, Madrid, Spain: IEEE, url, doi:10.1109/EDUCON.2010.5492453
(2010) Meta-analysis of the TAEE project applying social network analysis, IEEE Education Engineering Conference, EDUCON 2010, p. 129 - 136, Madrid, España: UPM-Servicio de Publicaciones-EUI-UPM, doi:10.1109/EDUCON.2010.5493061
(2010) A quality model of OpenCourseWare applied to Engineering courses, 2010 ASEE Annual Conference and Exposition, Louisville, Estados Unidos de América: American Society for Engineering Education (ASEE), url
(2010) Servicios para plataformas educativas, laboratorios y aplicaciones, IX Congreso de Tecnologías Aplicadas a la Enseñanza de la Electrónica 2010, p. 687 - 696, Madrid, España: UPM-Servicio de Publicaciones-EUI-UPM
(2010) Measuring collaboration and creativity skills through rubrics: Experience from UTPL collaborative social networks course, IEEE Education Engineering Conference, EDUCON 2010, p. 1511-1516, Madrid, España: UPM-Servicio de Publicaciones- EUI-UPM, url, doi:10.1109/EDUCON.2010.5492349
(2010) Congresos TAEE - Del proyector de transparencias a los objetos educativos y los metadatos, IX Congreso de Tecnologías Aplicadas a la Enseñanza de la Electrónica 2010, p. 217 - 228, Madrid, España: UPM-Servicio de Publicaciones- EUI-UPM
(2010) Design study of OER-CC ontology A semantic web approach to describe Open Educational Resources, 2010 10th IEEE International Conference on Advanced Learning Technologies, Mohamed Jemni, Kinshuk, Demetrios Sampson, J. Michael Spector (ed.), p. 207-209, Sousse, Tunisia: IEEE Computer Society, url, doi:10.1109/ICALT.2010.64
(2010) A Supporting System for Adaptive Peer Review based on Learners ' Profiles, Proceedings of the Workshop on Computer-Supported Peer Review in Education CSPRED-2010, p. 22-31
(2010) Authoring of Probabilistic Sequencing in Adaptive Hypermedia with Bayesian Networks, Journal of Universal Computer Science 16(19), p. 2801-2820, url, doi:10.3217/jucs-016-19-2801
(2010) Assessment in 3D Virtual Worlds: QTI in Wonderland, Congreso Iberoamericano de Informática Educativa, p. 410-417, pdf
(2010) Behavior Effect of Hint Selection Penalties and Availability in an Intelligent Tutoring System, ITS 2010: 10th International Confererence on Intelligent Tutoring Systems: Bridges to Learning, Pittsbugh, USA, 14-18 June 2010, Vincent Aleven, Judy Kay, Jack Mostow (ed.), p. 384-386, Springer Berlin / Heidelberg, url, doi:10.1007/978-3-642-13437-1_78
(2010) Exploring Document Clustering Techniques for Personalized Peer Assessment in Exploratory Courses, Computer-Supported Peer Review in Education Workshop (CSPRED-2010), Ilya Goldin, Peter Brusilovsky, Christian Schunn, Kevin Ashley, I-Han Hsiao (ed.), p. 70-74, pdf
(2010) Assessment of Knowledge and Competencies in 3D Virtual Worlds: A Proposal, KCKS 2010: Key Competencies in the Knowledge Society, World Computer Congress, Brisbane, Australia, 20-23 Sept. 2010, p. 165-176, Brisbane: Springer Boston, url, doi:10.1007/978-3-642-15378-5_16
(2010) Towards the Generalization of Game-based Learning: Integrating Educational Video Games in LAMS, 10th International Conference on Advanced Learning Technologies (ICALT 2010), p. 644-648, Sousse, Tunisia: IEEE, url, doi:10.1109/ICALT.2010.183