2022
(2022) Impacto del proceso de enseñanza y aprendizaje remoto de emergencia en la competencia digital y en el estado de ánimo en la formación del profesorado, Education in the Knowledge Society (EKS)
(2022) Raspberry Pi Applications in Electronics and Control Laboratories, IEEE Global Engineering Education Conference, EDUCON 2022-March, p. 1709-1713, IEEE Computer Society, doi:10.1109/EDUCON52537.2022.9766779
(2022) Smart industry electric power emulator, 15th International Conference of Technology, Learning and Teaching of Electronics, TAEE 2022 - Proceedings, p. 499-502, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/TAEE54169.2022.9840716
(2022) H2O Learn - Hybrid and Human-Oriented Learning: Trustworthy and Human-Centered Learning Analytics (TaHCLA) for Hybrid Education, IEEE Global Engineering Education Conference, EDUCON 2022-March, p. 94-101, IEEE Computer Society, doi:10.1109/EDUCON52537.2022.9766770
(2022) Competition Supported by Information Technologies Including IoT Scenarios, 15th International Conference of Technology, Learning and Teaching of Electronics, TAEE 2022 - Proceedings, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/TAEE54169.2022.9840626
(2022) Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices, Children 2022, Vol. 9, Page 423 9(3), p. 423, Multidisciplinary Digital Publishing Institute, url, doi:10.3390/CHILDREN9030423
(2022) Orchestrating special education during the COVID-19 lockdown. A mapping study of the technologies and challenges, 2022 IEEE Global Engineering Education Conference (EDUCON) 2022-March, p. 2028-2032, IEEE, url, doi:10.1109/EDUCON52537.2022.9766656
(2022) Overcoming barriers to an accessible e-learning ecosystem for people on the autism spectrum: A preliminary design, The 24th International ACM SIGACCESS Conference on Computers and Accessibility, p. 1-4, New York, NY, USA: ACM, url, doi:10.1145/3517428.3550399
(2022) A proposal for predicting and intervening on MOOC learners’ performance in real time, Proceedings of the Learning Analytics Summer Institute Spain 2022 (LASI Spain 2022), Andrea Vázquez Ingelmo, Yannis Dimitriadis, Alejandra Martinez Monés, Francisco José García Peñalvo (ed.), p. 26-38, pdf
(2022) The Learning Analytics System that improves the teaching-learning experience of MOOC instructors and students, Proceedings of International Conference On Web-Based Learning - ICWL 2022. LNCS
(2022) Educational Yin&Yang: Towards a Framework for the Instructional Design of MOOCs, Proceedings of 2022 IEEE Learning with MOOCS, LWMOOCS 2022, p. 1-5, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/LWMOOCS53067.2022.9928024
(2022) Selenium-Jupiter: A JUnit 5 extension for Selenium WebDriver, Journal of Systems and Software 189, p. 111298, doi:10.1016/j.jss.2022.111298
(2022) Game Learning Analytics: Blending visual and data mining techniques to improve serious games and to better understand players learning, Journal of Learning Analytics 9(3), p. 32-49, doi:10.18608/jla.2022.7633
(2022) Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes, IEEE Access 10, p. 107703-107715, doi:10.1109/ACCESS.2022.3213070
(2022) Using e-Learning Standards to Improve Serious Game Deployment and Evaluation, 2022 IEEE Global Engineering Education Conference (EDUCON), p. 2077-2083, IEEE, url, doi:10.1109/EDUCON52537.2022.9766573
(2022) First approach to the design of a natural pseudo-code language: the case of keywords, SIIE 2022 - 24th International Symposium on Computers in Education, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/SIIE56031.2022.9982351
(2022) Experiencias de uso del Pseudocódigo y Java en la enseñanza de programación en Ciclos Formativos y Bachillerato, XXVIII Jornadas sobre la Enseñanza Universitaria de la Informática, p. 379-382, Asociación de Enseñantes Universitarios de la Informática (AENUI), url
(2022) Recursion-Based Visualizations of Search Algorithms in State-Spaces, SIIE 2022 - 24th International Symposium on Computers in Education, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/SIIE56031.2022.9982362
(2022) Una asignatura para la formación del profesorado en programación mediante lenguajes basados en bloques, Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), ISSN 2531-0607, Nº. 7, 2022, págs. 343-350 7(7), p. 343-350, Asociación de Enseñantes Universitarios de la Informática. AENUI, url
(2022) An Experience in Explicitly Training Pre-Service Early Childhood Teachers in Programming Concepts with ScratchJr, ACM International Conference Proceeding Series, Association for Computing Machinery, url, doi:10.1145/3556787.3556871
(2022) Replication of an Evaluation of Teacher Training in the Classification of Programming Exercises Using Bloom's Taxonomy, IEEE Global Engineering Education Conference, EDUCON 2022-March, p. 1839-1848, IEEE Computer Society, doi:10.1109/EDUCON52537.2022.9766707
(2022) Aula Invertida combinada con Puzle de Aronson en diferentes modalidades deaprendizaje, Aula Invertida combinada con Puzle de Aronson en diferentes modalidades deaprendizaje, p. 167-184, Dykinson, doi:10.14679/1705
(2022) Comparando Aula Invertida con Exposición Tradicional en la asignatura "Fundamentos de Diseño de Software", Comparando Aula Invertida con Exposición Tradicional en la asignatura "Fundamentos de Diseño de Software", p. 185-197, Dykinson, doi:10.14679/1706
(2022) Augmented Reality for teaching historical time, SIIE 2022 - 24th International Symposium on Computers in Education, p. 1-6, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/SIIE56031.2022.9982344
(2022) Understanding Teachers’ Attitudes and Self-Assessment Towards Computational Thinking, Conference on Computational Thinking Education and STEM Education, url, doi:10.34641/CTESTEM.2022.463
(2022) The Competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School, Journal of Educational Computing Research 60(7), p. 1818-1866, SAGE Publications Inc., url, doi:10.1177/07356331221081753/ASSET/IMAGES/LARGE/10.1177_07356331221081753-FIG9.JPEG
(2022) Comparing the psychometric properties of two primary school Computational Thinking (CT) assessments for grades 3 and 4: The Beginners' CT test (BCTt) and the competent CT test (cCTt), Frontiers in psychology 13, Front Psychol, url, doi:10.3389/FPSYG.2022.1082659
(2022) Drawing on Augmented Reality to Develop STEM Competencies in Primary Education, Frontiers in Education Conference (FIE) 2022-October, p. 1-8, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/FIE56618.2022.9962692
(2022) InterpAPPctúa, mejorando la interacción a través de gamificación, IE Comunicaciones: Revista Iberoamericana de Informática Educativa 35, p. 13-21, Asociación para el Desarrollo de la Informática Educativa (ADIE), url
(2022) Professional and Academic Digital Identity Workshop for Higher Education Students, Information 2022, Vol. 13, Page 490 13(10), p. 490, Multidisciplinary Digital Publishing Institute, url, doi:10.3390/INFO13100490
(2022) Digital Educational Escape Room Analysis Using Learning Styles, Information 2022, Vol. 13, Page 522 13(11), p. 522, Multidisciplinary Digital Publishing Institute, url, doi:10.3390/INFO13110522
(2022) A Case Study on Learning visual programing with TutoApp for Composition of Tutorials: An approach for Learning by Teaching, IEEE Transactions on Learning Technologies, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/TLT.2022.3226122
(2022) Coding in early years education: which factors influence the skills of sequencing and plotting a route, and to what extent?, https://doi.org/10.1080/09669760.2022.2037076 30(4), p. 969-985, Routledge, url, doi:10.1080/09669760.2022.2037076
(2022) Adapting Artificial Intelligence to Educational Environments, Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/ICALTER57193.2022.9964933
(2022) Title: A Systematic Analysis of Learning Analytics using Multi-source Data in the Context of Spain, url
(2022) Scenario for Analysing Student Interactions and Orchestration Load in Collaborative and Hybrid Learning Environments, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 13632 LNCS, p. 295-303, Springer Science and Business Media Deutschland GmbH, doi:10.1007/978-3-031-20218-6_21
(2022) Smart Groups: A system to orchestrate collaboration in hybrid learning environments. A simulation study, Australasian Journal of Educational Technology 2022(6), p. 38
(2022) Acceptance evaluation of a serious game to address gender stereotypes in Mexico, The 7th Annual International Symposium on Emerging Technologies for Education in conjunction with ICWL 2022 (SETE 2022)
(2022) Vulnerability Assessment of Learning Management Systems, IEEE IT Professional
(2022) Engineering IoT systems in the convergence between agronomic and computer sciences, 2022 IEEE Global Engineering Education Conference (EDUCON), p. 2084-2087, IEEE, doi:10.1109/EDUCON52537.2022.9766773
(2022) Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education, IEEE Transactions on Education 65(4), p. 524-532, doi:10.1109/TE.2022.3142688
(2022) Communications in Computer and Information Science 1621 Editorial Board Members, url
(2022) A systematic mapping study on automated analysis of privacy policies, Computing 104(9), p. 2053-2076, Springer, doi:10.1007/s00607-022-01076-3
2021
(2021) Heuristic-Based Usability Evaluation Support, Proceedings of the XXI International Conference on Human Computer Interaction, p. 1-9, New York, NY, USA: ACM, doi:10.1145/3471391.3471395
(2021) Designing Educational Supports for People with Intellectual Disabilities, AIUCD 2021-DH per la società: e-guaglianza, partecipazione, diritti e valori nell’era digitale., p. 109
(2021) Inferring user personality from Twitter, Journal of Economic & Business Intelligence 3, p. 51-58
(2021) Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review, Entertainment Computing 36, p. 100387, Elsevier
(2021) A novel optimization robust design of artificial neural networks to solve the inverse kinematics of a manipulator of 6 DOF, 2021 22nd IEEE International Conference on Industrial Technology (ICIT) 1, p. 838-843
(2021) Improving learner engagement in MOOCs using a learning intervention system: A research study in engineering education, Computer Applications in Engineering Education 29(4), p. 733-749, url, doi:10.1002/cae.22316
(2021) Enhancing Card Sorting Dendrograms through the Holistic Analysis of Distance Methods and Linkage Criteria, Journal of Usability Studies 16(2), p. 73-90
(2021) Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, doi:10.1007/s10209-021-00819-x
(2021) Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review, IEEE Transactions on Learning Technologies 14(2), p. 129-145, url, doi:10.1109/TLT.2021.3067946
(2021) A cost-effective IoT learning environment for the training and assessment of surgical technical skills with visual learning analytics, Journal of biomedical informatics, p. 103952, Elsevier, url, doi:https://doi.org/10.1016/j.jbi.2021.103952
(2021) An Algorithm and a Tool for the Automatic Grading of MOOC Learners from Their Contributions in the Discussion Forum, Applied Sciences 11(1), p. 95, Multidisciplinary Digital Publishing Institute
(2021) A four-country cross-case analysis of academic staff expectations about learning analytics in higher education, The Internet and Higher Education 49, p. 100788, Elsevier, url, doi:10.1016/j.iheduc.2020.100788
(2021) Can Feedback based on Predictive Data Improve Learners' Passing Rates in MOOCs? A Preliminary Analysis, Proceedings of the Eighth ACM Conference on Learning@ Scale, p. 339-342, url, doi:https://doi.org/10.1145/3430895.3460991
(2021) Adaptive learning module for a conversational agent to support MOOC learners, Australasian Journal of Educational Technology 37(2), p. 24-44, url, doi:https://doi.org/10.14742/ajet.6646
(2021) Analysing self-regulated learning strategies of MOOC learners through self-reported data, Australasian Journal of Educational Technology, p. 56-70, url, doi:https://doi.org/10.14742/ajet.6150
(2021) Evaluation of an Algorithm for Automatic Grading of Forum Messages in MOOC Discussion Forums, Sustainability 13(16), p. 9364, Multidisciplinary Digital Publishing Institute
(2021) Conversational agent for supporting learners on a MOOC on programming with Java, Computer Science and Information Systems(00), p. 20, url, doi:https://doi.org/10.2298/CSIS200731020C
(2021) Objective and automated assessment of surgical technical skills with IoT systems: A systematic literature review, Artificial Intelligence in Medicine, p. 102007, Elsevier, url, doi:https://doi.org/10.1016/j.artmed.2020.102007
(2021) Smart Groups: A Tool for Group Orchestration in Synchronous Hybrid Learning Environments, European Conference on Technology Enhanced Learning, p. 384-388, Springer, Cham, url, doi:https://doi.org/10.1007/978-3-030-86436-1_40
(2021) Marco PROF-XXI: marco de competencias para Centros de Enseñanza y Aprendizaje para el Siglo XXI, Prof-XXI, url
(2021) Teaching Operating Systems in the Time of COVID-19, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1688-1695, IEEE, doi:10.1109/EDUCON46332.2021.9453946
(2021) Superintelligence Cannot be Contained: Lessons from Computability Theory, Journal of Artificial Intelligence Research 70, p. 65-76, doi:10.1613/jair.1.12202
(2021) Measuring and improving the quality of development processes based on usability and accessibility, Universal Access in the Information Society 20(2), p. 203-221, doi:10.1007/s10209-020-00726-7
(2021) Enhancing decision-making in user-centered web development: a methodology for card-sorting analysis, World Wide Web 24(6), p. 2099-2137, doi:10.1007/s11280-021-00950-y
(2021) Un análisis de programas ScratchJr desarrollados en el Grado en Educación Infantil, Serie de Informes Técnicos DLSI1-URJC, número 2021-04, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2021) Students’ Emotions Using an Algorithm Experimentation Tool in the New Normal, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1180-1188, IEEE, url, doi:10.1109/EDUCON46332.2021.9453904
(2021) Hacia un modelo genérico de visualización de traductores dirigidos por la sintaxis, Actas de las XXVII Jornadas sobre la Enseñanza Universitaria de la Informática, p. 179 - 186, pdf
(2021) Interactive AR App for Real-Time Analysis of Resistive Circuits, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 16(2), p. 187-193, url, doi:10.1109/RITA.2021.3089917
(2021) Evaluación del rendimiento académico sobre ScratchJr en el Grado en Educación Infantil, Serie de Informes Técnicos DLSI1-URJC, número 2021-05, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2021) A unified framework to experiment with algorithm optimality and efficiency, Computer Applications in Engineering Education 29(6), p. 1793-1810, url, doi:10.1002/cae.22423
(2021) A Review of the Practical Applications of Pedagogic Conversational Agents to Be Used in School and University Classrooms, Digital 1(1), p. 18-33, url, doi:10.3390/digital1010002
(2021) Can Mindfulness Help Primary Education Students to Learn How to Program With an Emotional Learning Companion?, IEEE Access 9, p. 6642-6660, url, doi:10.1109/ACCESS.2021.3049187
(2021) Analytical evaluation of a syntax directed translators visualization tool, Analytical evaluation of a syntax directed translators visualization toolProceedings of the 23rd International Symposium on Computers in Education (SIIE 2021), url
(2021) La importancia de enseñar secuenciación en edades tempranas: una puerta al desarrollo de competencias STEM, IE Comunicaciones: Revista Iberoamericana de Informática Educativa 33, p. 31-42
(2021) A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students, Information 12(9), p. 378, url, doi:10.3390/info12090378
(2021) Citizen Science and Open Learning: A Twitter perspective, 2021 International Conference on Advanced Learning Technologies (ICALT), p. 6-8, IEEE, url, doi:10.1109/ICALT52272.2021.00009
(2021) Un marco instruccional para educación especial y su aplicación tecnológica en aprendizaje de balé, Congreso Internacional sobre aprendizaje, innovación y cooperación
(2021) Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students, Education Sciences 11(9), p. 527, url, doi:10.3390/educsci11090527
(2021) Using Augmented Reality in programming learning: A systematic mapping study, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1635-1641, IEEE, url, doi:10.1109/EDUCON46332.2021.9454149
(2021) Propuesta de didáctica de la Programación en Educación Primaria basada en la gamificación usando videojuegos educativos, Education in the Knowledge Society (EKS) 22, p. e26130, url, doi:10.14201/eks.26130
(2021) Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment, International Journal of Computer Science Education in Schools 4(4), p. 3-23, url, doi:10.21585/ijcses.v4i4.98
(2021) BCTt: Beginners computational thinking test, Raspberry Pi Foundation Research Seminars, Apr 2021, p. 46-56
(2021) Uso de telegram como herramienta de comunicación en enseñanza superior, Innovaciones metodológicas con TIC en educación, p. 1903-1924, Dykinson
(2021) Towards the Design of Notional Machines for Simple Block-Based Languages, 2021 International Symposium on Computers in Education (SIIE), p. 1-6, IEEE, url, doi:10.1109/SIIE53363.2021.9583645
(2021) Una indagación del comportamiento del lenguaje ScratchJr, Serie de Informes Técnicos DLSI1-URJC, número 2021-03, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos, 2021
(2021) Influence of Technological Resources on the Development of Mathematical Competence in High School, IEEE IT Professional 23(2), p. 19-25, IEEE Computer Society, doi:10.1109/MITP.2021.3062685
(2021) Flipped mastery and gamification to teach Computer networks in a Cybersecurity Engineering Degree during COVID-19, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1624-1629, IEEE, url, doi:10.1109/EDUCON46332.2021.9453885
(2021) An Analysis of the Formal Properties of Bloom's Taxonomy and Its Implications for Computing Education, 21st Koli Calling International Conference on Computing Education Research, p. 1-7, New York, NY, USA: ACM, url, doi:10.1145/3488042.3488069
(2021) Technology Acceptance of an Interactive Augmented Reality App on Resistive Circuits for Engineering Students, Electronics 10(11), p. 1286, url, doi:10.3390/electronics10111286
(2021) The acceptance of augmented reality in engineering education: the role of technology optimism and technology innovativeness, Interactive Learning Environments, p. 1-13, url, doi:10.1080/10494820.2021.1928710
(2021) Applying Game Learning Analytics to a Voluntary Video Game: Intrinsic Motivation, Persistence, and Rewards in Learning to Program at an Early Age, IEEE Access 9, p. 123588-123602, url, doi:10.1109/ACCESS.2021.3110475
(2021) Ayuda al aprendizaje de la comprobación de tipos mediante una API de desarrollo, Actas de las XXVII Jornadas sobre la Enseñanza Universitaria de la Informática, p. 287 - 290, pdf
(2021) Flipped Classroom and Aronson´s Puzzle: a Combined Evaluation in the Master´s Degree in Preuniversitary Teaching, Education in the Knowledge Society (EKS) 22, p. e23617, url, doi:10.14201/eks.23617
(2021) Remote Experimentation through Arduino-Based Remote Laboratories, IEEE-RITA (A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje) Y(X), p. xx-yy, doi:10.1109/RITA.2021.3089916
(2021) Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2021.3111108
(2021) Using an Online Serious Game to Teach Basic Programming Concepts and Facilitate Gameful Experiences for High School Students, IEEE Access 9, p. 12567-12578, url, doi:10.1109/ACCESS.2021.3049690
(2021) Stimulating children’s engagement with an educational serious videogame using Lean UX co-design, Entertainment Computing 38, p. 100405, url, doi:10.1016/j.entcom.2021.100405
(2021) Análisis del “pensamiento computacional”: una perspectiva educativa, RED. Revista de Educación a Distancia 21(68)
(2021) Aplicación de andamiaje en un modelo de aprendizaje sostenible y su influencia en el estado emocional durante la COVID-19, Congreso Internacional sobre aprendizaje, innovación y cooperación
(2021) Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training, Information 12(8), p. 300, url, doi:10.3390/info12080300
(2021) Mobile Learning to Support Computational Thinking in Initial Teacher Education, International Journal of Mobile and Blended Learning 13(1), p. 49-62, url, doi:10.4018/IJMBL.2021010104
(2021) Automated driver management for Selenium WebDriver, Empirical Software Engineering 26(5), p. 1-51, Springer
(2021) Towards a Cloud-Based University Accelerated By the Pandemic, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1642-1649, IEEE, url, doi:10.1109/EDUCON46332.2021.9453967
(2021) Extending Narrative Serious Games Using Ad-Hoc Mini-games, p. 63-74, doi:10.1007/978-3-030-90785-3_6
(2021) Democratizing Game Learning Analytics for Serious Games, p. 164-173, doi:10.1007/978-3-030-92182-8_16
(2021) Creating Serious STEM Games by combining a Game Platform and Mathematical Software, 2021 International Conference on Advanced Learning Technologies (ICALT), p. 69-71, IEEE, doi:10.1109/ICALT52272.2021.00028
(2021) Data science meets standardized game learning analytics, 2021 IEEE Global Engineering Education Conference (EDUCON), p. 1546-1552, IEEE, doi:10.1109/EDUCON46332.2021.9454134
(2021) Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado, Telematics and Informatics 60, p. 101568, doi:10.1016/j.tele.2021.101568
(2021) Improving evidence-based assessment of players using serious games, Telematics and Informatics 60, p. 101583, doi:10.1016/j.tele.2021.101583
(2021) The Future of Educational Technologies for Engineering Education, IEEE Transactions on Learning Technologies y(x), p. xx-yy, IEEE (Institute of Electrical and Electronic Engineers) Education Society (IEEE ES) and Computer Society (IEEE CS), doi:10.1109/tlt.2021.3120771
(2021) Overview of Embedded Systems to Build Reliable and Safe ADAS and AD Systems, IEEE Intelligent Transportation Systems Magazine
(2021) Mind the gap: smoothing the transition to higher education fostering time management skills, Universal Access in the Information Society, doi:10.1007/s10209-021-00833-z
(2021) Talking to plants: an IoT system supporting human-plant interactions and learning, Learning Analytics for Smart Learning Environments Workshop, Bolzano, Italy: CEUR Workshop Proceedings
(2021) Solutions to ventilate learning spaces: A review of current CO2 sensors for IoT ststems, Proceedings - 2021 IEEE 45th Annual Computers, Software, and Applications Conference, COMPSAC 2021, doi:10.1109/COMPSAC51774.2021.00230
(2021) Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education, IEEE Transactions on Education 64(4), p. 367-373, doi:10.1109/TE.2021.3057849
(2021) LEGO® Serious Play in Software Engineering Education, IEEE Access 9, p. 103120-103131, doi:10.1109/ACCESS.2021.3095552
(2021) Proyecto Indigo! Grupo de investigación en tecnologías educativas y de asistencia a personas con diversidad funcional intelectual, Revista de la Asociación Interacción Persona Ordenador (AIPO) 2(2), p. 86-89, url
(2021) The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education, Revista EIA 18(35), Universidad EIA, doi:10.24050/REIA.V18I35.1320
(2021) Teacher Assistance with Static Code Analysis in Programming Practicals and Project Assignments, 2021 International Symposium on Computers in Education (SIIE), p. 1-6, IEEE, doi:10.1109/SIIE53363.2021.9583635
(2021) A Prototype Electronic Toy for the Development of Mathematical Logical Reasoning in Children from Five to Seven Years Old Using Python, Advances in Intelligent Systems and Computing 1307 AISC, p. 3-18, Springer Science and Business Media Deutschland GmbH, url, doi:10.1007/978-981-33-4565-2_1/TABLES/2
(2021) ALEBk: Feasibility Study of Attention Level Estimation via Blink Detection applied to e-Learning, url
(2021) A Tool Supported Approach for Teaching Serious Game Learning Analytics, 2021 IEEE Frontiers in Education Conference (FIE), p. 1-8, IEEE, doi:10.1109/FIE49875.2021.9637062
(2021) Cost-Effective Arduino-Based SPWM Control of an Inverter for Training, IEEE Power Electronics Magazine 8(4), p. 23-29, doi:10.1109/MPEL.2021.3123756
(2021) Resources and new educational modules for Sustainable Finantial Literacy, Proceedings of 2021 World Engineering Education Forum/Global Engineering Deans Council, WEEF/GEDC 2021(November), p. 543-547, doi:10.1109/WEEF/GEDC53299.2021.9657313
(2021) Promoting Microelectronics Through Remote FPGA Based Laboratory, 18th International Conference on Remote Engineering and Virtual Instrumentation (REV2021), p. 273-283, doi:10.1007/978-3-030-82529-4_49
() La robótica como herramienta de motivación para niños y jóvenes, VAEP-RITA (Versión Abierta Español-Portugués de IEEE-RITA - A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje)
2021
(2021) Actividades y Tecnologías para Promover la Presencia de las Mujeres en STEAM, VAEP-RITA (Versión Abierta Español-Portugués de IEEE-RITA - A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje) 9(3), p. 1-7
(2021) Laboratories 4.0: Laboratories for emerging demands under industry 4.0 paradigm, IEEE Global Engineering Education Conference, EDUCON, p. 903-909, doi:10.1109/EDUCON46332.2021.9454095
(2021) Gender and STEAM as part of the MOOC STEAM4ALL, IEEE Global Engineering Education Conference, EDUCON, p. 1643-1647, doi:10.1109/EDUCON46332.2021.9454101
(2021) Promoting computational thinking through visual block programming tools, IEEE Global Engineering Education Conference, EDUCON, p. 1144-1149, doi:10.1109/EDUCON46332.2021.9453903
(2021) E-Engineering Learning, Teaching and Training at UNED, Proceedings of the 2021 International e-Engineering Education Services Conference, e-Engineering 2021, p. 78-83, doi:10.1109/e-Engineering47629.2021.9470695
(2021) Build your own robot, IEEE Global Engineering Education Conference, EDUCON, p. 5548-556, doi:10.1109/EDUCON46332.2021.9453965
(2021) SFINLIT ERASMUS+ Project to Train Youth Students in Sustainable Financial Literacy, 13th International Conference on Education and New Learning Technologies (EDULEARN21), p. 111-117
(2021) Arduino-based water analysis pocket lab, Proceedings of 2021 World Engineering Education Forum/Global Engineering Deans Council, WEEF/GEDC 2021(November), p. 205-210, doi:10.1109/WEEF/GEDC53299.2021.9657377
(2021) Activities and Technologies to Promote Women Presence in STEAM, Revista Iberoamericana de Tecnologias del Aprendizaje 16(3), p. 241-247, doi:10.1109/RITA.2021.3132605
(2021) Experimentación Remota basada en Sistemas Arduino, VAEP-RITA (Versión Abierta Español-Portugués de IEEE-RITA - A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje) 9(2), p. 1-8
(2021) Remote Microelectronics Experimentation based on VISIR Remote Laboratory: An Approach to Spread VISIR Functionalities Adapted to Hardware Limitations, Proceedings of 2021 World Engineering Education Forum/Global Engineering Deans Council, WEEF/GEDC 2021(November), p. 610-614, doi:10.1109/WEEF/GEDC53299.2021.9657300
(2021) Robotics as a Tool to Awaken Interest in Engineering and Computing among Children and Young People, Revista Iberoamericana de Tecnologias del Aprendizaje 16(2), p. 204-212, doi:10.1109/RITA.2021.3089919
2020
(2020) Best Practices in Dropout Prediction, arly Warning Systems and Targeted Interventions for Student Success in Online Courses, D. Glick, A. Cohen, C. Chang (ed.), p. 301-323, doi:10.4018/978-1-7998-5074-8.ch015
(2020) From Monolithic Systems to Microservices: A Comparative Study of Performance, Applied Sciences 10(17), p. 5797, doi:10.3390/app10175797
(2020) Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity, 2020 IEEE/ACM 42nd International Conference on Software Engineering: Software Engineering in Society (ICSE-SEIS), p. 81-84
(2020) Applying a Usability Technique in the LibreOffice Writer Project, CLEI Electronic Journal 23(2), doi:10.19153/cleiej.23.2.4
(2020) La tecnología educativa en la era de las interfaces naturales y el aprendizaje profundo
(2020) An early warning dropout model in higher education degree programs: A case study in Ecuador., LAUR@ EC-TEL, p. 58-67
(2020) Application of learning analytics to study the accuracy of self-reported working patterns in self-regulated learning questionnaires, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1201-1205
(2020) An Overview of the LALA project, Workshop on Adoption, Adaptation and Pilots of Learning Analytics in Under-Represented Regions 2020, p. 1-5
(2020) Analysis of the factors influencing learners’ performance prediction with learning analytics, IEEE Access 8, p. 5264-5282, IEEE
(2020) Assessing the validity of a learning analytics expectation instrument: a multinational study, Journal of Computer Assisted Learning 36(2), p. 209-240, Wiley Online Library
(2020) Should We Consider Efficiency and Constancy for Adaptation in Intelligent Tutoring Systems?, International Conference on Intelligent Tutoring Systems, p. 237-247
(2020) Impact of usability mechanisms: An experiment on efficiency, effectiveness and user satisfaction, Information and Software Technology 117, p. 106195, doi:10.1016/j.infsof.2019.106195
(2020) Making Educational Technology Invisible, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1922-1927
(2020) Self-regulated learning in MOOCs: lessons learned from a literature review, Educational Review 72(3), p. 319-345, Taylor & Francis
(2020) Recursión y resolución de problemas a través de Mouse2Cheese, IE Comunicaciones: Revista Iberoamericana de Informática Educativa 32, p. 25-33
(2020) Analysis of the emotions experienced by learning greedy algorithms with augmented reality, CEUR Workshop Proceedings, 2.733, Proceedings of the 22nd International Symposium on Computers in Education (SIIE 2020), A. Balderas, A.J. Mendes y Juan Manuel Dodero (eds.), 2020 (ISSN 1613-0073), pdf
(2020) Estudio del uso de herramientas TIC en educación especial, Serie de Informes Técnicos DLSI1-URJC, número 2020-04, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Impact of different interaction protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletops, Computers & Education 152, p. 103875, url, doi:10.1016/j.compedu.2020.103875
(2020) Improving Computational Thinking in Secondary Students with Unplugged Tasks / Mejora del Pensamiento Computacional en Estudiantes de Secundaria con Tareas Unplugged., Education in the knowledge society 21, p. 24
(2020) Una tercera evaluación de usabilidad de OptimEx, Serie de Informes Técnicos DLSI1-URJC, número 2019-01, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) PARENTS AND CHILDREN LEARNING CHINESE TOGETHER USING MOBILE DEVICES: IS IT POSSIBLE? A BLENDED LEARNING APPROACH BASED ON BANDURA SOCIAL LEARNING THEORY, p. 8462-8471, url, doi:10.21125/iceri.2020.1883
(2020) AlgorEx: Manual de usuario, Serie de Informes Técnicos DLSI1-URJC, número 2020-05, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Increasing Students’ Responsibility and Learning Outcomes Using Partial Flipped Classroom in a Language Processors Course, IEEE Access 8, p. 211211-211223, url, doi:10.1109/ACCESS.2020.3039628
(2020) Turns vs consensus: Learning mathematics in multi-touch surfaces, International Journal of Human-Computer Studies 140, p. 102431, url, doi:10.1016/j.ijhcs.2020.102431
(2020) Designing Pedagogic Conversational Agents through Data Analysis, TecnoLógicas 23(47), p. 237-250
(2020) Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?, Computers in Human Behavior 105, p. 105849, url, doi:10.1016/j.chb.2018.12.027
(2020) Motivational effects of open badges in MOOCs. A learner perception study in OpenVM Learning Hub and MiriadaX., e-mentor 4(86), p. 22-35
(2020) Interacciones entre tres tradiciones intelectuales en la docencia de la algoritmia, Actas de las JENUI 5, p. 229-236
(2020) Un estudio de la creatividad algorítmica de los alumnos, Serie de Informes Técnicos DLSI1-URJC, número 2020-02, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos, 2020
(2020) ARMat: When Math is a Game, International Symposium on Computers in Education
(2020) What Perception Do Students Have About the Gamification Elements?, IEEE Access 8, p. 134386-134392, url, doi:10.1109/ACCESS.2020.3011222
(2020) Can a Learning Companion Be Used to Continue Teaching Programming to Children Even During the COVID-19 Pandemic?, IEEE Access 8, p. 157840-157861, url, doi:10.1109/ACCESS.2020.3020007
(2020) OptimEx versión 1.4: Manual de usuario, Serie de Informes Técnicos DLSI1-URJC, número 2020-03, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Clasificación multiclase y visualización de quejas de organismos oficiales en twitter, TecnoLógicas 23(47), p. 107-118
(2020) Personality Traits and Intention to Continue Using Massive Open Online Courses (ICM) in Spain: The Mediating Role of Motivations, International Journal of Human–Computer Interaction 36(20), p. 1953-1967, url, doi:10.1080/10447318.2020.1805873
(2020) The unMOOCing process: Extending the impact of MOOC educational resources as OERs, Sustainability (Switzerland) 12(18), p. 7346, Multidisciplinary Digital Publishing Institute, url, doi:10.3390/SU12187346
(2020) Un estudio de las emociones de los alumnos en una asignatura de algoritmos bajo la COVID-19, Serie de Informes Técnicos DLSI1-URJC, número 2020-06, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Relationship between motivations, personality traits and intention to continue using MOOCs, Education and Information Technologies 25(5), p. 4417-4435, url, doi:10.1007/s10639-020-10161-z
(2020) The Effects of a Visual Execution Environment and Makey Makey on Primary School Children Learning Introductory Programming Concepts, IEEE Access 8, p. 217800-217815, url, doi:10.1109/ACCESS.2020.3041686
(2020) Interacción de la experimentación con teoría y desarrollo en una asignatura de algoritmos, Serie de Informes Técnicos DLSI1-URJC, número 2020-01, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
(2020) Intention to use an interactive AR app for engineering education, 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), p. 70-73, IEEE, url, doi:10.1109/ISMAR-Adjunct51615.2020.00033
(2020) Pre-service Teacher Perceptions in Integrating Maker-Centered Learning in their Mathematics and Education Initial Teacher Education Programme, Universitas Tarraconensis. Revista de Ciències de l'Educació 1(3), p. 50, url, doi:10.17345/ute.2020.3.2778
(2020) Using Large-Scale Optimality Testing as a Tool for Analysis Tasks in Algorithm Courses, 2020 IEEE Frontiers in Education Conference (FIE), p. 1-8, IEEE, url, doi:10.1109/FIE44824.2020.9273920
(2020) Educational Technology in the Age of Natural Interfaces and Deep Learning, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15(1), p. 26-33, IEEE
(2020) Design of a Smart ABN Device for Early Math Education
(2020) An Initial Analysis of Prediction Techniques as a Support for the Flipped Classroom, Proc. Learning Analytics Summer Institute Spain
(2020) Learning analytics in European higher education—Trends and barriers, Computers & Education 155, p. 103933, Elsevier
(2020) Re-defining, analyzing and predicting persistence using student events in online learning, Applied Sciences 10(5), p. 1722, Multidisciplinary Digital Publishing Institute
(2020) Temporal analysis for dropout prediction using self-regulated learning strategies in self-paced MOOCs, Computers & Education 145, p. 103728, Elsevier
(2020) Analyzing learners’ engagement and behavior in MOOCs on programming with the Codeboard IDE, Educational Technology Research and Development 68(5), p. 2505-2528, Springer
(2020) Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., CHI 2020, ACM Press
(2020) Autonomous Sensor Network for Rural Agriculture Environments, Low Cost, and Energy Self-Charge, Sustainability 12(15), p. 1-17
(2020) Visual Block Programming Languages and their Use in Educational Robotics, IEEE Global Engineering Education Conference (EDUCON 2020) – "Engineering Education for the Future in a Multicultural and Smart World", p. 457 - 464, Oporto, Portugal: IEEE-ES
(2020) Renewable Energy Remote Online Laboratories in Jordan Universities: Tools for Training Students in Jordan, Renewable Energy 149(Abril de 2020), p. 749-759
(2020) Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA, 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT), p. 106-108, IEEE, url, doi:10.1109/ICALT49669.2020.00039
(2020) A Scalable Architecture for One-Stop Evaluation of Serious Games, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12517 LNCS, p. 69-78, doi:10.1007/978-3-030-63464-3_7
(2020) Predicting students' knowledge after playing a serious game based on learning analytics data: A case study, Journal of Computer Assisted Learning 36(3), p. 350-358, doi:10.1111/jcal.12405
(2020) Applications of Simva to Simplify Serious Games Validation and Deployment, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15(3), p. 161-170, doi:10.1109/RITA.2020.3008117
(2020) Validation of a Cyberbullying Serious Game Using Game Analytics, IEEE Transactions on Learning Technologies 13(1), p. 186-197, url, doi:10.1109/TLT.2018.2879354
(2020) Comparison Between Video-class and LEGO Serious Slay Learning Strategies for the Students of Engineering Discipline, International Journal of Engineering Education 36(A 1), p. 256-266
(2020) Enhancing the Learning of Computing/IT Students with Open Educational Resources, COMPSAC 2020, IEEE, url
(2020) Fostering Environmental Awareness with Smart IoT Planters in Campuses, Sensors 20(8), p. 2227, url, doi:10.3390/s20082227
(2020) EntreCom4ALL MODEL to sustain the entrepreneurship competence needs, 2020 IEEE Global Engineering Education Conference (EDUCON), p. 1937-1940, Porto: IEEE
(2020) Evidence-based evaluation of a serious game to increase bullying awareness, Interactive Learning Environments, p. 1-11, doi:10.1080/10494820.2020.1799031
(2020) Serious games to prevent and detect bullying and cyberbullying: a systematic serious games and literature review, Computers and Education (accepted)
(2020) Reviewing and analyzing peer review Inter-Rater Reliability in a MOOC platform., Computers & Education 154(Septiembre de 2020), p. 1-18
(2020) Work-in-Progress: Matrix Analyser and Circuit Design Automator: a Software Tool., IEEE Global Engineering Education Conference (EDUCON 2020) – "Engineering Education for the Future in a Multicultural and Smart World, p. 1748-1751, Oporto, Portugal: IEEE-ES
(2020) Aprendizaje Espaciado y Gamificado de Electrónica Digital., TAEE 2020. XIV Congreso sobre Tecnologías, Aprendizaje y Enseñanza de la Electrónica, p. 51-56
(2020) What happens when gamification ends?, 21th International Conference on Artificial Intelligence in Education
(2020) Diseño de Sistema de Realidad Aumentada para el Aprendizaje Inmersivo, TAEE 2020. XIV Congreso sobre Tecnologías, Aprendizaje y Enseñanza de la Electrónica, p. 45-50
(2020) Mejora del Pensamiento Computacional en Estudiantes de Secundaria con Tareas Unplugged, Education in the Knowldege Society 21, p. 1-26
(2020) Experimental Didactic Proposal using VISIR Remote Laboratory to Learn Diode-based Circuits., 2020 IEEE 44th Annual Computer Software and Applications Conference (COMPSAC), Driving Intelligent Transformation of the Digital World, p. 158-164, Madrid (España): IEEE Computer Society
(2020) Gamification and Computer Science Students’ Activity, IEEE Access 8, p. 96.829-96.836, doi:10.1109/ACCESS.2020.2997038
(2020) Protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletops, Computers & Education, doi:10.1016/j.compedu.2020.103875
(2020) Analysis of Management Systems for Virtual and Remote Labs., IEEE Global Engineering Education Conference (EDUCON 2020) – "Engineering Education for the Future in a Multicultural and Smart World", p. 1632-1636, Oporto, Portugal: IEEE-ES
(2020) Can e-Book Technology be Enough to Support e-Learning?., IEEE Global Engineering Education Conference (EDUCON 2020) – "Engineering Education for the Future in a Multicultural and Smart World, p. 1915-1921, Oporto, Portugal: IEEE-ES
(2020) Computational Thinking Test for Beginners: Design and Content Validation, Proceedings of the 2020 IEEE Global Engineering Education Conference (EDUCON 2020), p. 1.905-1.914
(2020) Analyzing the influence of a visualization system on students’ emotions: An empirical case study, Computers & Education 149, p. 103817, doi:10.1016/j.compedu.2020.103817
(2020) Who will continue using MOOCs in the future? A personality traits and power distance perspective, IEEE Access 8(1), p. 52.841-52.851, doi:10.1109/ACCESS.2020.2979180
(2020) Addressing students’ creativity in algorithm design, IEEE Global Engineering Education Conference, EDUCON 2020, p. 679-684
(2020) Tracking News Stories Using Blockchain to Guarantee their Traceability and Information Analysis, International Journal of Interactive Multimedia and Artificial Intelligence 6(3), p. 39, pdf, doi:10.9781/ijimai.2020.06.003
(2020) Thinking on Future Web Laboratory Services: Application to the VISIR Remote Laboratory Environment, 6th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2020)(September), p. 252-256, doi:10.1145/3411170.3411266
2020
(2020) Una tercera evaluación de usabilidad de OptimEx, Serie de Informes Técnicos DLSI1-URJC, número 2019-01, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos
2019
(2019) Adapting usability techniques for application in open source Software: A multiple case study, Information and Software Technology 107, p. 48-64, doi:10.1016/j.infsof.2018.10.011
(2019) Supporting user-perceived usability benchmarking through a developed quantitative metric, International Journal of Human-Computer Studies 122, p. 184-195, Elsevier
(2019) Taxonomy of MOOC-Based Hybrid Educational Models in Higher Education, 2019 IEEE Learning With MOOCS (LWMOOCS), p. 128-132, IEEE, url, doi:10.1109/LWMOOCS47620.2019.8939641
(2019) Analysis and measurement of internal usability metrics through code annotations, Software Quality Journal 27(4), p. 1505-1530, Springer
(2019) A pilot empirical study of applying a usability technique in an open source software project, Information and Software Technology 106, p. 122-125, doi:10.1016/j.infsof.2018.09.007
(2019) Evaluation Techniques for Chatbot Usability: A Systematic Mapping Study, International Journal of Software Engineering and Knowledge Engineering 29(11n12), p. 1673-1702, doi:10.1142/S0218194019400163
(2019) Toward collisions produced in requirements rankings: A qualitative approach and experimental study, Journal of Systems and Software 158, p. 110417, doi:10.1016/j.jss.2019.110417
(2019) Adopting configuration management principles for managing experiment materials in families of experiments, Information and Software Technology 113, p. 39-67, doi:10.1016/j.infsof.2019.05.003
(2019) Expert-based Assessment of an Augmentative and Alternative Communication Tool, Proceedings of the XX International Conference on Human Computer Interaction, p. 1-8, New York, NY, USA: ACM, doi:10.1145/3335595.3335631
(2019) Is the use of Makey Makey Helpful to Teach Programming Concepts to Primary Education Students?, International Journal of Online Pedagogy and Course Design 9(2), p. 63-77, url, doi:10.4018/IJOPCD.2019040105
(2019) Evaluating Instructors' Classification of Programming Exercises Using the Revised Bloom's Taxonomy, Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, p. 541-547, New York, NY, USA: ACM, url, doi:10.1145/3304221.3319748
(2019) Constructivismo y software educativo en el aprendizaje de los algoritmos, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4),, p. 7-9
(2019) LITE (Laboratory of Information Technologies in Education), IE Comunicaciones - Revista Iberoamericana 30, p. 1-12, url
(2019) The relationship between personality traits and intention to continuance to use MOOCs (ICM), Proceedings of the 2019 British Academy of Management Conference (BAM 2019), British Academy of Management, 2019 (ISBN 978-0-9956413-2-7), pdf
(2019) Students' Misconceptions of Optimization Algorithms, Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, p. 464-470, New York, NY, USA: ACM, url, doi:10.1145/3304221.3319749
(2019) Interfaz de usuario enfocado en el co-diseño con niños, Revista Ibérica de Sistemas e Tecnologias de Informação E22, p. 147-160
(2019) Extending Instructional Support in an Algorithm Benchmarking System, 2019 International Symposium on Computers in Education (SIIE), p. 1-6, IEEE, url, doi:10.1109/SIIE48397.2019.8970134
(2019) Impact of using interactive devices in Spanish early childhood education public schools, Journal of Computer Assisted Learning 35(1), doi:10.1111/jcal.12305
(2019) LeARning o cómo introducir conceptos básicos de programación en edades tempranas., Comunicación y Pedagogía: nuevas tecnologías y recursos didácticos 317, p. 10-17
(2019) BlueThinking, a programming tool for the development of executive functions at childhood, ACM International Conference Proceeding Series, doi:10.1145/3335595.3335640
(2019) The Teaching of Programming is not the Future but the Present, 2019 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.
(2019) Personality traits and the intention to continue to use the Smart Learning Technologies, Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, p. 663-670, New York, NY, USA: ACM, url, doi:10.1145/3362789.3362886
(2019) Enhancing Fun Through Gamification to Improve Engagement in MOOC, Informatics 6(3), p. 28, url, doi:10.3390/informatics6030028
(2019) “Today I Tell” A Comics and Story Creation App for People with Autism Spectrum Condition, International Journal of Human-Computer Interaction 35(8), doi:10.1080/10447318.2018.1550178
(2019) Anotación automática para visualización de traductores dirigidos por la sintaxis, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), p. 245 - 246
(2019) ). Experiencia de implantación del Marco en Competencia Digital Docente en los Grados de Educación Infantil y Educación Primaria de la Universidad Rey Juan Carlos, Competencia digital docente: un.a perspectiva de futuro en la Educación Superior / César Cáceres Taladriz (ed. lit.), Natalia Esteban (ed. lit.), María del Carmen Gálvez de la Cuesta (ed. lit.), Begoña Rivas Rebaque (ed. lit.), p. 257-276
(2019) Evaluación de las Emociones de los Estudiantes en el Aprendizaje Visual de la Programación, Aprendizaje, Innovación y Cooperación como impulsores del cambio metodológico, p. 232-237, Zaragoza: Servicio de Publicaciones Universidad, url, doi:10.26754/CINAIC.2019.0051
(2019) Teaching programming in early childhood education with stories, International Conference of Education, Research and Innovation (ICERI), p. 9.206-9.212
(2019) Gender Comparative Research on Learning Strategies Applying the Cognitive-Motor Model Methodology and VISIR Remote Lab, Computer Applications in Engineering Education 27(4), p. 869-884, doi:10.1002/cae.22121
(2019) Increasing Engagement in a Network Security Management Course through Gamification., IEEE Global Engineering Education Conference (EDUCON 2019) – "Engineering Education Through Student Engagement", IEEE (ed.), p. 109-113
(2019) Open Repositories as entrepreneurship skills sharpener for young engineers and trainers., FIE 2019, ASEE/IEEE Frontiers in Education Conference – Bridging Education to the Future, ASEE/IEEE (ed.), p. 1-4, Cincinnati, OH (USA): IEEE
(2019) Scratch as Driver to Foster Interests for STEM and Educational Robotics., IEEE-RITA (A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje), 14(4), p. 117-127 (11).
(2019) Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., IDC 2019, ACM Press
(2019) Scratch como Hilo Conductor para Fomentar los Intereses de STEM y Robótica Educativas., VAEP-RITA (Versión Abierta Español-Portugués de IEEE-RITA - A Latin-American Learning Technologies Journal 7(4), p. 117-129
(2019) Combinando flipped classroom y puzzle de Aronson en el máster del profesorado, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4), p. 113-118
(2019) PILAR: A Federation of VISIR Systems for Analog Electronics - Demonstrator., exp.at’19 5th Experiment@ International Conference – Online Experimentation, p. 260-261
(2019) Setting Up Government 3.0 Solutions Based on Open Source Software: The Case of X-Road, EGOV 2019
(2019) Portable Blended MOOC Laboratory., IEEE Learning with MOOCs VI, MSoE y IEEE Wisconsin Section : IEEE Education Society (ed.), p. 15-20, Milwaukee, WI: IEEE Education Society
(2019) RoDy: peluche robótico para enseñar a compartir en Educación Infantil, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4), p. 101-106
(2019) Simplifying the Creation of Adventure Serious Games with Educational-Oriented Features, Journal of Educational Technology & Society 22(3), p. 32-46, International Forum of Educational Technology & Society, url, doi:10.2307/26896708
(2019) Simplifying the validation and application of games with Simva, 4th International Symposium on Emerging Technologies for Education In conjunction with ICWL 2019 (SETE 2019)
(2019) Applications of data science to game learning analytics data: A systematic literature review, Computers & Education 141, p. 103612, url, doi:10.1016/j.compedu.2019.103612
(2019) Simva: Simplifying the Scientific Validation of Serious Games, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), p. 113-115, IEEE, url, doi:10.1109/ICALT.2019.00033
(2019) Using Simva to evaluate serious games and collect game learning analytics data, Learning Analytics Summer Institute Spain (LASI-Spain)
(2019) The PRISMA: A Visual Feedback Display for Learning Scenarios, Multidisciplinary Digital Publishing Institute Proceedings 31(1), p. 81, Toledo: MDPI AG, url, doi:10.3390/proceedings2019031081
(2019) An Approach for Developing a Conceptual Quality Model by Changing the Learner Behavior with OER, 2019 IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC), p. 318-323, IEEE, url, doi:10.1109/COMPSAC.2019.10226
(2019) A proposal of quality assessment of OER based on emergent technology, IEEE Global Engineering Education Conference, EDUCON April-2019, p. 1114-1119, IEEE Computer Society, doi:10.1109/EDUCON.2019.8725067
(2019) Motivation of computer science students at universities organized around small groups, IEEE Global Engineering Education Conference, EDUCON April-2019, p. 1128-1135, IEEE Computer Society, doi:10.1109/EDUCON.2019.8725059
(2019) OER: Six Perspectives on Global Misconceptions and Challenges, IEEE TALE 2019, IEEE
(2019) Information retrieval model for open educational resources, IEEE Global Engineering Education Conference, EDUCON April-2019, p. 1255-1261, IEEE Computer Society, doi:10.1109/EDUCON.2019.8725125
(2019) European Virtual Exchange (EVE): Student Mobility without Moving, CEUR-WS.org 2437(EC-TEL Practitioner Proceedings 2019: 14th European Conference on Technology Enhanced Learning), p. 1-11
(2019) Generalizing Predictive Models of Admission Test Success Based on Online Interactions, Sustainability 11(18), p. 4940, url, doi:10.3390/su11184940
(2019) Principles for the Design of an Educational Voice Assistant for Learning Java, IFIP Advances in Information and Communication Technology 564(SUZA 2019: Sustainable ICT, Education and Learning), p. 99-106, url, doi:10.1007/978-3-030-28764-1_12
(2019) Chrome Plug-in to Support SRL in MOOCs, Lecture Notes in Computer Science 11475(EMOOCs 2019: Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge), p. 3-12, url, doi:10.1007/978-3-030-19875-6_1
(2019) Impact of Visuospatial Abilities on Perceived Enjoyment of Students toward an AR-Simulation System in a Physics Course, 2019 IEEE Global Engineering Education Conference (EDUCON), p. 995-998, IEEE, url, doi:10.1109/EDUCON.2019.8725185
(2019) uAdventure: Simplifying Narrative Serious Games Development, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), p. 119-123, IEEE, url, doi:10.1109/ICALT.2019.00030
(2019) Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users, IEEE Access 7, p. 123820-123829, url, doi:10.1109/ACCESS.2019.2938365
(2019) Conectado in the classroom: applying a video game for the prevention of bullying at the school, International Conference of Education, Research and Innovation (ICERI 2019)
(2019) Game Learning Analytics, Facilitating the Use of Serious Games in the Class, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, p. 1-1, url, doi:10.1109/RITA.2019.2952296
(2019) Lessons learned applying learning analytics to assess serious games, Computers in Human Behavior 99, p. 301-309, url, doi:10.1016/j.chb.2019.05.036
(2019) Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students, IEEE Access 7, p. 55841-55850, url, doi:10.1109/ACCESS.2019.2913573
(2019) From Heterogeneous Activities to Unified Analytics Dashboards, 2019 IEEE Global Engineering Education Conference (EDUCON), p. 1108-1113, IEEE, url, doi:10.1109/EDUCON.2019.8725222
(2019) Security Vulnerabilities in Raspberry Pi – Analysis of the System Weaknesses, IEEE Consumer Electronics Magazine 8(6), p. 47-52 (6), doi:10.1109/MCE.2019.2941347
(2019) Improving programming learning on high school students through educative apps, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4), p. 155-160
(2019) Do MOOCs Sustain the UNESCO´s Quality Education Goal?., IEEE Global Engineering Education Conference (EDUCON 2019) – "Engineering Education Through Student Engagement", IEEE (ed.), p. 109-113
(2019) Relevant Parameters for the Classification of Reading Books Depending on the Degree of Textual Readability in Primary and Compulsory Secondary Education (CSE) Students, IEEE Access 7, p. 79044-79055, doi:10.1109/ACCESS.2019.2922608
(2019) Technology to Empower Relationships, Interactions and Emotions in the Classroom, 2019 IEEE Global Engineering Education Conference (EDUCON), p. 1493-1498, IEEE, url, doi:10.1109/EDUCON.2019.8725076
(2019) Ampliando del apoyo docente de un sistema de experimentación con algoritmos, Proceedings of the 21st International Symposium on Computers in Education (SIIE 2019), Célio Gonçalo Marques, Isabel Pereira y Diana Pérez (eds.), Instituto Politécnico de Tomar, 2019 (ISBN 978-989-8840-39-4), p. 37-42
(2019) IoT Remote Laboratory based on ARM Device Extension of VISIR Remote Laboratories to Include IoT Support, REV 2019 – 16th International Conference on Remote Engineering & Virtual Instrumentation - Cyber-Physical Systems and Digital Twins, Springer-Verlag (ed.), p. 103-115
(2019) Comportamiento de los Estudiantes al Conectar al LMS. Estudio de Caso en la UNED., VAEP-RITA (Versión Abierta Español-Portugués de IEEE-RITA - A Latin-American Learning Technologies Journal 7(3), p. 91-99
(2019) First steps in robotics using Crumble as a friendly platform., exp.at’19 5th Experiment@ International Conference – Online Experimentation, p. 371-376
(2019) Work in Progress: Proof of Concept: Remote Laboratory Raspberry Pi + FPAA, IEEE EDUNINE 2019 III IEEE World Engineering Education Conference 2019 – Modern Educational Paradigms for Computer and Engineering Careers, IEEE Education Society COPEC (ed.), p. 1-4
(2019) Bad Smells in Scratch Projects: A Preliminary Analysis, 2nd Systems of Assessments for Computational Thinking Learning workshop (TACKLE 2019) co-located with 14th European Conference on Technology Enhanced Learning (EC-TEL 2019), pdf
(2019) Experiencia de implantación del Marco en Competencia Digital Docente en los Grados de Educación Infantil y Educación Primaria de la Universidad Rey Juan Carlos, Competencia digital docente: una perspectiva de futuro en la Educación Superior, B. Cáceres C., Esteban, N., Gálvez, Mª C. y Rivas (ed.), p. 257-275, Dykinson
(2019) Combining Aronson’s puzzle and flipped classroom in the faculty master’s degree, 2019 International Symposium on Computers in Education (SIIE), Isabel Pereira y Diana Pérez Célio Gonçalo Marques (ed.), Tomar, Portugal: IEEE Xplore, doi:10.1109/SIIE48397.2019.8970142
(2019) New Open Educational Resources framed in the Microelectronics Cloud Alliances Project: Strengthen the collaboration between the Labor Market and Higher Education, IEEE Global Engineering Education Conference (EDUCON 2019) – "Engineering Education Through Student Engagement", IEEE (ed.), p. 109-113
(2019) On the Relation between Outdated Docker Containers, Severity Vulnerabilities, and Bugs, SANER 2019, IEEE
(2019) Gestión del diálogo de un agente conversacional pedagógico para aprender a programar, Revista Ibérica de Sistemas y Tecnologías de la Información (RISTIE), E19, 04/20, p. 239-251
(2019) Analysis of Gamification Elements. A Case Study in a Computer Science Course, p. 89-93, url, doi:10.1007/978-3-030-23207-8_17
(2019) Empowering MOOC Participants: Dynamic Content Adaptation Through External Tools, Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge. EMOOCs 2019. Lecture Notes in Computer Science, vol. 11475, Wirsing M. Calise M., Delgado Kloos C., Reich J., Ruiperez-Valiente J. (ed.), p. 121-130, Springer, Cham, url, doi:10.1007/978-3-030-19875-6_14
(2019) Students’ Behavior When Connecting to the LMS: A Case Study at UNED., IEEE-RITA (A Latin-American Learning Technologies Journal – IEEE Revista Iberoamericana de Tecnologías del Aprendizaje), 14(3), p. 87-94 (8).
(2019) Investigación e Innovación en el Grupo G-eLios de la UNED, IE Comunicaciones – Revista Iberoamericana de Informática Educativa Julio/Dici(30), p. 13-25
(2019) Temporal analysis for dropout prediction using self-regulated learning strategies in self-paced MOOCs, Computers & Education, p. 103728, url, doi:10.1016/j.compedu.2019.103728
(2019) A learning analytics tool for the support of the flipped classroom, Computer Applications in Engineering Education 27(5), p. 1168-1185, url, doi:10.1109/EDUCON.2018.8363429
(2019) Analyzing the Group Formation Process in Intelligent Tutoring Systems, Lecture Notes in Computer Science 11528, p. 34-39, url, doi:10.1007/978-3-030-22244-4_5
(2019) What Can You Do with Educational Technology that is Getting More Human?, 2019 IEEE Global Engineering Education Conference (EDUCON), p. 1480-1487, IEEE, url, doi:10.1109/EDUCON.2019.8725188
(2019) Supporting self-evaluation for children with mental disabilities through Augmented Reality, Proceedings of the 18th ACM International Conference on Interaction Design and Children, p. 635-641, New York, NY, USA: ACM, url, doi:10.1145/3311927.3325307
(2019) Designing Game-Inspired Applications to Increase Daily PA for People with ID, p. 377-382, Springer, Cham, url, doi:10.1007/978-3-030-34644-7_31
(2019) GHIA: Modelado de Estudiantes, Analítica de Aprendizaje, Atención a la Diversidad y e-Learning, IE Comunicaciones: Revista Iberoamericana de Informática Educativa, ISSN-e 1699-4574, Nº. 30 (Julio-Diciembre), 2019, págs. 78-89(30), p. 78-89, Asociación para el Desarrollo de la Informática Educativa (ADIE), url
(2019) Digital storytelling for good with Tappetina game, Entertainment Computing 30, p. 100297, Elsevier, url, doi:10.1016/j.entcom.2019.100297
2018
(2018) Systematic guidance on usability methods in user-centered software development, Information and Software Technology 97, p. 163-175, Elsevier
(2018) Aprendiendo programación a través de su enseñanza. Experiencia de aprendizaje-servicio en la universidad, IE Comunicaciones 28, p. 28-40, pdf
(2018) Applications for mobile devices focused on support for autism spectrum disorder population and / or people in their immediate environment in their daily lives: a systematic and practical review from a Spanish-speaking perspective, arXiv
(2018) Proposal of a management interface for gamified environments in Moodle, 2018 International Symposium on Computers in Education (SIIE), p. 1-4, IEEE, url, doi:10.1109/SIIE.2018.8586766
(2018) The MOOC offer in Open Education: a Revision of the First IEEE Education Society’ MOOC, IEEE Learning with MOOCs V, LWMOOCS V 2018 (Anual), MOOCs for All – A Social and International Approach, p. 151-154, Madrid (España): IEEE Education Society
(2018) Scratch Day to Introduce Robotics, IEEE Global Engineering Education Conference (EDUCON 2018), p. 214-222, Santa Cruz de Tenerife (España): IEEE-ES, url, doi:10.1109/EDUCON.2018.8363230
(2018) DEDOS: An authoring toolkit to create educational multimedia activities for multiple devices, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2017.2788867
(2018) Using Text Mining and Linked Open Data to assist the Mashup of Educational Resources, IEEE Global Engineering Education Conference (EDUCON 2018) – "Emerging Trends and Challenges of Engineering Education, IEEE-ES (ed.), p. 1612-1617, Tenerife, Spain: IEEE, url, doi:10.1109/EDUCON.2018.8363427
(2018) On Tools that Support the Development of Computational Thinking Skills: Some Thoughts and Future Vision Computação na Escola View project Computational Thinking Unplugged for Kids: Teaching computer science without the protagonist View project The user ha, p. 129, url
(2018) First Practical Steps on the Educational Activities using VISIR and Remote Laboratories at UNSE in Partnership with UNED inside the VISIR+ Project, IEEE EDUNINE 2018 II IEEE World Engineering Education Conference 2018, IEEE Education Society y COPEC (ed.), p. 191-194, url, doi:10.1109/EDUNINE.2018.8450995
(2018) Experiencia Didáctica en la Escuela Secundaria con el Laboratorio Remoto VISIR, TAEE 2018. XIII Congreso sobre Tecnologías, Aprendizaje y Enseñanza de la Electrónica, p. 299-308, url
(2018) On computational thinking as a universal skill: A review of the latest research on this ability, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1684-1689, IEEE, url, doi:10.1109/EDUCON.2018.8363437
(2018) Remote Laboratories Integration into Electronics Engineer Curricula, IEEE EDUNINE 2018 II IEEE World Engineering Education Conference 2018, IEEE Education Society y COPEC (ed.), p. 82-87, url
(2018) Structured MOOC designed to optimize Electricity learning at Secondary school, IEEE Global Engineering Education Conference (EDUCON 2018), p. 1612-1617, Santa Cruz de Tenerife (España): IEEE-ES, url, doi:10.1109/EDUCON.2018.8363232
(2018) Game learning analytics is not informagic!, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1729-1737, IEEE, url, doi:10.1109/EDUCON.2018.8363443
(2018) A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes, Multimedia Tools and Applications 77(2), p. 2849-2871, url, doi:10.1007/s11042-017-4467-6
(2018) Engineering education in Spain: Seven years with the Bologna Process: First results, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363449
(2018) LOD-CS2013: Multileaming through a semantic representation of IEEE computer science curricula, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363473
(2018) Making Understandable Game Learning Analytics for Teachers, p. 112-121, url, doi:10.1007/978-3-319-96565-9_11
(2018) Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging, GOODTECHS 2018 - 4th EAI International Conference on Smart Objects and Technologies for Social Good
(2018) Validation of a Cyberbullying Serious Game Using Game Analytics - IEEE Journals & Magazine, IEEE Transactions on Learning Technologies (in press), url, doi:10.1109/TLT.2018.2879354
(2018) Conectado: A Serious Game to Raise Awareness of Bullying and Cyberbullying in High Schools, Educational Communications and Technology(3), p. 59-64
(2018) Who are Interested in Open Education? An Analysis of the Participants in the First MOOC of the IEEE Education Society, 2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC), p. 310-314, IEEE, url, doi:10.1109/COMPSAC.2018.10248
(2018) Discovery of potential collaboration networks from open knowledge sources, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363382
(2018) The MOOC Offer in Open Education: A Revision of the First IEEE Education Society' MOOC, Proceedings of 2018 Learning With MOOCS, LWMOOCS 2018, p. 151-154, url, doi:10.1109/LWMOOCS.2018.8534675
(2018) Adapting LEGO® SERIOUS PLAY® methodology in higher education, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363468
(2018) Work in progress: Contributing to becoming aware of the value of open education: An initiative of the IEEE Education Society, IEEE Global Engineering Education Conference, EDUCON 2018-April, doi:10.1109/EDUCON.2018.8363453
(2018) A Benchmarking Study of K-Means and Kohonen Self-Organizing Maps Applied to Features of Mooc Participants, The European Journal of Open, Distance and E-learning 21(1), url
(2018) A Study of Learning-by-Doing in MOOCs through the Integration of Third-Party External Tools: Comparison of Synchronous and Asynchronous Running Modes, pdf
(2018) SUPPORTING HYBRID LEARNING THROUGH MOOC CONTENTS: COMPARISON BETWEEN DIFFERENT BACHELOR'S DEGREE PROGRAMS AND EDITIONS OF THE SAME COURSE, pdf
(2018) Tablero Learning Analytics para trabajar la metodología Flipped Classroom mediante la reutilización de MOOCs, MOOC-Maker, pdf
(2018) Scenarios for the application of learning analytics and the flipped classroom, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1619-1628, IEEE, url, doi:10.1109/EDUCON.2018.8363429
(2018) Assessment of skills and adaptive learning for parametric exercises combining knowledge spaces and item response theory, Applied Soft Computing 68, p. 110-124, Elsevier, url, doi:10.1016/J.ASOC.2018.03.045
(2018) Learning analytics trends and challenges in engineering education: SNOLA special session, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 2066-2070, IEEE, url, doi:10.1109/EDUCON.2018.8363493
(2018) Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities, British Journal of Educational Technology 49(4), p. 659-672, url, doi:10.1111/bjet.12632
(2018) Improving serious games analyzing learning analytics data: lessons learned, Games and Learning Alliance conference (GALA Conf), December 5-7, 2018, Palermo, Italy.
(2018) Learning analytics for location-based serious games, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1192-1200, IEEE, url, doi:10.1109/EDUCON.2018.8363365
(2018) Multi-Level Game Learning Analytics for Serious Games, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), p. 1-4, IEEE, url, doi:10.1109/VS-Games.2018.8493435
(2018) Extending the nomological network of computational thinking with non-cognitive factors, Computers in Human Behavior 80, p. 441-459, url, doi:10.1016/j.chb.2017.09.030
(2018) OERs for Improving European SMEs Competitiveness: from Video-Lectures to Remote Labs, IEEE Global Engineering Education Conference (EDUCON 2018), p. 1479-1474, Santa Cruz de Tenerife (España): IEEE, url, doi:10.1109/EDUCON.2018.8363405
(2018) Propuesta de Módulo de Gestión de Cursos Gamificados en Moodle”, Simposio Internacional de Informática Educativa, Simposio Internacional de Informática Educativa (SIIE)
(2018) How Gamification Impacts on Vocational Training Students, 19th International Conference on Artificial Intelligence in Education. Lecture Notes in Computer Science, vol 10948., p. 99-103, Londres, UK: Springer Cham, url, doi:10.1007/978-3-319-93846-2_19
(2018) Local MOOC Solution For Thight Budgets, IEEE Learning with MOOCs V, LWMOOCS V 2018 (Anual), MOOCs for All – A Social and International Approach, p. 13-16, Madrid (España): IEEE Education Society
(2018) Identifying the Best Practices in e‐Engineering to Contribute to Build up High‐Quality Trainings within the European e‐LIVES Project, The Online, Open and Flexible Higher Education Conference 2018, EADTU: OOFHEC2018, Blended and online Learning: Changing the Educational Landscape, (Anual),, L. Ubachs, G. y Konings (ed.), p. 1-2
(2018) Multiplatform Educational Robotics Course to Introduce Children in Robotics, FIE 2018, ASEE/IEEE Frontiers in Education Conference – Fostering Innovation Through Diversity, (Anual), ASEE/IEEE (ed.), p. 1-9
(2018) Crumble como Herramienta Educativa para Introducir en Robótica, TAEE 2018. XIII Congreso sobre Tecnologías, Aprendizaje y Enseñanza de la Electrónica, p. 197-204, url
(2018) Propuesta metodológica de la enseñanza de la programación en Educación Infantil con Cubetto, IE Comunicaciones 28, p. 1-8
(2018) Experimenting in PILAR Federation: a Common Path for the Future, IEEE Global Engineering Education Conference (EDUCON 2018), p. 1524-1529, Santa Cruz de Tenerife (España): IEEE, url, doi:10.1109/EDUCON.2018.8363413
(2018) Arduino as an Educational Tool to Introduce Robotics, TALE 2018, IEEE International Conference on Teaching, Assessment and Learning for Engineering: Engineering Next-Generation Learnig, (Anual), IEEE (ed.), p. 10-17
(2018) Federated Electronic Practical Resources using PILAR as VISIR Integrated Tool, The Online, Open and Flexible Higher Education Conference 2018, EADTU: OOFHEC2018, Blended and online Learning: Changing the Educational Landscape, (Anual), L. Ubachs, G. y Konings (ed.), p. 1-12
(2018) Towards an Analysis of Computational Thinking, 2018 International Symposium on Computers in Education (SIIE), p. 1-6, IEEE, url, doi:10.1109/SIIE.2018.8586710
(2018) Open Educational Resources in Microelectronics framed in the MicroElectronics Cloud Alliance Project, The Online, Open and Flexible Higher Education Conference 2018, EADTU: OOFHEC2018, Blended and online Learning: Changing the Educational Landscape, L Ubachs, G. y Konings (ed.), p. 1-13
(2018) Afrontando la dificultad de clasificar ejercicios de programación en la taxonomía de Bloom, Actas de las XXIV Jornadas sobre Enseñanza Universitaria de la Informática. ReVisión (ISSN 2531-060), p. 55-62
(2018) A Systematic Review of the Use of Bloom's Taxonomy in Computer Science Education, Proceedings of the 49th ACM Technical Symposium on Computer Science Education - SIGCSE '18, p. 441-446, New York, New York, USA: ACM Press, url, doi:10.1145/3159450.3159491
(2018) A methodology proposal based on metaphors to teach programming to children, Revista Iberoamericana de Tecnologias del Aprendizaje 13(1), p. 46-53
(2018) Traffic lights through multiple robotic educational tools, IEEE Global Engineering Education Conference (EDUCON 2018), p. 2021-2026, Santa Cruz de Tenerife (España): IEEE, url, doi:10.1109/EDUCON.2018.8363483
(2018) Can computational talent be detected? Predictive validity of the Computational Thinking Test, International Journal of Child-Computer Interaction, doi:10.1016/j.ijcci.2018.06.004
(2018) Robotics Tips and Tricks for Inclusion and Integration of Students, IEEE Global Engineering Education Conference (EDUCON 2018), p. 2043-2047, Santa Cruz de Tenerife (España): IEEE, url, doi:10.1109/EDUCON.2018.8363487
(2018) Real Experiments in a MOOC through Remote Lab VISIR: Challenges, Successes and Limits, IEEE Learning with MOOCs V, LWMOOCS V 2018 (Anual), MOOCs for All – A Social and International Approach, p. 98-101, Madrid (España): IEEE Education Society
(2018) Use of VISIR remote lab in secondary school: didactic experience and outcomes., REV 2018 – 15th International Conference on Remote Engineering & Virtual Instrumentation - Smart Industry & Smart Education, (Anual), Springer-Verlag (ed.), p. 133-142
(2018) The TESI Project: An Adaptative Personalized System for Creating Expression Tools in Social Inclusion of Disadvantage Learners, 1st IEEE Conference on Learning Disabilities & ICT Support, LED-ICT (conjuntamente con la 5th IEEE CiSt 2018), IEEE (ed.), p. 1-5
(2018) Quality in the Mobile Digital Resources (MDR) Conceptual Model, 1st IEEE Conference on Learning Disabilities & ICT Support, LED-ICT (conjuntamente con la 5th IEEE CiSt 2018), IEEE (ed.), p. 1-5
(2018) An experience API framework to describe learning interactions from On-line Laboratories, REV 2018 – 15th International Conference on Remote Engineering & Virtual Instrumentation - Smart Industry & Smart Education, (Anual), Springer-Verlag (ed.), p. 32-39
(2018) Crumble Day to Introduce Robotics, FIE 2018, ASEE/IEEE Frontiers in Education Conference – Fostering Innovation Through Diversity, (Anual), ASEE/IEEE (ed.), p. 1-4
(2018) Iluminando a Través de la Robótica Educativa, TAEE 2018. XIII Congreso sobre Tecnologías, Aprendizaje y Enseñanza de la Electrónica, p. 617-623, url
(2018) Analysing the predictive power for anticipating assignment grades in a massive open online course, Behaviour & Information Technology 37(10-11), p. 1021-1036, url, doi:10.1080/0144929X.2018.1458904
(2018) MOOC-Maker: Tres Años Construyendo Capacidades de Gestión de MOOCs en Latinoamérica, MOOC-Maker, url
(2018) Predicting Learners’ Success in a Self-paced MOOC Through Sequence Patterns of Self-regulated Learning, p. 355-369, Springer, Cham, url, doi:10.1007/978-3-319-98572-5_27
(2018) How to make MOOCs better for specific target groups and developing countries?, Washington: OEC, url
(2018) Analysis of Behavioral Intention to Use Cloud-Based Tools in a MOOC: A Technology Acceptance Model Approach, Journal of Universal Computer Science 24(8), url
(2018) The hybridization factor of technology in education, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1883-1889, IEEE, url, doi:10.1109/EDUCON.2018.8363465
(2018) Analyzing learners' activity beyond the MOOC, pdf
(2018) Improving the prediction of learning outcomes in educational platforms including higher level interaction indicators, Expert Systems, p. e12298, Wiley/Blackwell (10.1111), url, doi:10.1111/exsy.12298
(2018) Prediction in MOOCs: A review and future research directions, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2018.2856808
(2018) Sentiment analysis in MOOCs: A case study, 2018 IEEE Global Engineering Education Conference (EDUCON), p. 1489-1496, IEEE, url, doi:10.1109/EDUCON.2018.8363409
(2018) Augmented reality for STEM learning: A systematic review, Computers & Education 123, p. 109-123, Pergamon, url, doi:10.1016/J.COMPEDU.2018.05.002
2017
(2017) Systematizing game learning analytics for serious games, IEEE Global Engineering Education Conference, EDUCON, doi:10.1109/EDUCON.2017.7942988
(2017) Conectado: Concienciando contra el cyberbullying mediante un videojuego educativo, Revista Didáctica, Innovación y Multimedia(36), url
(2017) UAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools, IEEE Global Engineering Education Conference, EDUCON, doi:10.1109/EDUCON.2017.7943087
(2017) A Data-driven Method for the Detection of Close Submitters in Online Learning Environments, International Conference on World Wide Web Companion, p. pp.361-368, url, doi:10.1145/3041021.3054161
(2017) Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool, Joint Conference on Serious Games (JCSG), p. 73-84, url, doi:10.1007/978-3-319-70111-0_7
(2017) Análisis para la gamificación de un curso de Formación Profesional, IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 26, p. 46-60, url
(2017) From 4 Wheeled Remote Robot to Serious Collaborative Remote Laboratory, IRATJ, International Robotics & Automation Journal 3(4), doi:10.15406/iratj.2017.03.00065
(2017) Experiencia de Juegos Serios en el Aula de Formación Profesional., V Congreso Internacional de Videojuegos y Educación, p. Online - http://riull.ull.es/xmlui/handle/915/6682
(2017) Programar para aprender en Educación Primaria y Secundaria:¿qué indica la evidencia empírica sobre este enfoque?, ReVisión 10(2), p. 45-51, url
(2017) OERs and MOOCs in the UNED: Strengthening MOOCs with a Job-Oriented Philosophy., IEEE 23rd International Symposium for Design and Technology in Electronic Packaging, Paul Svasta y Cristina Marghestu (ed.), p. 1-2, Constanta (Rumania): IEEE, url, doi:10.1109/SIITME.2017.8259944
(2017) Evaluating the Effect of Program Visualization on Student Motivation, IEEE Transactions on Education 60(3), p. 238-245, url, doi:10.1109/TE.2017.2648781
(2017) Towards Data-Driven Learning Paths to Develop Computational Thinking with Scratch, IEEE Transactions on Emerging Topics in Computing, IEEE, doi:10.1109/TETC.2017.2734818
(2017) Propuesta de Evaluación basada en Big Data para facilitar la integración de Agentes Conversacionales Pedagógicos en las aulas, IE Comunicaciones Revista Iberoamericana de Informática Educativa 26, p. 13-23, url
(2017) Análisis de riesgos y recomendaciones de diseño electrónico con Arduino, DYNA Nuevas Tecnologías 92(6), p. 607-608, doi:http://dx.doi.org/10.6036/8587
(2017) Using the SRec visualization system to construct dynamic programming algorithms, International Journal of Engineering Education (ISSN 0949-149X) 33(2B), p. 908-917
(2017) Development of Computational Thinking Skills Through Unplugged Activities in Primary School, Proceedings of the 12th Workshop on Primary and Secondary Computing Education, p. 65-72, New York, NY, USA: ACM, url, doi:10.1145/3137065.3137069
(2017) Herramientas de aprendizaje de programación para usuarios con Síndrome de Down, IE Comunicaciones Revista Iberoamericana de Informática Educativa 26, p. 61-71, url
(2017) Factors favoring the development of educatioinal apps. Usability study of mobile applications to teach programming, 14th International Conference on Applied Computing
(2017) A MOOC-Based Flipped Class: Lessons Learned from the Orchestration Perspective, European Conference on Massive Open Online Courses, p. pp.102-112, pdf, doi:10.1007/978-3-319-59044-8_12
(2017) Lostrego: A distributed stream-based infrastructure for the real-time gathering and analysis of heterogeneous educational data, Journal of Network and Computer Applications 100, p. 56-68, url, doi:10.1016/j.jnca.2017.10.014
(2017) From MOOCs to SPOCs… and from SPOCs to Flipped Classroom, European Conference on Technology Enhanced Learning, p. pp.347-354, pdf, doi:10.1007/978-3-319-66610-5_25
(2017) Evaluation of a learning analytics application for open edX platform, Computer Science and Information Systems 14(1), p. 51-73, url, doi:10.2298/CSIS160331043R
(2017) Flipping the classroom to improve learning with MOOCs technology, Computer Applications in Engineering Education 25(1), p. 15-25, url, doi:10.1002/cae.21774
(2017) Boosting interaction with educational technology, IEEE Global Engineering Education Conference, EDUCON, doi:10.1109/EDUCON.2017.7943088
(2017) MyMOOCSpace: A cloud-based mobile system to support effective collaboration in higher education online courses, Computer Applications in Engineering Education 25(6), p. 910-926, url, doi:10.1002/cae.21843
(2017) Learning analytics implementation in a multidomain computer-based learning environment, CEUR Workshop Proceedings 1925
(2017) Integrating Biomedical Sensor Data into a Simulation Learning Environment for Children Newly Diagnosed with Diabetes, Journal of Universal Computer Science 231717(195), p. 539-559, pdf
(2017) Early Prediction and Variable Importance of Certificate Accomplishment in a MOOC, European Conference on Massive Open Online Courses, p. pp.263-272, pdf, doi:10.1007/978-3-319-59044-8_31
(2017) H-MOOC framework: reusing MOOCs for hybrid education, Journal of Computing in Higher Education 29(1), p. 47-64, url, doi:10.1007/s12528-017-9133-5
(2017) Design, Implementation and Evaluation of SPOCs at the Universidad Carlos III de Madrid, Journal of Universal Computer Science, pdf
(2017) Proportional Justified Representation, AAAI Conference on Artificial Intelligence, pdf
(2017) H-MOOC framework: reusing MOOCs for hybrid education, Journal of Computing in Higher Education 29, p. 47-64, pdf, doi:10.1007/s12528-017-9133-5
(2017) Understanding Learners’ Motivation and Learning Strategies in MOOCs, The International Review of Research in Open and Distributed Learning 18(3), url, doi:10.19173/irrodl.v18i3.2996
(2017) Integrating Biomedical Sensor Data into a Simulation Learning Environment for Children Newly Diagnosed with Diabetes, Journal of Universal Computer Science 231717(195), p. 539-559, pdf
(2017) A data collection experience with canvas LMS as a learning platform, CEUR Workshop Proceedings 1925
(2017) Uncovering Flipped-classroom Problems at an Engineering Course on Systems Architecture through Data-driven Learning Design, TEMPUS Publications, url
(2017) Copying@Scale: Using Harvesting Accounts for Collecting Correct Answers in a MOOC, url, doi:10.1016/j.compedu.2017.01.015
(2017) The Effect of Different Features for Educational Computer-based Competition Environments, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2017.2763595
2016
(2016) ¿Cuáles son los límites de las tecnologías educativas?, XVIII Simposio Internacional de Informática Educativa, SIIE 2016, Francisco José García Peñalvo y Antonio José Mendes (ed.), p. 23-25, Salamanca, España: Universidad de Salamanca
(2016) Proyecto eMadrid: Autoría, Reutilización y Laboratorios Remotos, V Congreso Español de Informática (CEDI 2016)., Ediciones Universidad de Salamanca (ed.), p. 487-489
(2016) Remote Laboratories for Electronics and New Steps in Learning Process Integration, REV 2016 – 13th International Conference on Remote Engineering & Virtual Instrumentation, p. 103-105, url
(2016) On the inaccuracy of numerical ratings: dealing with biased opinions in social networks, Information Systems Frontiers
(2016) Criterios para evaluar metodologías de ensamblaje de objetos de aprendizaje, XXII Congreso Argentino de Ciencias de la Computación (CACIC 2016)
(2016) Competency-based Learning Management Systems Practices using Remote Laboratories to Improve the Use of the Subjects and Get Required Competences, REV 2016 – 13th International Conference on Remote Engineering & Virtual Instrumentation, p. 109-111, url
(2016) The MicroElectronics Cloud Alliance: A way to delivere OERs in a Cloud-based European Infrastructure, EADTU 2016. The Online, Open and Flexible Higher Education Conference, p. 463-475, pdf
(2016) «Virtual» experimentation on algorithm optimality, 13th International Conference on Remote Engineering and Virtual Instrumentation, REV 2016, p. 267-274, IEEE, doi:10.1109/REV.2016.7444481
(2016) Tools and approaches for simplifying serious games development in educational settings, 2016 IEEE Global Engineering Education Conference (EDUCON), p. 1188-1197, IEEE, url, doi:10.1109/EDUCON.2016.7474707
(2016) A metamodel-based definition of a conversion mechanism between SOAP and RESTful web services, Computer Standards & Interfaces 48, p. 49-70, url, doi:10.1016/j.csi.2016.03.004
(2016) Metadata for Serious Games in Learning Object Repositories, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 11(2), p. 95-100, url, doi:10.1109/RITA.2016.2554019
(2016) GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities, 6th EAI International Conference on Serious Games, Interaction and Simulation, url
(2016) Validation of quality assurance model in virtual education for indigenous communities, CICIC 2016 - Sexta Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, Memorias
(2016) Who are the top contributors in a MOOC? Relating participants' performance and contributions, Journal of Computer Assisted Learning 32(3), p. 232-243, url, doi:10.1111/jcal.12127
(2016) Using Multiple Accounts for Harvesting Solutions in MOOCs, Conference on Learning@Scale, p. pp.63-70, url, doi:10.1145/2876034.2876037
(2016) Game Learning Analytics: Learning Analytics for Serious Games, Learning, Design, and Technology, p. 1-29, Cham: Springer International Publishing, url, doi:10.1007/978-3-319-17727-4_21-1
(2016) Design and Development of a Serious Game for Medical Training in Cytopathology, Proceedings of the 6th International Conference on Digital Health Conference - DH '16, p. 171-172, New York, New York, USA: ACM Press, url, doi:10.1145/2896338.2897731
(2016) Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study, IEEE Transactions on Learning Technologies, p. 1-1, url, doi:10.1109/TLT.2016.2572702
(2016) An instrument to build a gamer clustering framework according to gaming preferences and habits, Computers in Human Behavior 62, p. 353-363, url, doi:10.1016/j.chb.2016.03.085
(2016) Does Computational Thinking Correlate with Personality?: The Non-cognitive Side of Computational Thinking, Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, p. 51-58, New York: ACM, doi:10.1145/3012430.3012496
(2016) Mind the gap: Impact on learnability of user interface design of authoring tools for teachers, International Journal of Human Computer Studies 94, doi:10.1016/j.ijhcs.2016.04.011
(2016) Un estudio sobre la influencia de la visualización de algoritmos en la motivación de los alumnos, Francisco José García Peñalvo y Antonio José Mendes (ed.), p. 235-240, Salamanca, España: Universidad de Salamanca
(2016) Proyecto eMadrid: metodologías educativas, ludificación y calidad, XVIII Simposio Internacional de Informática Educativa, SIIE 2016, Francisco José García Peñalvo y Antonio José Mendes (ed.), p. 511-515, Ediciones Universidad de Salamanca, Colección Aquilafuente 222
(2016) Systematic Development of Dynamic Programming Algorithms Assisted by Interactive Visualization, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '16, p. 71-76, New York, New York, USA: ACM Press, url, doi:10.1145/2899415.2899450
(2016) Comparing computational thinking development assessment scores with software complexity metrics, Global Engineering Education Conference (EDUCON), 2016 IEEE, p. 1040-1045, doi:10.1109/EDUCON.2016.7474681
(2016) Interoperating Remote Laboratory Management Systems (RLMSs) for more Efficient Sharing of Laboratory Resources., Computer Standards & Interfaces 43, p. 21-29, url, doi:10.1016/j.csi.2015.07.004
(2016) Proyecto eMadrid: juegos serios y simulaciones educativas, XVIII Simposio Internacional de Informática Educativa, SIIE 2016, Francisco José García Peñalvo y Antonio José Mendes (ed.), p. 501-505, Universidad de Salamanca
(2016) Practical competenes in a MOOC through remote laboratories. Electronics remote lab integration into a MOOC, Learning with MOOCs III: Being and Learning in a Digital Age, LWMOOCS III 2016 October 2016
(2016) Design and Evaluation of OptimEx, an Experimentation System for Optimization Algorithms, ICT in Education, M.C. Marcelino, M.J., Mendes, A.J., Azevedo Gomes (ed.), p. 51-68, Cham: Springer International Publishing, url, doi:10.1007/978-3-319-22900-3_4
(2016) Una segunda evaluación de usabilidad de OptimEx, Serie de Informes Técnicos DLSI1-URJC, número 2016-02, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos, 2016, 20 págs. (ISSN 1988-8074)
(2016) Mobile Devices as Assistive Technologies for ASD: Experiences in the Classroom, International Conference of Design, User Experience, and Usability, p. 187-197, url, doi:10.1007/978-3-319-40355-7_18
(2016) Active learning through collaborative knowledge building using an automatic free-text scoring system in a b-learning environment, Behaviour & Information Technology 35(7), p. 572-585, url, doi:10.1080/0144929X.2016.1171398
(2016) MoCAS: a Mobile Collaborative Tool for Learning Scope of Identifiers in Programming Courses, International Journal of Engineering Education 32(2B), p. 969-981, url
(2016) Design and development of a responsive web application based on scaffolding learning, IEEE Global Engineering Education Conference (EDUCON 2016) – "Smart Education in Smart Cities", p. 308-313, url
(2016) Proyecto eMadrid: Recursos Educativos Abiertos y Estándares, V Congreso Español de Informática (CEDI 2016)., Ediciones Universidad de Salamanca (ed.), p. 507-511
(2016) A "Multiple Executions" Technique of Visualization, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '16, p. 59-64, New York, New York, USA: ACM Press, url, doi:10.1145/2899415.2899451
(2016) Investigating the effect of realistic projects on students' motivation, the case of Human-Computer interaction course, Computers in Human Behavior, url, doi:10.1016/j.chb.2016.07.020
(2016) Robotic Educational Tool to engage students on Engineering, Frontiers in Education 2016, FIE, IEEE (ed.)
(2016) Adapting the design and the use methodology of a Pedagogical Conversational Agent of Secondary Education to Childhood Education
(2016) Re-design of a MOOC RLMS based in Moodle, 14th Latin American and Caribbean Conference for Engineering and Technology – “Engineering Innovations for Global Sustainability”, LACCEI 2016, p. 9, pdf
(2016) Una tercera evaluación cualitativa de la comprensión de la optimalidad, Serie de Informes Técnicos DLSI1-URJC, número 2016-01, Departamento de Lenguajes y Sistemas Informáticos I, Universidad Rey Juan Carlos, 2016, 41 págs. (ISSN 1988-8074)
(2016) Un estudio sobre las preferencias de los alumnos en el diseño gráfico de visualizaciones de algoritmos, XVIII Simposio Internacional de Informática Educativa, SIIE 2016, Antonio J. García-Peñalvo, Francisco J, Mendes (ed.), p. 225-230, Salamanca, España: Universidad de Salamanca
(2016) How to use the SRec visualization system in programming and algorithm courses, ACM Inroads 7(3), p. 42-49, doi:10.1145/2948070
(2016) Learning experiences using tablets with children and people with autism spectrum disorder, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9891 LNCS, doi:10.1007/978-3-319-45153-4_81
(2016) Recursion Removal as an Instructional Method to Enhance the Understanding of Recursion Tracing, IEEE Transactions on Education 59(3), p. 161-168, url, doi:10.1109/TE.2015.2468682
(2016) Computer Science MOOCs: a Methodology for the Recording of Videos, IEEE Global Engineering Education Conference (EDUCON 2016) – "Smart Education in Smart Cities", p. 1115-1121, url
(2016) CONOCIENDO A VAN GOGH A TRAVÉS DE LA PROGRAMACIÓN DE ROBOTS EN INFANTIL. VALIDACIÓN DE UN INSTRUMENTO DE EVALUACIÓN DEL APRENDIZAJE., I Congreso Internacional de Innovación y Tecnología Educativa en Educación Infantil (CITEI, Sevilla, 21-23 abril, 2016), doi:10.13140/RG.2.2.33456.15360
(2016) Laboratories as a Service integrated into Learning Management Systems, REV 2016 – 13th International Conference on Remote Engineering & Virtual Instrumentation, p. 97-102, url
(2016) Examining the Relationship between Socialization and Improved Software Development Skills in the Scratch Code Learning Environment, Journal of Universal Computer Science 22(12), p. 1533-1557, doi:10.3217/jucs-022-12-1533
(2016) Combinando aprendizaje cooperativo y redes sociales para enseñar habilidades laborales a estudiantes con discapacidad intelectual, XVIII Simposio Internacional de Informática Educativa, SIIE 2016, J.A. García-Peñalvo,F. J., Mendes (ed.), p. 391-396, Salamanca, España: Universidad de Salamanca, url
(2016) GreedEx and OptimEx: Two tools to experiment with optimization algorithms, International Journal of Engineering Education 32(3A), url
(2016) How social are Scratch learners? A comprehensive analysis of the Scratch platform for social interactions, FLOSS Education and Computational Thinking Workshop. 12th International Conference on Open Source Systems, p. 19-26
(2016) Architecting Time-Critical Big-Data Systems, IEEE Transactions on Big Data(99), url, doi:10.1109/TBDATA.2016.2622719
(2016) From software engineering to courseware engineering, 2016 IEEE Global Engineering Education Conference (EDUCON), p. 1122-1128, Abu Dhabi: IEEE, url, doi:10.1109/EDUCON.2016.7474695
(2016) Analyzing students' intentionality towards badges within a case study using Khan academy, LAK '16 Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, p. 536-537, Edinburgh, UK: ACM New York, USA, url, doi:10.1145/2883851.2883947
(2016) Interactive activities: the key to learning programming with MOOCs, Proceedings of the European Stakeholder Summit on experiences and best practices in and around MOOCs (EMOOCS 2016), p. 319-328, url
(2016) Analyzing the Impact of Using Optional Activities in Self-Regulated Learning, IEEE Transactions on Learning Technologies 9(3), p. 231-243, url, doi:10.1109/TLT.2016.2518172
(2016) A Demonstration of ANALYSE: A Learning Analytics Tool for Open edX, Proceedings of the Third (2016) ACM Conference on Learning@ Scale, p. 329-330, Edinburgh, UK: ACM New York, USA, url, doi:10.1145/2876034.2893402
(2016) Designing educational material, 2016 IEEE Global Engineering Education Conference (EDUCON), p. 1218-1220, Abu Dhabi: IEEE, url, doi:10.1109/EDUCON.2016.7474712
(2016) Support for Augmented Reality Simulation Systems: The Effects of Scaffolding on Learning Outcomes and Behavior Patterns, IEEE Transactions on Learning Technologies 9(1), p. 46-56, url, doi:10.1109/TLT.2015.2445761
2015
(2015) Novel Design and Development of Advanced Remote Electronics Experiments, Computer Applications in Engineering Education 23(3), p. 327-336, url, doi:10.1002/cae.21602
(2015) Analysis of Integration of Remote Laboratories for Renewable Energy Courses at Jordan Universities., FIE 2015, ASEE/IEEE Frontiers in Education Conference – Launching a New Vision in Engineewring Education, ASEE/IEEE (ed.), p. 2243-2247, url, doi:10.1109/FIE.2015.7344388
(2015) Dr. Scratch: automatic analysis of scratch projects to assess and foster computational thinking, RED. Revista de Educación a Distancia 15(46), p. 1-23, pdf
(2015) Mechatronics and robotics as motivational tools in remote laboratories, 2015 IEEE Global Engineering Education Conference (EDUCON)(March), p. 118-123, url
(2015) Motivación de estudiantes en la asignatura de Interacción Persona-Ordenador con prácticas realistas, Actas del III Congreso Internacional sobre Aprendizaje, Innovación y Competitividad (CINAIC 2015)
(2015) Analyze your Scratch projects with Dr. Scratch and assess your computational thinking skills, Scratch Conference, p. 12-15
(2015) Defining the Critical Factors in the Architectural Design of Remote Laboratories, IEEE Journal of Latin-American Learning Technologies 10(4), p. 269-279, url, doi:10.1109/RITA.2015.2486388
(2015) Can educational video games increase high school students' interest in theatre?, Computers & Education 87, p. 182-191, url, doi:http://dx.doi.org/10.1016/j.compedu.2015.06.006
(2015) Introducing Mokap: a novel approach to creating serious games, 5th International Conference on Digital Health 1(1), p. 17-24, doi:DOI: http://dx.doi.org/10.1145/2750511.2750529
(2015) Highlights in the Literature Available in Serious Games for Intellectual Disabilities, Lecture Notes in Computer Science 9412, p. 95-108, url, doi:10.1007/978-3-319-25515-6
(2015) Evaluation of semi-automatically generated accessible interfaces for educational games, Computers & Education 83, p. 103-117, url, doi:10.1016/j.compedu.2015.01.002
(2015) Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE), IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10(1), p. 1-2, url, doi:10.1109/RITA.2015.2391351
(2015) Improving the predictability of distributed stream processors, Future Generation Computer Systems 52, p. 22-36, url, doi:doi:10.1016/j.future.2015.03.023
(2015) Integrating Assessment into Augmented Reality-Based Learning Environments, 2015 IEEE 15th International Conference on Advanced Learning Technologies, p. 218-222, Hualien: IEEE, url, doi:10.1109/ICALT.2015.42
(2015) Detection and evaluation of emotions in Massive Open Online Courses, Journal of Universal Computer Science 21(5), p. 638-655, url
(2015) A Software Engineering Model for the Development of Adaptation Rules and its Application in a Hinting Adaptive E-learning System, Computer Science and Information Systems 12(1), p. 203-231, url, doi:10.2298/CSIS140103084M
(2015) A library for developing real-time and embedded applications in C, Journal of Systems Architecture 61(5-6), p. 239-255, url, doi:doi:10.1016/j.sysarc.2015.03.003
(2015) Requirements for educational games in MOOCs, Global Engineering Education Conference (EDUCON), 2015 IEEE, p. 993-997, doi:10.1109/EDUCON.2015.7096094
(2015) A Literature Review of Serious Games for Intellectual Disabilities, Lecture Notes in Computer Science 9307, p. 560-563, url, doi:10.1007/978-3-319-24258-3
(2015) Videojuegos y Teatro en las escuelas., Revista Portuguesa de Pedagogía 41(1)
(2015) Creating Interactive Content in Android Devices: The Mokap Hackaton, 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. 9083, p. 287-290, url, doi:10.1007/978-3-319-18425-8
(2015) GreedExCol, a CSCL tool for experimenting with greedy algorithms, Computer Applications in Engineering Education 23(5), p. 790-804, doi:10.1002/cae.21655
(2015) Modeling the Collaborative Instructional Framework CIF for LMSs by using educational modeling languages, Revista Iberoamericana de Tecnologías del Aprendizaje, IEEE RITA 10(2), p. 43-50, doi:10.1109/RITA.2015.2417933
(2015) Developing Mathematical Thinking with Scratch: An Experiment with 6th Grade Students, Design for Teaching and Learning in a Networked World, 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Gránne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Elise Lavoué (ed.), p. 17-27, Toledo: Springer International Publishing, url, doi:10.1007/978-3-319-24258-3_2
(2015) From RGB led laboratory to servomotor control with websockets and IoT as educational tool, 2015 12th International Conference on Remote Engineering and Virtual Instrumentation (REV)(February), p. 32-36, url
(2015) Creation of Customized Remote Laboratories Using Deconstruction, IEEE Journal of Latin-American Learning Technologies 10(2), p. 69-76, url, doi:10.1109/RITA.2015.2418011
(2015) Computer programming as an educational tool in the English classroom: a preliminary study, Global Engineering Education Conference (EDUCON), 2015 IEEE , p. 961 - 966 , Tallinn: IEEE, url, doi:10.1109/EDUCON.2015.7096089
(2015) Evaluation of FLOSS by Analyzing Its Software Evolution: An Example using the Moodle Platform, Journal of Information Technology Research (JITR) 8(1), p. 62-81, url, doi:10.4018/JITR.2015010105
(2015) La visualización interactiva como apoyo al desarrollo de algoritmos de programación dinámica, Atas do XVII Simpósio Internacional de Informática Educativa (SIIE’15), Martín Llamas Nistal y Miguel Figueiredo Maria do Rosário Rodrigues (ed.), p. 195-201, Setúbal, Portugal: Escola Superior de Educação do Instituto Politécnico de Setúbal, pdf
(2015) Experiencias de evaluación de las técnicas de representación de programas soportadas por GreedEx, Versión Abierta Español Portugués – Revista Iberoamericana de Tecnologías del Aprendizaje, VAEP-RITA 3(3), p. 133-140
(2015) Influencia del esquema pedagógico y los estilos de aprendizaje sobre la motivación y la eficiencia educativa en los alumnos de Informática, Versión Abierta Español Portugués – Revista Iberoamericana de Tecnologías del Aprendizaje, VAEP-RITA 3(3), p. 167-172, pdf
(2015) The Europe Code Week (CodeEU) initiative: shaping the skills of future engineers, Global Engineering Education Conference (EDUCON), 2015 IEEE , p. 561 - 566 , Tallinn: IEEE, url, doi:10.1109/EDUCON.2015.7096025
(2015) When Opinion Request Meets Majority Search : Avoiding Fraud in On-line Review Systems ∗ ( Extended Abstract ), Proceedings of the 14th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2015), Yolum Bordini, Elkind, Weiss (ed.), p. 1805-1806, pdf
(2015) Digital and Global View of Engineering Education Using Remote Practical Competences, IEEE Journal of Latin-American Learning Technologies 10(3), p. 126-133, url, doi:10.1109/RITA.2015.2452651
(2015) Using Common Elements to Explain Electromagnetism to Childres: Remote Laboratory of Electromagnetism Crane, FIE 2015, ASEE/IEEE Frontiers in Education Conference – Launching a New Vision in Engineewring Education, ASEE/IEEE (ed.), p. 1892-1896, url, doi:10.1109/FIE.2015.7344333
(2015) Dos evaluaciones de eficiencia educativa de las familias de árboles de recursión, Serie de Informes Técnicos DLSI1-URJC, número 2015-01, Universidad Rey Juan Carlos
(2015) Lessons learned from applying social network analysis on an industrial Free/Libre/Open Source Software ecosystem, Journal of Internet Services and Applications 6(1), p. 1-27, url, doi:10.1186/s13174-015-0028-2
(2015) Online Experiments With DC/DC Converters Using the VISIR Remote Laboratory, IEEE Journal of Latin-American Learning Technologies 10(4), p. 310-318, url, doi:10.1109/RITA.2015.2486459
(2015) Dr. Scratch: A web tool to automatically evaluate Scratch projects, Proceedings of the Workshop in Primary and Secondary Computing Education, p. 132-133, New York: ACM, doi:10.1145/2818314.2818338
(2015) Towards learning resources rankings in MOOCs : A Pairwise based Reputation Mechanism, 2015 IEEE Global Engineering Education Conference (EDUCON)(March), p. 972-977, url
(2015) Work in Progress. SiLaRR: Installing, Deploying on Internet, and Using a Robotics Laboratory Remote or in Classroom with a Few Clicks, ASEE 2015 122 Annual Conference and Exhibition, ASEE (American Socierty of Engineering Education) (ed.), url
(2015) Augmented Reality-Based Simulations Embedded in Problem Based Learning Courses, Design for Teaching and Learning in a Networked World, Gráinne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Élise Lavoué (ed.), p. 540-543, Toledo: Springer International Publishing, url, doi:10.1007/978-3-319-24258-3_55
(2015) Using Video Visualizations in Open edX to Understand Learning Interactions of Students, Design for Teaching and Learning in a Networked World, p. 522-525, Toledo: Springer International Publishing, url, doi:10.1007/978-3-319-24258-3_51
(2015) A Predictive Model of Learning Gains for a Video and Exercise Intensive Learning Environment, Artificial Intelligence in Education conference, p. 760-763, Madrid: Springer International Publishing, url, doi:10.1007/978-3-319-19773-9_110
(2015) A Smartphone Application for the Collaborative Knowledge Creation Based on Reputation, IEEE International Conference on Consumer Electronics, p. 84-85, Las Vegas: IEEE, url, doi:http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7066329
(2015) Lessons learned from the design of situated learning environments to support collaborative knowledge construction, Computers & Education 87, p. 70-82, url, doi:doi:10.1016/j.compedu.2015.03.019
(2015) MyLearningMentor: A Mobile App to Support Learners Participating in MOOCs, Journal of Universal Computer Science 21(5), p. 735-753
(2015) A Framework to Design Educational Mobile-Based Games Across Multiple Spaces, Design for Teaching and Learning in a Networked World. Proceedings of the 9th European Conference on Technology Enhanced Learning, Gráinne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Élise Lavoué (ed.), p. 407-413, Toledo: Springer, url, doi:10.1007/978-3-319-24258-3_32
(2015) Assessment Activities in Massive Open On-line Courses: Assessment Activities in MOOCs, IGI, url, doi:10.4018/978-1-4666-8279-5.ch008
(2015) Evaluación para el aprendizaje aplicando revisión entre iguales: caso de estudio en una asignatura de programación, Jornadas de Innovación Educativa (JIE)
(2015) Designing a MOOC in edX: Introduction to Programming with Java - Part 1, Proceedings of the IV Jornadas de Innovación Educativa en Ingeniería Telemática
(2015) Tips and Techniques for MOOC Production, Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, p. 329-329, Vilnius: ACM, url, doi:10.1145/2729094.2754860
(2015) Who are top contributors in a MOOC? Relating participants' performance and contributions, Journal of Computer Assissted Learning
(2015) Mixing and blending MOOC Technologies with face-to-face pedagogies, Global Engineering Education Conference (EDUCON), 2015 IEEE, p. 967-971, Tallinn: IEEE, url, doi:10.1109/EDUCON.2015.7096090
2014
(2014) Prácticas basadas en casos reales en la asignatura de Interacción Persona-Ordenador del Grado de Ingeniería Informática de la Universidad Rey Juan Carlos, Actas de las V Jornadas en Innovación y TIC Educativas (JITICE 2014), p. 65-69
(2014) Non-Isolated Linear / Switching Regulated DC / DC Converter for Remote Experimentation, XI Congreso de Tecnologías, Aprendizaje y Enseñanza de la Electrónica (TAEE), url
(2014) Internationalization & Globalization of Engineering, the Twelfth LACCEI Latin American and Caribbean Conference for Engineering and Technology (LACCEI’2014)
(2014) Deconstructing remote laboratories to create Laboratories as a Service (LaaS), IEEE Global Engineering Education Conference, EDUCON(April), p. 623-629, url
(2014) Assessing semantic annotation activities with formal concept analysis, Expert Systems with Applications 41(11), p. 5495-5508, url, doi:10.1016/j.eswa.2014.02.036
(2014) Remote Laboratories for Renewable Energy Courses at Jordan Universities, the 44th Annual Frontiers in Education (FIE) Conference, p. 1143-1146, url
(2014) Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education, IEEE Transactions on Learning Technologies 7(1), Blanca Borro-Escribano, Manuel Freire, ?ngel del Blanco, Eugenio J Marchiori, Iv?n Martinez-Ortiz, Pablo Moreno-Ger, Baltasar Fern?ndez-Manj?n (ed.), doi:10.1109/TLT.2013.35
(2014) ANALYSIS OF SUCCESSFUL MODES FOR THE IMPLEMENTATION AND USE OF OPEN COURSE WARE (OCW) & OPEN EDUCATIONAL RESOURCES (OER) IN HIGHER EDUCATION. THE VIRTUAL MOBILITY CASE., RIED - Revista Iberoamericana de Educación a Distancia 17(1), p. 131 - 148, pdf
(2014) Experiences of Running MOOCs and SPOCs at UC3M, Proceedings of the IEEE Global Engineering Education Conference, EDUCON 2014 (accepted)
(2014) Accessible Games and Education: Accessibility Experiences with eAdventure, Fun for All: Translation and Accessibility Practices in Video Games, Carmen Mangiron, Pilar Orero, Minako O’Hagan (ed.), p. 67-90, Bern (Switzerland): Peter Lang AG, International Academic Publishers
(2014) Towards a low cost adaptation of educational games for people with disabilities, Computer Science and Information Systems 11(1), p. 369-391, url, doi:10.2298/CSIS121209013T
(2014) Serious Games as edX MOOC Activities, Proceedings of the 2014 IEEE Global Engineering Education Conference (EDUCON), p. 867-871
(2014) Application of Learning Analytics in educational videogames, Entertainment Computing 5(4), p. 313-322, url, doi:10.1016/j.entcom.2014.02.003
(2014) Retos de los juegos educativos, Novática(230), p. 7-13
(2014) Developing game-like simulations to formalize tacit procedural knowledge: the ONT experience, Educational Technology Research and Development 62(2), p. 227-243, url, doi:10.1007/s11423-013-9321-6
(2014) Designing your first MOOC from scratch: recommendations after teaching “Digital Education of the Future”, eMOOCs 2014
(2014) Serious games: A journey from research to application, 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, p. 1-4, IEEE, url, doi:10.1109/FIE.2014.7044052
(2014) Enhancing Higher Education Experience : The eMadrid initiative at UNED University, the 44th Annual Frontiers in Education (FIE) Conference, p. 387-390, url
(2014) Combining Remote Laboratories and Massive Open Online Courses (MOOCs) for Teaching Electronics, the Proceedings of Society for Information Technology & Teacher Education International Conference (SITE), p. 1910-1915
(2014) The color of the light: a remote laboratory that uses a smart device that connects teachers and students, at the IEEE Global Engineering Education Conference (EDUCON)(April), p. 854-860, url
(2014) Automatic detection of bad programming habits in scratch: A preliminary study, Frontiers in Education Conference (FIE), 2014 IEEE , p. 1 - 4 , Madrid: IEEE, url, doi:10.1109/FIE.2014.7044055
(2014) Innovative Learning Experiences in a Techni- Cal University Using Open Educational Resources, ASEE Annual Conference 2010(1994), p. 2000-2006
(2014) A review of webapp authoring tools for e-learning, the IEEE Global Engineering Education Conference (EDUCON)(April), p. 770-777, url
(2014) Acquisition of Practical Competences through a MOOC, the Proceedings of the 25th International Conference on College Teaching and Learning
(2014) Laboratory as a service (LaaS): A novel paradigm for developing and implementing modular remote laboratories, International Journal of Online Engineering 10(4), p. 13-21, url, doi:10.3991/ijoe.v10i4.3654
(2014) Critical Factors in the Architectural Design of Modern Educational Remote Laboratories, the 44th Annual Frontiers in Education (FIE) Conference, p. 237-244, url
(2014) A Practice-based MOOC for Learning Electronics, the IEEE Global Engineering Education Conference (EDUCON)(April), p. 969-974, url
(2014) Low-Cost Remote Laboratories for Renewable Energy in Distance Education, the 11th International Conference on Remote Engineering and Virtual Instrumentation (REV)(February), p. 106-111, url
(2014) Integration of management services for remote/virtual laboratories, IEEE Global Engineering Education Conference, EDUCON(April), p. 605-610, url
(2014) Middleware solutions for service-oriented remote laboratories: A review, IEEE Global Engineering Education Conference, EDUCON(April), p. 74-82, url, doi:10.1109/EDUCON.2014.6826071
(2014) On the integration of remote laboratories in collaborative social media platforms, XI Congreso de Tecnologías, Aprendizaje y Enseñanza de la Electrónica (TAEE), url
(2014) Middleware solutions for service-oriented remote laboratories: A review, IEEE Global Engineering Education Conference, EDUCON(April), p. 74-82, url, doi:10.1109/EDUCON.2014.6826071
(2014) Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness, Computers & Education 71, p. 1-13, url
(2014) Supporting Situated Learning Based on QR Codes with EtiquetAR App: A Pilot Study, 10th International Conference on Mobile Learning 2014 (Madrid, 28 Feb–2 Mar 2014)
(2014) Proposal for a Conceptual Framework for Educators to Describe and Design MOOCs, Journal of Universal Computer Science
(2014) Motivation and Emotions Toward Competition Systems for Education: An Empirical Study, IEEE Transactions on Education
(2014) Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness, Computers & Education 71, p. 1-13, url
(2014) Towards an Outcome-based Discovery and Recommendation of MOOCs using moocrank, eMOOCs 2014
(2014) Scaffolding self-learning in MOOCs, eMOOCs 2014
(2014) Motivation and Emotions in Competition Systems: An empirical study, IEEE Transactions on Education 57(3), p. 182-187, url, doi:10.1109/TE.2013.2297318
(2014) Children's engagement with educational iPad apps: Insights from a Spanish classroom, Computers & Education 71, p. 175-184, url
(2014) SPOCs for Remedial Education: Experiences at the Universidad Carlos III de Madrid, eMOOCs 2014
(2014) Proceedings of the European MOOC Stakeholder Summit 2014, Proceedings of the European MOOC Stakeholder Summit 2014, p. 293, P.A.U. Education, pdf
(2014) Adapting an Awareness Tool for Massive Courses: the Case of ClassON, Journal of Universal Computer Science
(2014) A Distributed Real-Time Java-Centric Architecture for Industrial Systems, Transactions on industrial informatics 10(1), p. 27-33
(2014) Augmenting Reality and Formality of Informal and Non-formal Settings to Enhance Blended Learning, IEEE Transactions on Learning Technologies in print
2013
(2013) Remote electronics lab within a MOOC: Design and preliminary results, Proceedings - 2013 2nd Experiment@ International Conference, exp.at 2013, p. 89-93, url, doi:10.1109/ExpAt.2013.6703036
(2013) Extracting reputation with knock-out tournament-based pairwise elicitation in complex social networks, 2nd International Conference on Agreements Technologies, doi:10.1007/978-3-642-39860-5_13
(2013) Expanding the boundaries of the classroom: Implementation of remote laboratories for industrial electronics disciplines, IEEE Industrial Electronics Magazine 7(1), p. 41-49, url, doi:10.1109/MIE.2012.2206872
(2013) Teaching Technology with CLIL methodology : A case study, IEEE Global Engineering Education Conference (EDUCON), p. 581-590, url
(2013) E-Learning Standards and Learning Analytics. Can Data Collection Be Improved by Using Standard Data Models?, IEEE Engineering Education Conference (EDUCON) Berlin, Germany, March 13-15, p. 1255-1261
(2013) Engineering education in Spain: One year with the Bologna process, International Conference EDUCON 2013, p. 566 - 572, Berlin, Alemania: IEEE, url, doi:10.1109/EduCon.2013.6530162
(2013) OCW-S: enablers for building sustainable Open Education Evolving OCW and MOOC, International Conference EDUCON 2013, p. 1262 - 1271, Berlin, Alemania: IEEE, url, doi:10.1109/EduCon.2013.6530269
(2013) Opportunities and challenges that offer the Open Education for European students, Event on Education: Next station, sustainable education, Madrid, España: BEST(Board of European Students of Technology – Univesidad Politécnica de Madrid)
(2013) Spanish and Latin American OpenCourseWare Repositories in Higher Education, Open Education Week, Madrid, España: OCW Consortium, url
(2013) Vignette, una interfaz sencilla para la edición de conversaciones en juegos educativos, XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2013), 17-20 septiembre 2013, p. 187-192
(2013) Using e-learning standards in educational video games, Computer Standards & Interfaces 36(1), p. 178-187, url, doi:10.1016/j.csi.2013.06.002
(2013) eCharacter, una Herramienta Libre para la Creación de Personajes para Juegos Educativos, XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2013), 17-20 septiembre 2013, Madrid, p. 193-198
(2013) LOCWD: A vocabulary for OpenCourseWare based on Linked Open Data Technologies, OCWC Global 2013, Bali, Indonesia: OCWC
(2013) Impact of open educational resources in higher education institutions in spain and latin americas through social network analysis, 2012 ASEE Annual Conference & Exposition, p. 7, url
(2013) A real picture of the current use of Open Educational Resources in Higher Education Institutions in Spain and Latin Americas through the application of emergent technologies, OCWC Global 2013, Bali, Indonesia: OCWC,
(2013) Present mobility scenarios using OCW, Open Education Week, Madrid, España: OCW Consortium, url
(2013) Using linked open data to improve the search of open educational resources for engineering students, Frontiers in Education Conference, 2013 IEEE, p. 558 - 560, Oklahoma City, Estados Unidos de América: Elsevier B.V., url
(2013) Serendipity a Faceted Search for OpenCourseWare Content, OCWC Global 2013, Bali, Indonesia: OCWC,
(2013) An architecture for extending the learning analytics support in the Khan Academy framework, TEEM Conference. Learning Analytics Track
(2013) A bi-dimensional QoS model for SOA and real-time middleware, computer systems science & engineering 4, p. 1-11
(2013) Supporting crowdsourcing in MOOC informal face-to-face meetings, Proceedings of the Workshop on Solutions that Enhance Informal Learning Recognition, WEILER 2013, co-located with Eight European Conference on Technology Enhanced Learning, EC-TEL 2013, p. 6-12, pdf
(2013) Inferring higher level learning information from low level data for the Khan Academy platform, Proceedings of the Third International Conference on Learning Analytics and Knowledge - LAK '13, p. 112, ACM Press, url
(2013) etiquetAR: Tagging Learning Experiences, EC-TEL 2013: 8th European Conference on Technology Enhanced Learning: Scaling Up Learning for Sustained Impact, p. 573-576, Springer
(2013) Ussage of DDS data-centric middleware for remote monitoring and control laboratories, Transactions on industrial informatics 9(1), p. 567-574
(2013) A generic architecture for an affective learning recommender system, Journal of Universal Computer Science
(2013) Learning Analytics at UC3M, IEEE Engineering Education, EDUCON
(2013) A Generic Architecture for Emotion-based Recommender Systems in Cloud Learning Environments, Journal of Universal Computer Science 19(14), p. 2075-2092
(2013) Collaborative learning in multi-user virtual environments, Journal of Network and Computer Applications, url
(2013) PhyMEL . A Framework to Integrate Physical , Mental and Emotional Learning in Meaningfull Experiences and Multidimensional Reports, 3rd European Immersive Education Summit, Michael Gardner, Mary Webb, Vic Callaghan, Carlos Delgado Kloos (ed.), p. 203-208, Universidad Carlos III de Madrid
(2013) A Simple Data Mulling Protocol, Transactions on industrial informatics
(2013) Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR, EC-TEL 2013: 8th European Conference on Technology Enhanced Learning: Scaling Up Learning for Sustained Impact, p. 625-626, Springer
(2013) Integrating Serious Games into e-Learning Platforms: Present and Future, 9th International Scientific Conference eLearning and software for Education, Bucharest,April 25-26, 2013
(2013) E-Learning Takes the Stage: From La Dama Boba to a Serious Game, Tecnologias del Aprendizaje, IEEE Revista Iberoamericana de 8(4), p. 197-204, doi:10.1109/RITA.2013.2285023
(2013) TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus, IEEE Journal of Latin-American Learning Technologies 8(1), p. 31-38, url, doi:10.1109/RITA.2013.2244697
(2013) Addressing Serious Games Interoperability: The eAdventure Journey, Journal Of Advanced Distributed Learning Technology 1(1), p. 60-76
(2013) Addressing drop-out and sustained effort issues with large practical groups using an automated delivery and assessment system, Computers & Education 61(null), p. 33-42, url
(2013) Stanislavky’s System as a Game Design Method: A Case Study, Digital Games Research Association (DIGRA). Atlanta 26-29 Aug. 2013
(2013) E-learning a escena: De La Dama Boba a Juego Serio, VAEP RITA 1(1), p. 51-58
(2013) Preliminary lessons from a software evolution analysis of Moodle, Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality - TEEM '13, p. 157-161, New York, New York, USA: ACM Press, url
(2013) Widget and smart devices. A different aproach for online learning scenarios BT - 2013 IEEE Global Engineering Education Conference, EDUCON 2013, March 13, 2013 - March 15, 2013, IEEE Global Engineering Education Conference (EDUCON), p. 808-812, url, doi:10.1109/EduCon.2013.6530199
(2013) Design of electronics circuits practices for an online master degree program using VISIR, IEEE Global Engineering Education Conference, EDUCON, p. 1222-1227, url, doi:10.1109/EduCon.2013.6530262
(2013) A Framework for Helping Developers in the Integration of External Tools into Virtual Learning Environments, First International Conference on Technological Ecosystem for Enhancing Multiculturality (TEEM 2013), p. 127-132, Salamanca: ACM, doi:http://dx.doi.org/10.1145/2536536.2536556
(2013) Trends in Free, Libre, Open Source Software Communities: From Volunteers to Companies / Aktuelle Trends in Free-, Libre-, und Open-Source-Software-Gemeinschaften: Von Freiwilligen zu Unternehmen, it - Information Technology 55(5), p. 173-180, url
(2013) Packing and reusing virtual web laboratories as sharable content object in wide range of educational fields, Proceedings - Frontiers in Education Conference, FIE, p. 789-794, url, doi:10.1109/FIE.2013.6684934
(2013) Towards an Adaptive System for the Evaluation of Network Services, the IEEE Frontiers in Education Conference, url
(2013) Persuading Agents to Act in the Right Way: An Incentive-Based Approach, Engineering Applications of Artificial Intelligence 26(1), p. 198-210, url
(2013) Online laboratories as a cloud service developed by students, Proceedings - Frontiers in Education Conference, FIE, p. 1081-1086, url, doi:10.1109/FIE.2013.6684994
(2013) Fingerprint verification system in tests in moodle, Revista Iberoamericana de Tecnologias del Aprendizaje 8(1), p. 23-30, url, doi:10.1109/RITA.2013.2244702
(2013) Remote Experimentation in Computer Science Degrees @ UNED, the XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE), p. 147-152
(2013) A cluster-based analisys to diagnose students' learning achievements, 2013 IEEE Global Engineering Education Conference (EDUCON), p. 1118-1123, IEEE, url, doi:10.1109/EduCon.2013.6530248
(2013) Presentation of virtual mobility scenarios, Madrid Workshop OpenCourseWare and Student Mobility, Madrid, España: OpenCourseWare EU
(2013) An XML modular approach in the building of remote labs by students: A way to improve learning, International Journal of Online Engineering (iJOE) 9(5), p. 859-864, doi:10.1109/EduCon.2013.6530207
(2013) Mining student repositories to gain learning analytics. An experience report, 2013 IEEE Global Engineering Education Conference (EDUCON), p. 1249-1254, IEEE, url
(2013) From blurry numbers to clear preferences: A mechanism to extract reputation in social networks, Expert Systems with Applications 41(5), p. 2269-2285, doi:10.1016/j.eswa.2013.09.025
(2013) Design, development and implementation of remote laboratories in distance electronics, control and computer subjects, 2013 10th International Conference on Remote Engineering and Virtual Instrumentation, REV 2013, url, doi:10.1109/REV.2013.6502903
(2013) Obtaining university practical competences in engineering by means of virtualization and cloud computing technologies, Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013(August), p. 301-306, doi:10.1109/TALE.2013.6654450
(2013) Virtual instrument systems in reality (VISIR) for remote wiring and measurement of electronic circuits on breadboard, IEEE Transactions on Learning Technologies 6(1), p. 60-72, url, doi:10.1109/TLT.2012.20
(2013) Grid Remote Laboratory Management System: Sahara Reaches Europe, International Conference on Remote Engineering and Virtual Instrumentation (REV)
(2013) Remote Laboratories embedded in an Official Engineering Master’s Degree Program, the XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2013), p. 143-146
(2013) Virtualizing DDS middleware: Performance challenges and measurements, Industrial Informatics Conference, p. 71-76
(2013) An architecture for extending the learning analytics support in the Khan Academy framework, TEEM Conference. Learning Analytics Track
(2013) Tag-based experiences for supporting collaboration at the workplace, Proceedings of the Workshop on Solutions that Enhance Informal Learning Recognition, WEILER 2013, co-located with Eight European Conference on Technology Enhanced Learning, EC-TEL 2013, p. 13-20, pdf
(2013) 3rd European Immersive Education Summit(November), p. 28-29
(2013) An Algorithm for Peer Review Matching in Massive Courses for Minimising Students' Frustration, Journal of Universal Computer Science 19(15), p. 2173-2197, url
(2013) Analysing the Impact of Built-In and External Social Tools in a MOOC on Educational Technologies, Lecture Notes in Computer Science: Scaling up Learning for Sustained Impact, Davinia Hernández-Leo, Ley Tobias, Ralf Klamma, Andreas Harrer (ed.), p. 5-18, Springer Berlin Heidelberg, url
(2013) Fostering Learners’ Interdependency Relationships in MUVEs, 3rd European Immersive Education Summit, Michael Gardner, Mary Webb, Vic Callaghan, Carlos Delgado Kloos (ed.), p. 86-93, Universidad Carlos III de Madrid
(2013) Provision of awareness of learners’ emotions through visualizations in a computer interaction-based environment, Expert Systems with Applications, Elsevier Ltd, url
(2013) Mejoras a la predictibilidad de la tecnología Java EE, Simposio de tiempo real español
(2013) Technological Support for the Enactment of Collaborative Scripted Learning Activities Across Multiple Spatial Locations, Future Generation Computer Systems In Press.
(2013) Enhancements to Google Course Builder:Assessments Visualisation, YouTube Events Collector and Dummy Data Generator, SINTICE
(2013) Knowledge Assessment within 3D Virtual Worlds, World Congress on Computer & Information Technologies, p. 124-125, IEEE
(2013) Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR, EC-TEL 2013: 8th European Conference on Technology Enhanced Learning: Scaling Up Learning for Sustained Impact, p. 625-626, Springer
(2013) Enhanced JRMP Multiplexing Headers under non-fragmented Local Area Network (LAN) Constraints, IET Electronics Letters --(--), p. 2, url
(2013) Performance Evaluation of Virtualized DDS Middleware, Simposio de tiempo real español
(2013) Validación por la Comunidad Docente de una Metodología de Aprendizaje Activo para Cursos de Programación, Jornadas de Innovación Educativa en Ingeniería Telemática JIE, (accepted, to be published), url
(2013) Herramienta web ligera para la Programación en C-concurrente, RIAI 10(4), p. 465-476, url
(2013) PhyMEL - WS Weelchair Simulator : A Preliminary Study to Increase Awareness about the Problems of Living the City in a Wheelchair, 3rd European Immersive Education Summit, Michael Gardner, Mary Webb, Vic Callaghan, Carlos Delgado Kloos (ed.), p. 210-221, Universidad Carlos III de Madrid
(2013) Repaso activo mediante el uso de mapas conceptuales: una experiencia de innovación docente, III Jornadas de Innovación Educativa en Ingeniería Telemática (JIE 2013)
(2013) Modelo basado en HMM para la detección de emociones a partir de interacciones durante el aprendizaje de desarrollo de software, Proceedings of the XI Jornadas de Ingeniería Telemática (JITEL 2013)
2013
(2013) Impact of open educational resources in higher education institutions in spain and latin americas through social network analysis, 2012 ASEE Annual Conference & Exposition, p. 7, url
2012
(2012) Web-based platform for the Information and communications technology (ICT) research in engineering education, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON), p. 1-6, IEEE, url, doi:10.1109/EDUCON.2012.6201038
(2012) Nuevo Modelo De Evaluación Asistida Por Ordenador En Educación a Distancia, RIED. Revista Iberoamericana de Educación a Distancia 15(2), p. 143-170, url, doi:10.5944/ried.2.15.603
(2012) Practical experiences on building structured remote and virtual laboratories from the student’s point of view, 42nd ASEE/IEEE Frontiers in Education Conference, IEEE (ed.), p. 962-967 (5)
(2012) Advanced Agent Technology, 10th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2011 7068, Francien Dechesne, Hiromitsu Hattori, Adriaan Mors, Jose Miguel Such, Danny Weyns, Frank Dignum (ed.), Berlin, Heidelberg: Springer Berlin Heidelberg, url, doi:10.1007/978-3-642-27216-5
(2012) COMMON MULTIDISCIPLINARY PROTOTYPES OF RE- MOTE LABORATORIES IN THE EDUCATIONAL CURRICULA OF ELECTRICAL AND COMPUTER ENGINEERING, ASEE Annual Conference, p. 2012-3227
(2012) Designing Serious Games for Adult Students with Cognitive Disabilities, Neural Information Processing, Lecture Notes in Computer Science Volume 7666 7666, Tingwen Huang, Zhigang Zeng, Chuandong Li, ChiSing Leung (ed.), p. 603-610, Springer Berlin Heidelberg, url, doi:10.1007/978-3-642-34478-7_73
(2012) Linked Data to enhance users experience with Open Education Resources, OCWC Global 2011: Celebrating 10 years of OpenCourseWare, p. 209-210, Cambridge, Massachussets, Estados Unidos de América: MIT and OpenCourseWareConsortium, url
(2012) Analysis of succesful modes for the implementation and use of OpenCourseWare (OCW) and Open Educational Resources (OER) in Higher Education, EFQUEL Innovation Conference, Granada, España: European Foundation for Quality in eLearning (EFQUEL), url
(2012) Will m-learning bring disruption into education? Advances from the eMadrid excellence network, International Conference EDUCON 2012, p. 1-2, Marraquech, Marruecos: IEEE, url
(2012) A framework for simplifying educator tasks related to the integration of games in the learning flow, Education Technology & Society 15(4), p. 305-318
(2012) e-UCM (Grupo de Investigación en e-learning), IE Comunicaciones, Revista Iberoamericana de Informática Educativa 15, p. 37-46
(2012) Preliminary Evaluation of Three Eyes-Free Interfaces for Point-and-Click Computer Games, 14th international ACM SIGACCESS conference on Computers and accessibility (ASSETS)(Interface 3), p. 265-266, doi:10.1145/2384916.2384985
(2012) Towards Universal Game Development in Education: Automatic and Semiautomatic Methodologies, 11th International Conference on Web-based Learning (ICWL 2012), p. 160-169, Sinaia, Romania: Springer
(2012) Tracing a little for big Improvements: Application of Learning Analytics and Videogames for Student Assessment, Proceedings of VS-GAMES conference 2012, 29-31 October 2012, Genoa, Italy., p. 203-209
(2012) Deploying and Debugging Educational Games Using e-Learning Standards, IEEE EDUCON 2012 Conference, p. 1113-1119, Marrakesh, Morocco: IEEE Computer Society
(2012) Video-game instruction in basic life support maneuvers, Emergencias 24, p. 433-437, url
(2012) MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students’ Motivation, Journal of Universal Computer Science 18(18), p. 2576-2598, pdf
(2012) Common multidisciplinary prototypes of remote laboratories in the educational curricula of electrical & computer engineering, 2012 ASEE Annual Conference & Exposition, San Antonio, Estados Unidos de América: American Society for Engineering Education ASEE
(2012) Semantic Technologies: Linked Data and OER, 2012 World Open Educational Resources Congress, Paris, Francia: UNESCO, pdf
(2012) OER development and promotion. Outcomes of an international research project on the OpenCourseWare model, Journal of Universal … 18(1), p. 123-141, pdf
(2012) Presentation of Scenarios, and examples of guidelines to different OCW uses to reach virtual mobility between HEI in the EU in the Workshop: Guidelines for the use of OpenCourseWare for Virtual Mobility, ONLINE EDUCA 18th International Conference on Technology Supported Learning & Training, Berlin, Alemania: ICWE
(2012) Linked OpenCourseWare Data: a demonstration of the potential use of OCW, Cambridge 2012: Innovation and Impact - Openly Collaborating to Enhance Education, p. 209-210, Cambridge, Reino Unido: Support Centre for Open Resources in Education (The Open University) and OpenCourseWareConsortium, pdf
(2012) Work in Progress: Preliminary Survey Results on the first Year of the Bologna Process in Engineering Education in Spain, Frontiers in Education Conference FIE 2012, p. 778 - 779, Seattle, Estados Unidos de América: American Society for Engineering Education (ASEE) and Institute of Electrical and Electronics Engineers (IEEE)
(2012) Innovative learning experiences in a technical university using Open Educational Resources, 2012 ASEE Annual Conference & Exposition, San Antonio, Estados Unidos de América: American Society for Engineering Education ASEE, url
(2012) Combining Linked Data and Mobiles Devices to improve access to OCW, IEEE EDUCON Education Engineering 2012–Collaborative Learning & New Pedagogic Approaches in Engineering Education, IEEE (ed.), p. 1-7, IEEE, url
(2012) Impacto de Recursos Educativos en Abierto (OER) y OCW en países de lengua española y portuguesa: Nuevas perspectivas, oportunidades abiertas, OCW Symposium on Open Education, Florianapolis, Brasil: Universidade do Sul de Santa Catarina y OpenCourseWare Consortium
(2012) Framework for the development and reuse of educational resources in the area of Information Systems Management for different degrees at a technical university, International Conference EDUCON 2012, p. 1-9, Marraquech, Marruecos: IEEE, url
(2012) The current situation of OpenCourseWare in Spain, Workshop and Training on Open Content licensing in Europe, Barcelona, España: OpenCourseWare EU
(2012) Distintos usos de OCW en la Educación Superior, Open Education Week. Jornada sobre “Concienciación en el uso de Recursos Educativos en Abierto (OER) en la UPM”, Madrid, España: UPM y OCW Consortium, url
(2012) Qué aporta Linked Data en repositorios OpenCourseWare (OCW), p. 1-79, url
(2012) A widget to recommend learning resources based on the learner affective state, Workshop on Motivational and Affective Aspects of Technology Enhanced Learning, p. 1-2
(2012) GLASS, Proceedings of the 2nd International Conference on Learning Analytics and Knowledge - LAK '12, p. 162, New York, New York, USA: ACM Press, url
(2012) Architecture for Collaborative Learning Activities in Hybrid Learning Environments, Journal of Universal Computer Science 18(15), p. 2187-2202
(2012) Towards Efficient Provision of Feedback Supported by Learning Analytics, 2012 IEEE 12th International Conference on Advanced Learning Technologies(c), p. 599-603, Ieee, url
(2012) An Adaptive and Innovative Question-driven Competition-based Intelligent Tutoring System for Learning, Expert Systems With Applications 39(8), p. 6932-6948
(2012) System orchestration support for a collaborative blended learning flow, Intelligent Adaptation and Personalization Techniques in ComputerSupported Collaborative Learning 408, Thanasis Daradoumis, Stavros N Demetriadis, Fatos Xhafa (ed.), p. 29-46, Springer-Verlag, url
(2012) A cloud-based architecture for an affective recommender system of learning resources, International Workshop on Cloud Educational Environments, p. 1-2
(2012) Susso: Seamless and Ubiquitous Single Sign-on for cloud service continuity across devices, IEEE Transactions on Consumer Electronics 58(4), p. 1425 - 1434
(2012) Monitoring student progress using virtual appliances: A case study, Computers & Education 58(4), p. 1058-1067, Elsevier Ltd, url, doi:10.1016/j.compedu.2011.12.003
(2012) Integrating Domain Experts in Educational Game Authoring: A Case Study, 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, p. 72-76, Takamatsu, Japan: IEEE, url, doi:10.1109/DIGITEL.2012.20
(2012) A narrative metaphor to facilitate educational game authoring, Computers & Education 58(1), p. 590-599, url, doi:10.1016/j.compedu.2011.09.017
(2012) MagicLearning: A Serious Game for Learning based in a Magic World, International Journal of Innovative Computing, Information and Control
(2012) Eyes-free Interfaces for Educational Games, 8th International Symposium on Computers in Education (SIIE), p. 1-13
(2012) State of Art, Initiatives and New Challenges for Virtual and Remote Labs, 2012 IEEE 12th International Conference on Advanced Learning Technologies, p. 714-715, IEEE, url, doi:10.1109/ICALT.2012.232
(2012) Putting fundamentals of electronic circuits practices online, 2012 Technologies Applied to Electronics Teaching (TAEE), p. 117-121, IEEE, url, doi:10.1109/TAEE.2012.6235419
(2012) An Architecture for Retrieving and Organizing Web Resources for Didactic Purposes, Journal of Research and Practice in Information Technology 44(2), p. 183-201, pdf
(2012) Open Source Systems: Long-Term Sustainability 378, Berlin, Heidelberg: Springer Berlin Heidelberg, url
(2012) One Step Ahead in the Future of Labs: Widgets, Ubiquity and Mobility, the Remote Eng. & Virtual Instrum. (REV) 2012
(2012) Work in Progress: Preliminary Survey Results on the First Year of the Bologna Process in Engineering Education in Spain, 42nd ASEE/IEEE Frontiers in Education Conference, 2012 IEEE (ed.), p. 778-779 (2)
(2012) Development and evolution of materials for e-learning courses in Industrial Communications, Seminario Anual de Automação, Eletrónica Industrial e Instrumentação (SAAEI), p. 824-828
(2012) Practical experiences on building structured remote and virtual laboratories from the student's point of view, Proceedings - Frontiers in Education Conference, FIE, doi:10.1109/FIE.2012.6462264
(2012) Ubiquitous anotation and a collaborative open mobile augmented reality, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON), p. 1-5, IEEE, url, doi:10.1109/EDUCON.2012.6201201
(2012) Innovative Learning Experiences in a Technical University Using Open Educational Resources, 2012 ASEE Annual Conference, 2012 ASEE Annual Conference (ed.), url
(2012) A synchronous on-line competition software to improve and motivate learning, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON), p. 1-8, IEEE, url
(2012) LTCS (Learning Technologies and Collaborative Systems), UNED, IE Comunicaciones Revista Iberoamericana de Informática Educativa(15), p. 113-122, url
(2012) Sistema de Verificación por Huella Dactilar en Exámenes en Moodle, Revista Iberoamericana de Tecnologías del/da Aprendizaje/Aprendizagem (IEEE-RITA) 7(1), p. 37-45, url
(2012) Structured remote laboratory development, 2012 Technologies Applied to Electronics Teaching (TAEE), p. 314-319, IEEE, url, doi:10.1109/TAEE.2012.6235457
(2012) Challenges of applying online learning tools in distance learning courses, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON), p. 1-7, IEEE, url, doi:10.1109/EDUCON.2012.6201133
(2012) European Online Master Degree Program for Addressing Labor Market Demands, International Journal of Online Engineering (iJOE) 8(7), url
(2012) Shareable educational architectures for remote laboratories, 2012 Technologies Applied to Electronics Teaching (TAEE), p. 122-127, IEEE, url, doi:10.1109/TAEE.2012.6235420
(2012) On the design of remote laboratories, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON), p. 1-6, Marrakesh: IEEE, url, doi:10.1109/EDUCON.2012.6201065
(2012) Hybrid educational worlds, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON), p. 1-7, IEEE, url
(2012) State-of-the-art remote laboratories for industrial electronics applications, 2012 Technologies Applied to Electronics Teaching (TAEE), p. 359-364, IEEE, url, doi:10.1109/TAEE.2012.6235465
(2012) VISIR: Experiences and Challenges, International Journal of Online Engineering (iJOE) 8(1), p. pp. 25-32, url, doi:10.3991/ijoe.v8i1.1879
(2012) Labor-oriented online master degree program, 2012 9th International Conference on Remote Engineering and Virtual Instrumentation (REV), p. 1-7, IEEE, url, doi:10.1109/REV.2012.6293115
(2012) Work in progress: Extending a LMS with social capabilities: Integrating Moodle into Facebook, Proceedings - Frontiers in Education Conference, FIE, doi:10.1109/FIE.2012.6462316
(2012) DIEEC (Departamento de Ingeniería Eléctrica, Electrónica y de Control), UNED, Revista Iberoamericana de Informática Educativa (IE Comunicaciones) 15(9), p. 27-36, url
(2012) Peeking into the black box: visualising learning activities, International Journal on Technology Enhanced Learning, p. To Appear
(2012) Composing and scheduling service-oriented applications in time-triggered distributed real-time Java environments, Concurrency and Computation 26, p. 152-193
(2012) Key Action Extraction for Learning Analytics, European Conference on Technology Enhanced Learning (ECTEL), p. 1-14, Springer
(2012) Embedding Augmented Reality Experiences in E-books, 2nd European Immersive Education Summit, Michael Gardner, Francois Garnier, Carlos Delgado Kloos (ed.), p. 128-133, Madrid: Universidad Carlos III de Madrid
(2012) A cost-effective, scalable orchestration to promote student sustained effort in large enrollment courses, Computers & Education, p. To appear
(2012) Coverage metrics for learning-event datasets based on client-side monitoring, Workshop on Bootstrapping Learning Analytics (BLA’12) held at the 12th IEEE International Conference on Advanced Learning Technologies (ICALT), url
(2012) Using bluetooth to implement a pervasive indoor positioning system with minimal requirements at the application level, Mobile Information Systems 8, p. 73-82, doi:10.3233/MIS-2012-0132
(2012) Will m-Learning bring Disruption into Education? Advances from the eMadrid Excellence Network, EDUCON 2012: IEEE Annual Global Engineering Education Conference, April 2012, Marrakech, Morocco(June), IEEE Press (ed.)
(2012) Let me see... Analytics in learning environments, p. pages
(2012) Gradient UC3M. Revista Iberoamericana de Informática Educativa, Revista Iberoamericana de Informática Educativa IE Comunicaciones 15, p. 75-84
(2012) Virtualization Increases Institutional Knowledge of Student Learning Activities, Educause Online Review(July/August), url
(2012) Gradient, UC3M, IE Comunicaciones 15, p. 75-84, url
(2012) Enhancing orchestration of lab sessions by means of awareness mechanisms, EC-TEL 2012, url
(2012) Dynamic Customization of eTextBooks, Proceedings of the 1st International Workshop on Cloud Education Environments (WCLOUD 2012), Alexander Mikroyannidis, Rocael Hernández Rizzardini, Hans-Christian Schmitz (ed.), p. 18-21, pdf
(2012) Learning analytics in the LMS: Using browser extensions to embed visualizations into a Learning Management System, Workshop Towards Theory and Practice of Teaching Analytics
(2012) Group formation in learning flow activities across virtual and physical spaces, Workshop Across Spaces in conjunction with the 6th European Conference on Technology Enhanced Learning, Davinia Hernández-Leo, Carlos Delgado Kloos, Juan I. Asensio Pérez (ed.), p. 13-16, pdf
(2012) Managing Assessment Resources in the Open ICOPER Content Space, Collaborative Learning 2.0: Open Educational Resources, Alexandra Okada, Teresa Connolly, Peter J. Scott (ed.), p. 451, IGI Global, url, doi:10.4018/978-1-4666-0300-4
(2012) GLASS : A Learning Analytics Visualization Tool, International Conference on Learning Analytics and Knowledge LAK 2012(May), p. 2-3, ACM New York, USA
(2012) M-learning will disrupt educational practices, Global Engineering, p. (To appear), url
(2012) Enhancing privacy and dynamic federation in IdM for consumer cloud computing, IEEE Transactions on Consumer Electronics 58(1), p. 95-103, doi:10.1109/TCE.2012.6170060
(2012) Impact of an Augmented Reality System on Students Motivation for a Visual Art Course, Computers & Education, url, doi:http://dx.doi.org/10.1016/j.compedu.2012.03.002
(2012) Discovering the campus together: A mobile and computer-based learning experience, Journal of Network and Computer Applications 35(1), p. 176-188, url
(2012) Creating Test Questions for 3D Collaborative Virtual
Worlds: the WorldOfQuestions Authoring Environment, Journal of Universal Computer Science 18(18), p. 2556-2575, pdf
2012
(2012) Advanced Agent Technology, 10th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2011 7068, Francien Dechesne, Hiromitsu Hattori, Adriaan Mors, Jose Miguel Such, Danny Weyns, Frank Dignum (ed.), Berlin, Heidelberg: Springer Berlin Heidelberg, url, doi:10.1007/978-3-642-27216-5
(2012) Linked Data to enhance users experience with Open Education Resources, OCWC Global 2011: Celebrating 10 years of OpenCourseWare, p. 209-210, Cambridge, Massachussets, Estados Unidos de América: MIT and OpenCourseWareConsortium, url
2011
(2011) Applications and Security in the Practical Competitiveness Implementation within Learning Environments, ARBOR Ciencia, Pensamiento y Cultura 187(Extra_3 (2011)), p. 135-151, url, doi:10.3989/arbor.2011.Extra-3n3136
(2011) Remote Labs as Learning Services in the Educational Arena, IEEE Global Engineering Education Conference (EDUCON), p. 1189-1194
(2011) Sobre la dedicación temporal del profesor social, Actas de las VI Jornadas de Innovación Pedagógica ADA Madrid
(2011) Remote laboratories for electrical & electronic subjects in new engineering grades, 2011 Promotion and Innovation with New Technologies in Engineering Education, FINTDI 2011, Conference Proceedings, doi:10.1109/FINTDI.2011.5936416
(2011) Modelling the Aggregation of Multimedia Data to Connect the Inputs and Outcomes of a Variety of Tools, 2011 IEEE 11th International Conference on Advanced Learning Technologies, p. 381-383, IEEE, url, doi:10.1109/ICALT.2011.120
(2011) Biometric Verification System in Moodle & their Analysis in Lab Exams, EUROCON - International Conference on Computer as a Tool, p. 5 págs en CD-ROM
(2011) Are Engineering Students Decreasing? A Spanish Case Study, IEEE Global Engineering Education Conference (EDUCON), p. 242-251
(2011) Aprendizaje y Laboratorios, Actas del Seminario de Investigación en Tecnologías de la Información Aplicadas a la Educación (SITIAE 2011), In M. R. Sanchez & J. A. V. Iturbide (ed.)
(2011) Design of Practical Activities in Electronics Using Visir Remote Laboratories, VII International Conference on Engineering and Computer Education - ICECE '2011, p. 4 págs. en CD-ROM, Guimarães, (Portugal): COPEC
(2011) Producción de Contenidos y Autoría Basada en Estándares de e-learning, IEEE-RITA 6(3), p. 133-139, pdf
(2011) Getting Started with Mendeley, Mendeley Desktop, p. 1-16, London: Mendeley Ltd., url
(2011) A proposal for automatic evaluation in a compiler construction course, ITiCSE '11: 16th annual joint conference on Innovation and technology in computer science education -, p. 308-312, New York, New York, USA: ACM Press, url, doi:10.1145/1999747.1999833
(2011) VISIR Deployment in Undergraduate Engineering Practices, 41st ASEE/IEEE Frontiers in Education Conference, p. 7 págs. en CD-ROM, Rapid City, (USA): ASEE/IEEE, url
(2011) Harnessing Clouds for E-Learning: New Directions Followed by UNED, IEEE Global Engineering Education Conference (EDUCON), p. 412-416
(2011) Work in Progress - Design of Interactive Learning Objects for Improvement of Digital Electronics Teaching and Learning in High School and Distance Learning Universities, 41st ASEE/IEEE Frontiers in Education Conference, p. 2 págs. en CD-ROM, Rapid City, (USA): ASEE/IEEE, url
(2011) New Trends from Libre Software that May Change Education, 2011 EDUCON
(2011) ¿Decrecen los estudiantes de Ingeniería? España como caso de estudio, FINTDI - II Conferencia Internacional en fomento e Innovación con Nuevas Tecnologías en la docencia de la Ingeniería, p. 10 págs en CD-ROM
(2011) Remote Experimentation in the Electronic Engineering Field: VISIR@UNED, VII International Conference on Engineering and Computer Education - ICECE '2011
(2011) Sistema de verificación por huella dactilar en exámenes en Moodle, FINTDI - II Conferencia Internacional en fomento e Innovación con Nuevas Tecnologías en la docencia de la Ingeniería, p. 9 págs en CD-ROM
(2011) Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games, Intelligent Learning Systems and Advancements in Computer-Aided Instruction: Emerging Studies, Quin Jin (ed.), p. 114-163
(2011) Extensible multi-platform educational game framework, Proceedings of The 10th International Conference on Web-based Learning (ICWL 2011)
(2011) Are Engineering students decreasing? Spain study case, Promotion and Innovation with New Technologies in Engineering Education (FINTDI), 2011, p. 1 - 10, Teruel, España: IEEE Capítulo Español Sociedad Educación, EDUQTECH, doi:10.1109/FINTDI.2011.5945975
(2011) The eMadrid Network and the Open Education, Open Education Week, Madrid, España: http://www.emadridnet.org/es/openeducationweek
(2011) Finding OERs with Social-Semantic Search, IEEE EDUCON Education Engineering 2011, Michael E. Auer, A. Y. Al-Zoubi, Edmundo Tovar (ed.), p. 1-6, Amman, Jordan: IEEE, doi:ISBN 978-1-61284-641-5
(2011) Web Semántica & TV Social: Nuevos retos para los entornos de aprendizaje, Seminario eMadrid sobre “"Web Semántica: Experiencias, estado actual y tendencias", Madrid, España: Red eMadrid y UPM, url
(2011) Reusable and interoperative specifications for OERs based on standards, IEEE Global Engineering Education Conference EDUCON 2011, p. 763 - 770, Amman, Jordania: IEEE, url
(2011) Implementation of social and semantic tools into open educational resources production, IEEE Global Engineering Education Conference EDUCON 2011, p. 712 - 720, Amman, Jordania: IEEE, url
(2011) Use of LMS Functionalities in Engineering Education, Frontiers in Education Conference FIE 2011, p. S1G-1 - S1G-6, Rapid City, Estados Unidos de América: American Society for Engineering Education (ASEE) and Institute of Electrical and Electronics Engineers (IEEE), url
(2011) The experience of implementing a communication skills assessment in the first year course for undergraduate computing engineering students: A tool for further development of an international curriculum, IEEE Global Engineering Education Conference EDUCON 2011, p. 1081 - 1087, Amman, Jordania: IEEE, url
(2011) Quality model proposal for educational material production in OCW sites, IEEE Global Engineering Education Conference EDUCON 2011, p. 1074 - 1080, Amman, Jordania: IEEE, url
(2011) The use of conference articles as learning objects: Implementation in TAEE and EDUCON conferences, EUROCON 2011 - International Conference on Computer as a Tool - Joint with Conftele 2011, p. 1-4, Lisbon, Portugal: Elsevier B.V, url
(2011) Are engineering students decreasing? A Spanish case study, IEEE Global Engineering Education Conference EDUCON 2011, p. 242 - 251, Amman, Jordania: IEEE, url
(2011) Open learning: Advances in the eMadrid excellence network, IEEE Global Engineering Education Conference EDUCON 2011, p. 166 - 170, Amman, Jordania: IEEE, url
(2011) Deciding on Different Hinting Techniques in Assessments for Intelligent Tutoring Systems, International Journal of Innovative Computing, Information and Control 7(1), p. 841-858, pdf
(2011) Orchestration and feedback in lab sessions: improvements in quick feedback provision, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 424-429, url, doi:10.1007/978-3-642-23985-4
(2011) Framework for Contextualized Learning Ecosystems, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 260-270, Springer, url, doi:10.1007/978-3-642-23985-4_21
(2011) Generic Service Integration in Adaptive Learning Experiences using IMS Learning Design, Computers & Education 57(1), p. 1160 - 1170, url, doi:10.1016/j.compedu.2010.12.007
(2011) Computational Science and Its Applications - ICCSA 2011, International Conference on Computational Science and its Applications 6785, Beniamino Murgante, Osvaldo Gervasi, Andrés Iglesias, David Taniar, Bernady O. Apduhan (ed.), p. 488-501, Berlin, Heidelberg: Springer Berlin Heidelberg, url, doi:10.1007/978-3-642-21898-9
(2011) Architecture for Collaborative Learning Activities in Hybrid Learning Environments, Learning Activities Across Physical and Virtual Spaces (Across Spaces). Proceedings of the AcrossSpaces11 Workshop in conjunction with the EC-TEL 2011, Davinia Hernández-Leo, Carlos Delgado-Kloos, Juan I. Asensio-Pérez (ed.), p. 33-36
(2011) Orchestration Framework for Learning Activities in Augmented Reality Environments, Learning Activities Across Physical and Virtual Spaces (AcrossSpaces). Proceedings of the AcrossSpaces11 Workshop in conjunction with the EC-TEL 2011, Davinia Hernández-Leo, Carlos Delgado Kloos, Juan I. Asensio-Pérez (ed.), p. 17-20
(2011) Computer Assisted Assessment within 3D Virtual Worlds, 1st. European Immersive Education Submmit, E-iED2011, Carlos Delgado Kloos, José Jesús García Rueda, María Blanca Ibáñez (ed.), p. 55-65
(2011) Connecting Virtual Worlds with the Real World for Learning a Foreign Language, IEEE Internet Computing 15(6), p. 44-47, url, doi:10.1109/MIC.2011.78
(2011) Towards combining individual and collaborative work spaces under a unified e-portfolio, International Conference on Computational Science and its Applications, B Murgante (ed.), p. 488-501, Lecture Notes in Computer Science, Vol. 6785, Springer Verlag.
(2011) Introducing Accessibility Features in an Educational Game Authoring Tool: The
(2011) Enhancing Moodle to Support Problem Based Learning: The Nucleo experience, 2nd IEEE Engineering Conference (EDUCON 2011), p. 1177-1182, Amman, Jordan: IEEE
(2011) A visual language for the creation of narrative educational games, Journal of Visual Languages & Computing Computing 22(6), p. 443-452
(2011) Integration of a Physics Engine into an Adventure Game Platform, New Trends in Engineering Education Workshop, pp 5-10. In Conjuction with the VII International Conference on Engineering and Computer Education - ICECE 2011, p. 5-10
(2011) Applying sonification to improve accessibility of point-and-click computer games for people with limited vision, 25th BCS Conference on Human-Computer Interaction
(2011) Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos, IEEE-RITA 6(3), p. 118-127
(2011) New Technology Trends In Education: Seven Years Of Forecasts And Convergence, Computers & Education, url, doi:10.1016/j.compedu.2011.04.003
(2011) Using Collaborative Concept Maps for Coordination and Knowledge-sharing in Learning Communities for Science, 2011 IEEE 11th International Conference on Advanced Learning Technologies, p. 558-562, IEEE, url, doi:10.1109/ICALT.2011.170
(2011) dotLAB: Integrating Remote Labs in dotLRN “Integration of Web Labs and Learning Management Systems”, IEEE Global Engineering Education Conference (EDUCON), p. 111-117
(2011) Use of E-learning functionalities and standards: The Spanish case, IEEE Transactions on Education 54(4), p. 540-549, doi:10.1109/TE.2010.2090154
(2011) A New Node in the VISIR Community, REV2011 - Remote Engineering & Virtual Instrumentation, p. 7 págs. en CD-ROM, Brasov (Romania): International Association of Online Engineering (IAOE) & Transylvania University
(2011) ENHANCING MAS ENVIRONMENTS WITH ORGANIZATIONAL MECHANISMS, International Journal on Artificial Intelligence Tools 20(04), p. 663-690, url, doi:10.1142/S0218213011000395
(2011) Proposal of an Auto-Evaluation Framework for the Learning of Network Services, IEEE Global Engineering Education Conference (EDUCON), p. 392-395
(2011) State of the art of frameworks and middleware for facilitating mobile and ubiquitous learning development, Journal of Systems and Software 84(11), p. 1891-1883, url, doi:10.1016/j.jss.2011.06.042
(2011) New Technologies Applied in the Educational Process, IEEE Global Engineering Education Conference (EDUCON), p. 575-584
(2011) Learning Management Systems and Online Labs within Virtual Worlds, REV2011 - Remote Engineering & Virtual Instrumentation, p. 5 págs. en CD-ROM, Brasov (Romania): International Association of Online Engineering (IAOE) & Transylvania University
(2011) Open Learning: Advances in the eMadrid Excellence Network, IEEE Global Engineering Education Conference (EDUCON), p. 1166-1170
(2011) The use of conference articles as learning objects-Implementation in TAEE and EDUCON conferences, EUROCON - International Conference on Computer as a Tool, p. 5 págs. en CD-ROM
(2011) Remote Laboratories for Electrical & Electronic Subjects in New Engineering Grades, FINTDI - II Conferencia Internacional en fomento e Innovación con Nuevas Tecnologías en la docencia de la Ingeniería, p. 6 págs. en CD-ROM
(2011) VISIR Deployment in Undergraduate Engineering Practices, 41st ASEE/IEEE Frontiers in Education Conference, p. 7 págs. en CD-ROM, Rapid City, (USA): ASEE/IEEE, url
(2011) Implementing Gymkhanas with Android Smartphones: a Multimedia M-Learning Game, EDUCON 2011(11)
(2011) An application for the collaborative development of semantic content, 2011 Frontiers in Education Conference (FIE), p. T4E-1-T4E-6, IEEE, url
(2011) E-learning en las nubes : Direcciones seguidas por la UNED, FINTDI 2011: Promotion and Innovation with new Technologies in Engineering Education International Conference, p. 345-348, pdf
(2011) Applying a Assessment Tool in Distance Learning Education, 41st ASEE/IEEE Frontiers in Education Conference, p. 8 págs. en CD-ROM, Rapid City, (USA): ASEE/IEEE, url
(2011) Engineering education: Importance and relevance of ubiquitous technologies, 2011 IEEE GCC Conference and Exhibition (GCC), p. 245-246, Dubai, Emiratos Árabes: IEEE, url, doi:10.1109/IEEEGCC.2011.5752499
(2011) Towards a Better Deployment of Remote Laboratories in Undergraduate Engineering Education, Using Remote Labs in Education: Two Little Ducks in Remote Experimentation, J. G. Zubía and G. R. Alves (ed.), p. 464 págs., Bilbao, Spain: University of Deusto, url
(2011) E-learning con Competencias Practicas: Integración de Sistema de Gestión de Aprendizaje y Laboratorios, Actas del Seminario de Investigación en Tecnologías de la Información Aplicadas a la Educación (SITIAE 2011), Manuel Rubio Sánchez y J. Ángel Velázquez Iturbide (ed.), p. 13-29
(2011) A video-message evaluation tool integrated in the UNED e-learning platform, 2011 Frontiers in Education Conference (FIE), p. F3C-1-F3C-6, IEEE, url, doi:10.1109/FIE.2011.6142995
(2011) Evaluación Remota y Automática dentro del EEES para los Servicios de Red, FINTDI 2011: Promotion and Innovation with new Technologies in Engineering Education International Conference, p. 333-336, pdf
(2011) New trends from libre software that may change education, 2011 IEEE Global Engineering Education Conference (EDUCON), p. 1183-1188, IEEE, url
(2011) Implementation of a remote laboratory for practices in FPGAs Programmable Logic Devices, exp.at’11 – Remote and Virtual Labs, p. 6 págs. en CD-ROM, Lisbon, Portugal: Universidade de Coimbra, Faculdade de Engenharia da Universidade do Porto, Fundação Calouste Gulbenkian
(2011) Aplicaciones y seguridad en la implementación de competencias prácticas en entornos de gestión del aprendizaje, Arbor 187(Extra_3), p. 135-151, doi:10.3989/arbor.2011.Extra-3n3136
(2011) Orchestrating Learning Activities in 3D Virtual Worlds : IMS-LD in Open Wonderland, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 455-460, Springer, url, doi:10.1007/978-3-642-23985-4_38
(2011) FamTV: An architecture for presence-aware personalized television, IEEE Transactions on Consumer Electronics 57(1), IEEE, doi:10.1109/TCE.2011.5735473
(2011) Towards the design of learning scenarios combining activities across multiple spaces, Workshop Across Spaces in conjunction with the 6th European Conference on Technology Enhanced Learning, Davinia Hernández-Leo, Carlos Delgado Kloos, Juan I. Asensio Pérez (ed.), p. 9-12, pdf
(2011) User Identity Issues in Mashups for Learning Experiences using IMS Learning Design, International Journal of Technology Enhanced Learning 3(1), p. 80-92, url, doi:10.1504/IJTEL.2011.039065
(2011) Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configuration Courses, IEEE Transactions on Education(99), url, doi:10.1109/TE.2011.2131652
(2011) Towards Flexibility on IMS Learning Design Scripts, Frontiers in Education Conference 121(3), p. T1E-1 - T1E-6, IEEE, url
(2011) Open Learning: Advances in the eMadrid Excellence Network, EDUCON 2011: IEEE Annual Global Engineering Education Conference, 4-8 April 2011, Amman, Jordan, url
(2011) Automatic Discovery of Complementary Learning Resources, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 327-340, Springer, url, doi:10.1007/978-3-642-23985-4
(2011) SubCollaboration: Large Scale Group Management in Collaborative Learning, Software - Practice and Experience
(2011) Learning a Foreign Language in a Mixed-Reality Environment, IEEE Internet, url
(2011) Towards Parallel Educational Worlds, EDUCON 2011: IEEE Annual Global Engineering Education Conference, 4-8 April 2011, Amman, Jordan, url
(2011) Achieving IPTV service portability through delegation, IEEE Transactions on Consumer Electronics 57(2), p. 492-499
(2011) Design and Implementation of a
3D Multi-User Virtual World for Language Learning
, Educational Technology & Society 14(4), p. 2-10, url
(2011) Usage Pattern Recognition in Student Activities, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 341-355, Springer, url, doi:10.1007/978-3-642-23985-4_27
(2011) A Distributed Collaborative System for Flexible Learning Content Production and Management, Software Practice and Experience In print, p. (In print), Australian Computer Society
(2011) Orchestration of learning activities through the integration of third-party services in IMS Learnig Design
(2011) Proposal of an Auto-Evaluation Framework for the Learning of Network Services, IEEE Global Engineering Education Conference EDUCON, p. 392-395
(2011) Course Quality Improvement using Mid-semester Feedback, International Journal on Technology Enhanced Learning 3(4), p. 366-376, doi:10.1504/IJTEL.2011.041280
(2011) Course Evaluation for Technology Enhanced Learning: Current Status in Europe, International Journal of Technology Enhanced Learning(To be published)
(2011) Towards the Prediction of User Actions on Exercises with Hints Based on Survey Results, EC-TEL 2011: Towards Ubiquitous Learning: 6th European Conference of Technology Enhanced Learning, 20-23 September 2011, Palermo (Italy), Proceedings LNCS 6964, Carlos Delgado Kloos, Denis Gillet, Raquel M Crespo García, Fridolin Wild, Martin Wolpers (ed.), p. 525-530, Springer, url, doi:10.1007/978-3-642-23985-4_50
2010
(2010) An Effective Way to Plan a Course for EHEA Subjects: Translating Didactical Guides for a Planning Model, IEEE FIE 2010 Conference, url
(2010) Work in Progress - Support for Mobile Collaborative Learning Applications, IEEE FIE 2010 Conference, url
(2010) Enabling Innovations in Mobile-Learning: A Context-aware and Service-based Middleware, International Journal on Advances in Software 3 nr 1&2, p. 175-185, pdf
(2010) CARDS: A Metamodel Approach to Aggregate Outcomes of Learning Tools, ICALT 2010: IEEE International Conference on Advanced Learning Technologies, p. 156-157, url, doi:10.1109/ICALT.2010.50
(2010) M2Learn: Framework abierto para el desarrollo de aplicaciones para el aprendizaje móvil y ubicuo, Revista Iberoamericana de Tecnologias del Aprendizaje 5(4), p. 138-145, url
(2010) An e-learning Role Playing Game: Trials using LMS (Moodle) and Micro-Blogging (Twitter), Jornadas de Innovación y TIC Educativas - JITICE 2010
(2010) The UNED’s Interoperable Virtual Campus Service Management Architecture, IEEE FIE 2010 Conference, url
(2010) robles_barahona_prieto, Actas de las V Jornadas de Innovación Pedagógica ADA Madrid
(2010) M2Learn: Towards a homogeneous vision of advanced mobile learning development, IEEE EDUCON 2010 Conference, p. 569-574, url
(2010) Autenticación por huella dactilar en sistemas de gestión de aprendizaje y su análisis empírico en estudiantes de ingeniería, p. 360
(2010) Web Tests in LMS using Fingerprint Identification, IEEE ICALT Conference, url
(2010) Introduciendo Criterios de Accesibilidad en una Herramienta de Juegos Educativos:
(2010) Application of a low-cost web-based simulation to improve students' practical skills in medical education, International Journal of Medical Informatics 79(6), p. 459-67, pubmed, doi:10.1016/j.ijmedinf.2010.01.017
(2010) Meta-análisis del proyecto TAEE aplicacando análisis de redes sociales, IX Congreso de Tecnologías Aplicadas a la Enseñanza de la Electrónica 2010, p. 241-249, Madrid, España: UPM-Servicio de Publicaciones-EUI-UPM
(2010) Technical congress proceedings as a reusable digital objects educational source, IEEE Education Engineering Conference, EDUCON 2010, p. 423 - 428, Madrid, España: UPM-Servicio de Publicaciones- EUI-UPM, url, doi:10.1109/EDUCON.2010.5492547
(2010) Usage of social and semantic web technologies to design a searching architecture for software requirement artefacts, IET Software 4(6), p. 407-417, url, doi:10.1049/iet-sen.2010.0046
(2010) Use of e-learning functionalities: Results of a survey along Spain, IEEE EDUCON 2010 Conference, p. 1441-1450, Madrid, España: IEEE, url, doi:10.1109/EDUCON.2010.5492359
(2010) Uso de EduCommons para la producción de contenidos en la Oficina OCW de la UPM, Seminario eMadrid sobre “Contenidos Educativos Abiertos”, Madrid, España: Red eMadrid y UPM, url
(2010) An Approach for Description of Open Educational Resources based on Semantic Technologies, IEEE EDUCON Education Engineering 2011Engineering Education, Manuel Castro, Edmundo Tovar, Michael Auer, Manuel P. Blázquez (ed.), p. 1111-1119, Madrid, Spain: IEEE, url, doi:10.1109/EDUCON.2010.5492453
(2010) Meta-analysis of the TAEE project applying social network analysis, IEEE Education Engineering Conference, EDUCON 2010, p. 129 - 136, Madrid, España: UPM-Servicio de Publicaciones-EUI-UPM, doi:10.1109/EDUCON.2010.5493061
(2010) A quality model of OpenCourseWare applied to Engineering courses, 2010 ASEE Annual Conference and Exposition, Louisville, Estados Unidos de América: American Society for Engineering Education (ASEE), url
(2010) Servicios para plataformas educativas, laboratorios y aplicaciones, IX Congreso de Tecnologías Aplicadas a la Enseñanza de la Electrónica 2010, p. 687 - 696, Madrid, España: UPM-Servicio de Publicaciones-EUI-UPM
(2010) Measuring collaboration and creativity skills through rubrics: Experience from UTPL collaborative social networks course, IEEE Education Engineering Conference, EDUCON 2010, p. 1511-1516, Madrid, España: UPM-Servicio de Publicaciones- EUI-UPM, url, doi:10.1109/EDUCON.2010.5492349
(2010) Congresos TAEE - Del proyector de transparencias a los objetos educativos y los metadatos, IX Congreso de Tecnologías Aplicadas a la Enseñanza de la Electrónica 2010, p. 217 - 228, Madrid, España: UPM-Servicio de Publicaciones- EUI-UPM
(2010) Design study of OER-CC ontology A semantic web approach to describe Open Educational Resources, 2010 10th IEEE International Conference on Advanced Learning Technologies, Mohamed Jemni, Kinshuk, Demetrios Sampson, J. Michael Spector (ed.), p. 207-209, Sousse, Tunisia: IEEE Computer Society, url, doi:10.1109/ICALT.2010.64
(2010) A Supporting System for Adaptive Peer Review based on Learners ' Profiles, Proceedings of the Workshop on Computer-Supported Peer Review in Education CSPRED-2010, p. 22-31
(2010) Authoring of Probabilistic Sequencing in Adaptive Hypermedia with Bayesian Networks, Journal of Universal Computer Science 16(19), p. 2801-2820, url, doi:10.3217/jucs-016-19-2801
(2010) Assessment in 3D Virtual Worlds: QTI in Wonderland, Congreso Iberoamericano de Informática Educativa, p. 410-417, pdf
(2010) Behavior Effect of Hint Selection Penalties and Availability in an Intelligent Tutoring System, ITS 2010: 10th International Confererence on Intelligent Tutoring Systems: Bridges to Learning, Pittsbugh, USA, 14-18 June 2010, Vincent Aleven, Judy Kay, Jack Mostow (ed.), p. 384-386, Springer Berlin / Heidelberg, url, doi:10.1007/978-3-642-13437-1_78
(2010) Exploring Document Clustering Techniques for Personalized Peer Assessment in Exploratory Courses, Computer-Supported Peer Review in Education Workshop (CSPRED-2010), Ilya Goldin, Peter Brusilovsky, Christian Schunn, Kevin Ashley, I-Han Hsiao (ed.), p. 70-74, pdf
(2010) Assessment of Knowledge and Competencies in 3D Virtual Worlds: A Proposal, KCKS 2010: Key Competencies in the Knowledge Society, World Computer Congress, Brisbane, Australia, 20-23 Sept. 2010, p. 165-176, Brisbane: Springer Boston, url, doi:10.1007/978-3-642-15378-5_16
(2010) Towards the Generalization of Game-based Learning: Integrating Educational Video Games in LAMS, 10th International Conference on Advanced Learning Technologies (ICALT 2010), p. 644-648, Sousse, Tunisia: IEEE, url, doi:10.1109/ICALT.2010.183
(2010) Adventure Games and Language Learning, First International Workshop on Technological Innovation for Specialized Linguistic Domains: Theoretical and Methodological Perspectives (TISLID 10), p. 1-9
(2010) Experiences in using a MUVE for enhancing motivation in engineering education, IEEE EDUCON 2010 Conference, p. 775-782, Ieee, url, doi:10.1109/EDUCON.2010.5492498
(2010) Integrating Educational Video Games in LAMS: The
(2010) Extending a Game Authoring Tool for Ubiquitous Education, Third IEEE International Conference on Ubi-media (U-Media), p. 171-178, Zhejiang Normal University, Jinhua, China: IEEE, doi:10.1109/UMEDIA.2010.5544476
(2010) CS Training: Introducing Mobile Educational Games in the Learning Flow, IEEE International Symposium on Industrial Electronics 2010 (ISIE 2010)
(2010) Easing Assessment of Game-based Learning with
(2010) e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning, 9th International Conference on Web-Based Learning (ICWL 2010), p. 259-268, Shanghai, China: Springer, LNCS
(2010) Fomentando la preparación de clase por parte de los alumnos mediante el Campus Virtual, RELADA - Revista Electrónica de ADA-Madrid 4(3), url
(2010) Web Tests in LMS using Fingerprint Identification, IEEE ICALT Conference, url
(2010) Enhancing Authoring, Modelling and Collaboration in E-learning environments: UNED research outline in the context of E-Madrid excellence network, IEEE EDUCON 2010 Conference, p. 1135-1142, url
(2010) Mobile, Collaborative and Context-Aware Virtual Lab through Learning Objects, World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010(1), p. 2024 - 2029, url
(2010) Metodología, Estructura y Desarrollo de interfaces intermedias para la conexión de laboratorios remotos y virtuales a plataformas educativas, p. 228
(2010) Fingerprint identification in LMS and its empirical analysis of engineer students' views, 2010 IEEE Education Engineering Conference, EDUCON 2010, doi:10.1109/EDUCON.2010.5492410
(2010) Using Interactive Videoconference to Promote Active Learning in a Blended Learning Environment, ICALT 2010: IEEE International Conference on Advanced Learning Technologies, p. 658-662, url, doi:10.1109/ICALT.2010.187
(2010) MPSS: A system for mobile and vocational education and training, 2010 ASEE Annual Conference and Exposition, p. 1 - 11, Louisville, Estados Unidos de América: American Society for Engineering Education ASEE, url
(2010) Retrieval and Clustering of Web Resources Based on Pedagogical Objectives, Avances en Ingenieria del software aplicada al e-learning, J.L Sierra and A. Sarasa (ed.), p. 1-7, pdf
(2010) Identification in web evaluation in learning management system by fingerprint identification system, Proceedings - Frontiers in Education Conference, FIE, doi:10.1109/FIE.2010.5673638
(2010) M2Learn Open Framework: Developing Mobile Collaborative and Social Applications, UBICOMM Conference, url
(2010) A Complex Tutoring System for e-Learning: The New Evaluation Model, IEEE FIE 2010 Conference, url
(2010) Semantic Search in Institutional Repositories: A Case Study Using DSpace and Moodle, CSREA EEE, p. 356-365, pdf
(2010) On the shoulders of giants, Proceedings of the FSE/SDP workshop on Future of software engineering research - FoSER '10, p. 23, New York, New York, USA: ACM Press, url
(2010) Influence of libre software in education: The blogs planet case, IEEE EDUCON 2010 Conference, p. 1127-1130, Ieee, url, doi:10.1109/EDUCON.2010.5492451
(2010) An Approach for the Personalization of Exercises based on Contextualized Attention Metadata and Semantic Web Technologies, ICALT 2010: IEEE International Conference on Advanced Learning Technologies, 5-7 July 2010, Sousse, Tunisia, p. 89-91, IEEE, url, doi:DOI 10.1109/ICALT.2010.3
(2010) CourseEditor: A Course Planning Tool Compatible With IMS-LD, Computer Applications in Engineering Education 19(20486), doi:10.1002/cae.20486
(2010) Management of Assessment Resources in a Federated Repository of Educational Resources, Sustaining TEL: From Innovation to Learning and Practice, p. 139–150, Springer Berlin / Heidelberg, pdf, doi:10.1007/978-3-642-16020-2_10
(2010) System orchestration support for a flow of blended collaborative activities, 2nd International Workshop on Adaptive Systems for Collaborative Learning, p. 415-420, IEEE Computer Society, url, doi:10.1109/INCOS.2010.14
(2010) Course evaluation study in Europe: the current picture, First International Conference, TECH-EDUCATION 2010, 19-21 May 2010, Athens, Greece
(2010) Learning Styles of Computer Programming Students: A Middle Eastern and American Comparison, IEEE Transactions on Education 49(4), p. 443-450, IEEE, url, doi:10.1109/TE.2006.882366
(2010) Enhancement of Student Learning Through the Use of a Hinting Computer e-Learning System and Comparison With Human Teachers, IEEE Transactions on Education, url, doi:10.1109/TE.2010.2045001
(2010) CAM in the Semantic Web World, I-SEMANTICS 2010: International Conferenced on Semantic Systems, 1–3 Sept. 2010, Graz, Austria, ACM Press, url, doi:10.1145/1839707.1839737
(2010) Evaluating the Effectiveness and Motivational Impact of Replacing a Human Instructor by Mobile Devices for Teaching Network Services Configuration to Telecommunication Engineering Students, ICALT 2010: IEEE International Conference on Advanced Learning Technologies, 5-7 July 2010, Sousse, Tunisia, p. 284-288, IEEE Computer Society, url, doi:10.1109/ICALT.2010.83
(2010) Enhancing Acquisition and Distribution of Knowledge in Professional Environments using 3D Virtual Worlds, SigProTEL Workshop on the Analysis of Requirements of Professional Learning from Multiple Stakeholder Perspective 2nd edition Joint workshop with Motivational and Affective Aspects of Technology Enhanced Learning and Web 20 MATEL 10 Workshop held. , S. Lindstaedt, M. Wolpers, A. Fessl (ed.), pdf
(2010) Multi-User 3D Virtual Environment for Spanish Learning: A Wonderland Experience, ICALT 2010: IEEE International Conference on Advanced Learning Technologies, 5-7 July 2010, Sousse, Tunisia, Mohamed Jemni, Kinshuk, Demetrios Sampson, J. Michael Spector (ed.), p. 455-457, IEEE Computer Society, url, doi:10.1109/ICALT.2010.132
(2010) A Process for Improving Course Quality based on Mid-semester Feedback, Technology Enhanced Learning Quality of Teaching and Educational Reform 73, M D Lytras, P Ordonez De Pablos, D Avison, J Sipior, Q Jin, W Leal, L Uden, M Thomas, S Cervai, D G Horner (ed.), p. 379-386, Springer Verlag
(2010) Current Issues with Assessment Formats and Interoperability, EDUCON 2010: IEEE Annual Global Engineering Education Conference, 14-16 April 2010, Madrid, Spain, IEEE Press, url
(2010) Some Research Questions and Results of UC3M in the eMadrid Excellence Network, EDUCON 2010: IEEE Annual Global Engineering Education Conference, 14-16 April 2010, Madrid, Spain, p. 1101-1110, IEEE, url, doi:10.1109/EDUCON.2010.5492452
2009
(2009) Producción de contenidos y autoría basada en estándares de e-learning., p. 261-266, url