by malupion | May 20, 2016
«Gamification in "Escuela del Agua": current state and open lines» Víctor González Naranjo Escuela del Agua Abstract Escuela del Agua has always bet by the implantation of innovative methodologies, appropiated to the circumstances and the challenges of today, and with...
by malupion | May 20, 2016
«Stipulating innovation in STEM learning and teaching with the use of serious games» Petros Lameras Serious Games Institute Abstract The presentation will provide an overview of the Serious Games Institute (SGI),Coventry University as a centre of excellence in serious...
by malupion | May 20, 2016
«Introduction of the Report "Serious Games". CODDII» Baltasar Fernández-Manjón Universidad Complutense de Madrid Abstract The report “Serious Games” commissioned by the Conference of Directors and Deans of Computational Computer Engineering (CODDII)...
by malupion | Mar 11, 2016
«Towards educational innovation: MOOCs and SPOCS of the Universidad Autónoma de Madrid» Pedro García Martín and Ruth Cobos Pérez Universidad Autónoma de Madrid Abstract The Universidad Autónoma de Madrid (UAM) has for many years promoted the use of new educational...
by malupion | Mar 11, 2016
«The quality of mediated pedagogies. From television to MOOC (and vice versa)» Manel Jiménez-Morales Universidad Pompeu Fabra Abstract In a moving and also transformative space as distance education, the speed of change entails certain problems. The first one has to...
by malupion | Mar 11, 2016
«Resource optimization to achieve quality and quantity in the creation of MOOCs: Experiences from the University of Southampton» Kate Dickens University of Southampton Abstract The University of Southampton has created 12 MOOCs to date, and these have been delivered a...