«Stipulating innovation in STEM learning and teaching with the use of serious games»
Petros LamerasSerious Games Institute
Abstract
The presentation will provide an overview of the Serious Games Institute (SGI),Coventry University as a centre of excellence in serious games applied research in relation to the overarching applied research strands and the serious games that have been developed focusing on education, health and environment. Special emphasis will be given on serious games for STEM learning and teaching stipulating the emergence of games that aim to enhance teachers and student skills, competencies and learning outcomes in formal and informal learning settings. Discussion and reflection around games and other technology-based learning interventions for co-design, co-creation, measurement, analysis and visualisation of deeper learning processes, strategies, methods and knowledge forms enacted in games will be put forward. We will examine SGI’s strategic applied research trajectories on STEM education and will contemplate past and current project initiatives as means of forging opportunities to pursue excellence in science research, learning and teaching. Participants will gain an understanding on SGI’s efforts to creating innovation in a niche area such as STEM, and will develop an awareness on issues around deeper learning attributes in games for transdisciplinary science learning and their association with game mechanics, dynamics and aesthetics.
Bio
Petros is a Research Fellow at the Serious Games Institute. His research interests span the areas of games science research in general and within the research strand of investigating how learning and teaching in Science Technology, Engineering and Mathematics (STEM) may be enhanced with the use of games. Teaching and learning aspects in relation to measuring, visualising and analysing data (in-game learning analytics) on student’s deeper learning distinctive approaches as well as exploring metrics and indicators of tracking and monitoring teacher’s ways of guiding learning and enhancing in-game assessment (teaching analytics). Petros has worked as a researcher in European and national RTD projects exploring the use of technology in learning as well as the integration of games and digital content for developing authentic and meaningful teaching and learning experiences.