«The IMPRESS project goals: improving the quality of software through games and gamification in educational programs»

Iván Martínez Ortiz
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Abstract

Today, people and society depend increasingly on software quality. Software determines many aspects of our daily lives, including our social and business activities. That’s why the demands on software quality are growing. Software security has gone from being a good practice to becoming a real necessity. But what really happens in practice? Is educational technology answering these demands properly? The answer is «no», at least «not as it should be». The eMadrid project includes the use of serious games, gamification and learning analytics to improve education and collaborates with the Erasmus+ IMPRESS european project, designed to enhance this situation by introducing game elements into educational software engineering programs.

Bio

Iván Martínez Ortiz is a professor in the Department of Software Engineering and Artificial Intelligence of the Universidad Complutense de Madrid (UCM), where he develops teaching and research activities. His research interests are focused on educational innovation through new technologies, with special attention to educational modeling languages, specific domain languages applied to education and the use of video games and other interactive materials for educational purposes and learning analytics. He has published more than 50 articles on this subject. Dr. Martínez Ortiz is also a member of AENOR’s Technical Committee for e-Learning Standardization (CTN71/SC36).

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